mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
- Unified pipe *unwrenching* by creating a standard proc along with the `construction_type` var.
- Eliminated the pipe fitting name & icon_state lookup tables by adding `pipe_state` var on atmos machinery and referencing that.
- Each pipe which can be made from a fitting object should override `pipe_state` with the icon state to be used on the pipe fitting object.
- Eliminated the giant switch statement of doom in pipe construction by delegating that work to `on_construction` proc.
- To make this work, every pipe must implement `get_neighbor_nodes_for_init` which returns a list of nodes which should be re-initialized on that pipe's construction.
- Combined the SCRUBBERS, SUPPLY and REGULAR pipe fitting classes together by storing the `piping_layer` variable and using the `setPipingLayer` procs
- Standardized the code for searching for node neighbors into the `can_be_node` proc.
- This proc is also improved in that is a mutual check, `check_connectable` is called on BOTH objects, so they have to mutually agree to connect as nodes. Eliminates lots of special edge case logic.
- Updated all the `amos_init` procs to use `can_be_node`. In the most common cases, even that boilerplate code is consolidated into the `STANDARD_ATMOS_CHOOSE_NODE` macro.
- Implemented `pipe_flags` which lets pipes declare (or override) certain requirements.
- Adds a "pipe_recipe" datum to help out things that construct pipes. By taking it out of the dispenser, we open the road for multiple dispenser types. No, no RPD yet. Soon.
- Enhances the pipe dispenser to operate on pipe recipe datums instead of hard coded lists of pipes it can construct. These datums are also (partially) initialized from the pipe machine types themselves, reducing having to define stuff in multiple places.
- Switched pipe dispenser UI to use browse(). Not a NanoUI, but makes it a bit prettier with low effort.
- Changed pipe dispenser to use a button selector to switch between Regular/Scrubbers/Supply instead of having separate list items.
- Added icon states to HE pipes to support the "connected on neither side" state.
312 lines
7.9 KiB
Plaintext
312 lines
7.9 KiB
Plaintext
//--------------------------------------------
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// Base omni device
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//--------------------------------------------
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/obj/machinery/atmospherics/omni
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name = "omni device"
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icon = 'icons/atmos/omni_devices_vr.dmi' //VOREStation Edit - New Icon
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icon_state = "base"
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use_power = 1
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initialize_directions = 0
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construction_type = /obj/item/pipe/quaternary
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level = 1
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var/configuring = 0
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//var/target_pressure = ONE_ATMOSPHERE //a base type as abstract as this should NOT be making these kinds of assumptions
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var/tag_north = ATM_NONE
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var/tag_south = ATM_NONE
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var/tag_east = ATM_NONE
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var/tag_west = ATM_NONE
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var/overlays_on[5]
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var/overlays_off[5]
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var/overlays_error[2]
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var/underlays_current[4]
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var/list/ports = new()
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/obj/machinery/atmospherics/omni/New()
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..()
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icon_state = "base"
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ports = new()
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for(var/d in cardinal)
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var/datum/omni_port/new_port = new(src, d)
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switch(d)
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if(NORTH)
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new_port.mode = tag_north
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if(SOUTH)
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new_port.mode = tag_south
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if(EAST)
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new_port.mode = tag_east
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if(WEST)
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new_port.mode = tag_west
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if(new_port.mode > 0)
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initialize_directions |= d
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ports += new_port
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build_icons()
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/obj/machinery/atmospherics/omni/update_icon()
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if(stat & NOPOWER)
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overlays = overlays_off
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else if(error_check())
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overlays = overlays_error
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else
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overlays = use_power ? (overlays_on) : (overlays_off)
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underlays = underlays_current
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return
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/obj/machinery/atmospherics/omni/proc/error_check()
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return
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/obj/machinery/atmospherics/omni/process()
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last_power_draw = 0
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last_flow_rate = 0
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if(error_check())
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use_power = 0
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if((stat & (NOPOWER|BROKEN)) || !use_power)
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return 0
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return 1
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/obj/machinery/atmospherics/omni/power_change()
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var/old_stat = stat
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..()
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if(old_stat != stat)
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update_icon()
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/obj/machinery/atmospherics/omni/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if(!istype(W, /obj/item/weapon/wrench))
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return ..()
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if(!can_unwrench())
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to_chat(user, "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>")
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add_fingerprint(user)
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return 1
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to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
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playsound(src, W.usesound, 50, 1)
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if(do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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"You hear a ratchet.")
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deconstruct()
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/obj/machinery/atmospherics/omni/can_unwrench()
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var/int_pressure = 0
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for(var/datum/omni_port/P in ports)
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int_pressure += P.air.return_pressure()
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var/datum/gas_mixture/env_air = loc.return_air()
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if((int_pressure - env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
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return 0
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return 1
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/obj/machinery/atmospherics/omni/attack_hand(user as mob)
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if(..())
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return
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src.add_fingerprint(usr)
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ui_interact(user)
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return
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/obj/machinery/atmospherics/omni/proc/build_icons()
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if(!check_icon_cache())
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return
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var/core_icon = null
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if(istype(src, /obj/machinery/atmospherics/omni/mixer))
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core_icon = "mixer"
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else if(istype(src, /obj/machinery/atmospherics/omni/atmos_filter))
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core_icon = "filter"
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else
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return
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//directional icons are layers 1-4, with the core icon on layer 5
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if(core_icon)
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overlays_off[5] = icon_manager.get_atmos_icon("omni", , , core_icon)
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overlays_on[5] = icon_manager.get_atmos_icon("omni", , , core_icon + "_glow")
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overlays_error[1] = icon_manager.get_atmos_icon("omni", , , core_icon)
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overlays_error[2] = icon_manager.get_atmos_icon("omni", , , "error")
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/obj/machinery/atmospherics/omni/proc/update_port_icons()
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if(!check_icon_cache())
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return
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for(var/datum/omni_port/P in ports)
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if(P.update)
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var/ref_layer = 0
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switch(P.dir)
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if(NORTH)
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ref_layer = 1
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if(SOUTH)
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ref_layer = 2
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if(EAST)
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ref_layer = 3
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if(WEST)
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ref_layer = 4
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if(!ref_layer)
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continue
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var/list/port_icons = select_port_icons(P)
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if(port_icons)
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if(P.node)
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underlays_current[ref_layer] = port_icons["pipe_icon"]
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else
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underlays_current[ref_layer] = null
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overlays_off[ref_layer] = port_icons["off_icon"]
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overlays_on[ref_layer] = port_icons["on_icon"]
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else
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underlays_current[ref_layer] = null
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overlays_off[ref_layer] = null
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overlays_on[ref_layer] = null
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update_icon()
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/obj/machinery/atmospherics/omni/proc/select_port_icons(var/datum/omni_port/P)
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if(!istype(P))
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return
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if(P.mode > 0)
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var/ic_dir = dir_name(P.dir)
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var/ic_on = ic_dir
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var/ic_off = ic_dir
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switch(P.mode)
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if(ATM_INPUT)
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ic_on += "_in_glow"
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ic_off += "_in"
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if(ATM_OUTPUT)
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ic_on += "_out_glow"
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ic_off += "_out"
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if(ATM_O2 to ATM_N2O)
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ic_on += "_filter"
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ic_off += "_out"
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ic_on = icon_manager.get_atmos_icon("omni", , , ic_on)
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ic_off = icon_manager.get_atmos_icon("omni", , , ic_off)
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var/pipe_state
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var/turf/T = get_turf(src)
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if(!istype(T))
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return
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if(!T.is_plating() && istype(P.node, /obj/machinery/atmospherics/pipe) && P.node.level == 1 )
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//pipe_state = icon_manager.get_atmos_icon("underlay_down", P.dir, color_cache_name(P.node))
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pipe_state = icon_manager.get_atmos_icon("underlay", P.dir, color_cache_name(P.node), "down")
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else
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//pipe_state = icon_manager.get_atmos_icon("underlay_intact", P.dir, color_cache_name(P.node))
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pipe_state = icon_manager.get_atmos_icon("underlay", P.dir, color_cache_name(P.node), "intact")
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return list("on_icon" = ic_on, "off_icon" = ic_off, "pipe_icon" = pipe_state)
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/obj/machinery/atmospherics/omni/update_underlays()
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for(var/datum/omni_port/P in ports)
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P.update = 1
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update_ports()
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/obj/machinery/atmospherics/omni/hide(var/i)
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update_underlays()
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/obj/machinery/atmospherics/omni/proc/update_ports()
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sort_ports()
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update_port_icons()
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for(var/datum/omni_port/P in ports)
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P.update = 0
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/obj/machinery/atmospherics/omni/proc/sort_ports()
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return
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// Housekeeping and pipe network stuff below
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/obj/machinery/atmospherics/omni/get_neighbor_nodes_for_init()
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var/list/neighbor_nodes = list()
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for(var/datum/omni_port/P in ports)
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neighbor_nodes += P.node
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return neighbor_nodes
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/obj/machinery/atmospherics/omni/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
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for(var/datum/omni_port/P in ports)
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if(reference == P.node)
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P.network = new_network
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break
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if(new_network.normal_members.Find(src))
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return 0
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new_network.normal_members += src
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return null
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/obj/machinery/atmospherics/omni/Destroy()
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loc = null
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for(var/datum/omni_port/P in ports)
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if(P.node)
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P.node.disconnect(src)
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qdel(P.network)
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P.node = null
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ports = null
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. = ..()
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/obj/machinery/atmospherics/omni/atmos_init()
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for(var/datum/omni_port/P in ports)
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if(P.node || P.mode == 0)
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continue
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for(var/obj/machinery/atmospherics/target in get_step(src, P.dir))
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if(can_be_node(target, 1))
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P.node = target
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break
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for(var/datum/omni_port/P in ports)
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P.update = 1
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update_ports()
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/obj/machinery/atmospherics/omni/build_network()
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for(var/datum/omni_port/P in ports)
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if(!P.network && P.node)
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P.network = new /datum/pipe_network()
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P.network.normal_members += src
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P.network.build_network(P.node, src)
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/obj/machinery/atmospherics/omni/return_network(obj/machinery/atmospherics/reference)
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build_network()
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for(var/datum/omni_port/P in ports)
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if(reference == P.node)
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return P.network
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return null
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/obj/machinery/atmospherics/omni/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
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for(var/datum/omni_port/P in ports)
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if(P.network == old_network)
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P.network = new_network
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return 1
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/obj/machinery/atmospherics/omni/return_network_air(datum/pipe_network/reference)
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var/list/results = list()
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for(var/datum/omni_port/P in ports)
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if(P.network == reference)
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results += P.air
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return results
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/obj/machinery/atmospherics/omni/disconnect(obj/machinery/atmospherics/reference)
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for(var/datum/omni_port/P in ports)
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if(reference == P.node)
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qdel(P.network)
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P.node = null
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P.update = 1
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break
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update_ports()
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return null
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