Files
CHOMPStation2/code/ATMOSPHERICS/components/tvalve.dm
Leshana 63a1dd0143 - Moved pipe construction defines into __defines/construction.dm
- Unified pipe *unwrenching* by creating a standard proc along with the `construction_type` var.
- Eliminated the pipe fitting name & icon_state lookup tables by adding `pipe_state` var on atmos machinery and referencing that.
    - Each pipe which can be made from a fitting object should override `pipe_state` with the icon state to be used on the pipe fitting object.
- Eliminated the giant switch statement of doom in pipe construction by delegating that work to `on_construction` proc.
    - To make this work, every pipe must implement `get_neighbor_nodes_for_init` which returns a list of nodes which should be re-initialized on that pipe's construction.
- Combined the SCRUBBERS, SUPPLY and REGULAR pipe fitting classes together by storing the `piping_layer` variable and using the `setPipingLayer` procs
- Standardized the code for searching for node neighbors into the `can_be_node` proc.
    - This proc is also improved in that is a mutual check, `check_connectable` is called on BOTH objects, so they have to mutually agree to connect as nodes. Eliminates lots of special edge case logic.
    - Updated all the `amos_init` procs to use `can_be_node`.  In the most common cases, even that boilerplate code is consolidated into the `STANDARD_ATMOS_CHOOSE_NODE` macro.
- Implemented `pipe_flags` which lets pipes declare (or override) certain requirements.
- Adds a "pipe_recipe" datum to help out things that construct pipes.  By taking it out of the dispenser, we open the road for multiple dispenser types.  No, no RPD yet.  Soon.
    - Enhances the pipe dispenser to operate on pipe recipe datums instead of hard coded lists of pipes it can construct.   These datums are also (partially) initialized from the pipe machine types themselves, reducing having to define stuff in multiple places.
    - Switched pipe dispenser UI to use browse().   Not a NanoUI, but makes it a bit prettier with low effort.
    - Changed pipe dispenser to use a button selector to switch between Regular/Scrubbers/Supply instead of having separate list items.
- Added icon states to HE pipes to support the "connected on neither side" state.
2018-03-04 14:49:33 -05:00

363 lines
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/obj/machinery/atmospherics/tvalve
icon = 'icons/atmos/tvalve.dmi'
icon_state = "map_tvalve0"
construction_type = /obj/item/pipe/trinary/flippable
pipe_state = "mtvalve"
name = "manual switching valve"
desc = "A pipe valve"
level = 1
dir = SOUTH
initialize_directions = SOUTH|NORTH|WEST
var/state = 0 // 0 = go straight, 1 = go to side
var/mirrored = FALSE
var/tee = FALSE // Note: Tee not actually supported for T-valves: no sprites
// like a trinary component, node1 is input, node2 is side output, node3 is straight output
var/obj/machinery/atmospherics/node3
var/datum/pipe_network/network_node1
var/datum/pipe_network/network_node2
var/datum/pipe_network/network_node3
/obj/machinery/atmospherics/tvalve/bypass
icon_state = "map_tvalve1"
state = 1
/obj/machinery/atmospherics/tvalve/update_icon(animation)
if(animation)
flick("tvalve[mirrored ? "m" : ""][src.state][!src.state]",src)
else
icon_state = "tvalve[mirrored ? "m" : ""][state]"
/obj/machinery/atmospherics/tvalve/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
var/list/node_connects = get_node_connect_dirs()
add_underlay(T, node1, node_connects[1])
add_underlay(T, node2, node_connects[2])
add_underlay(T, node3, node_connects[3])
/obj/machinery/atmospherics/tvalve/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/tvalve/init_dir()
initialize_directions = get_initialize_directions_trinary(dir, mirrored)
/obj/machinery/atmospherics/tvalve/get_neighbor_nodes_for_init()
return list(node1, node2, node3)
/obj/machinery/atmospherics/tvalve/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node1)
network_node1 = new_network
if(state)
network_node2 = new_network
else
network_node3 = new_network
else if(reference == node2)
network_node2 = new_network
if(state)
network_node1 = new_network
else if(reference == node3)
network_node3 = new_network
if(!state)
network_node1 = new_network
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
if(state)
if(reference == node1)
if(node2)
return node2.network_expand(new_network, src)
else if(reference == node2)
if(node1)
return node1.network_expand(new_network, src)
else
if(reference == node1)
if(node3)
return node3.network_expand(new_network, src)
else if(reference == node3)
if(node1)
return node1.network_expand(new_network, src)
return null
/obj/machinery/atmospherics/tvalve/Destroy()
. = ..()
if(node1)
node1.disconnect(src)
qdel(network_node1)
if(node2)
node2.disconnect(src)
qdel(network_node2)
if(node3)
node3.disconnect(src)
qdel(network_node3)
node1 = null
node2 = null
node3 = null
/obj/machinery/atmospherics/tvalve/proc/go_to_side()
if(state) return 0
state = 1
update_icon()
if(network_node1)
qdel(network_node1)
if(network_node3)
qdel(network_node3)
build_network()
if(network_node1&&network_node2)
network_node1.merge(network_node2)
network_node2 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node2)
network_node2.update = 1
return 1
/obj/machinery/atmospherics/tvalve/proc/go_straight()
if(!state)
return 0
state = 0
update_icon()
if(network_node1)
qdel(network_node1)
if(network_node2)
qdel(network_node2)
build_network()
if(network_node1&&network_node3)
network_node1.merge(network_node3)
network_node3 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node3)
network_node3.update = 1
return 1
/obj/machinery/atmospherics/tvalve/attack_ai(mob/user as mob)
return
/obj/machinery/atmospherics/tvalve/attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
sleep(10)
if (src.state)
src.go_straight()
else
src.go_to_side()
/obj/machinery/atmospherics/tvalve/process()
..()
. = PROCESS_KILL
return
/obj/machinery/atmospherics/tvalve/get_node_connect_dirs()
return get_node_connect_dirs_trinary(dir, mirrored)
/obj/machinery/atmospherics/tvalve/atmos_init()
if(node1 && node2 && node3)
return
var/list/node_connects = get_node_connect_dirs()
STANDARD_ATMOS_CHOOSE_NODE(1, node_connects[1])
STANDARD_ATMOS_CHOOSE_NODE(2, node_connects[2])
STANDARD_ATMOS_CHOOSE_NODE(3, node_connects[3])
update_icon()
update_underlays()
/obj/machinery/atmospherics/tvalve/build_network()
if(!network_node1 && node1)
network_node1 = new /datum/pipe_network()
network_node1.normal_members += src
network_node1.build_network(node1, src)
if(!network_node2 && node2)
network_node2 = new /datum/pipe_network()
network_node2.normal_members += src
network_node2.build_network(node2, src)
if(!network_node3 && node3)
network_node3 = new /datum/pipe_network()
network_node3.normal_members += src
network_node3.build_network(node3, src)
/obj/machinery/atmospherics/tvalve/return_network(obj/machinery/atmospherics/reference)
build_network()
if(reference==node1)
return network_node1
if(reference==node2)
return network_node2
if(reference==node3)
return network_node3
return null
/obj/machinery/atmospherics/tvalve/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network_node1 == old_network)
network_node1 = new_network
if(network_node2 == old_network)
network_node2 = new_network
if(network_node3 == old_network)
network_node3 = new_network
return 1
/obj/machinery/atmospherics/tvalve/return_network_air(datum/network/reference)
return null
/obj/machinery/atmospherics/tvalve/disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
qdel(network_node1)
node1 = null
else if(reference==node2)
qdel(network_node2)
node2 = null
else if(reference==node3)
qdel(network_node3)
node2 = null
update_underlays()
return null
/obj/machinery/atmospherics/tvalve/digital // can be controlled by AI
name = "digital switching valve"
desc = "A digitally controlled valve."
icon = 'icons/atmos/digital_tvalve.dmi'
pipe_state = "dtvalve"
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/tvalve/digital/Destroy()
unregister_radio(src, frequency)
. = ..()
/obj/machinery/atmospherics/tvalve/digital/bypass
icon_state = "map_tvalve1"
state = 1
/obj/machinery/atmospherics/tvalve/digital/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/tvalve/digital/update_icon()
..()
if(!powered())
icon_state = "tvalve[mirrored ? "m" : ""]nopower"
/obj/machinery/atmospherics/tvalve/digital/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/atmospherics/tvalve/digital/attack_hand(mob/user as mob)
if(!powered())
return
if(!src.allowed(user))
to_chat(user, "<span class='warning'>Access denied.</span>")
return
..()
//Radio remote control
/obj/machinery/atmospherics/tvalve/digital/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/tvalve/digital/initialize()
. = ..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/tvalve/digital/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!state)
go_to_side()
if("valve_close")
if(state)
go_straight()
if("valve_toggle")
if(state)
go_straight()
else
go_to_side()
/obj/machinery/atmospherics/tvalve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (istype(src, /obj/machinery/atmospherics/tvalve/digital))
to_chat(user, "<span class='warning'>You cannot unwrench \the [src], it's too complicated.</span>")
return 1
if(!can_unwrench())
to_chat(user, "<span class='warnng'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>")
add_fingerprint(user)
return 1
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \
"You hear a ratchet.")
deconstruct()
/obj/machinery/atmospherics/tvalve/mirrored
icon_state = "map_tvalvem0"
mirrored = TRUE
/obj/machinery/atmospherics/tvalve/mirrored/bypass
icon_state = "map_tvalvem1"
state = 1
/obj/machinery/atmospherics/tvalve/digital/mirrored
icon_state = "map_tvalvem0"
mirrored = TRUE
/obj/machinery/atmospherics/tvalve/digital/mirrored/bypass
icon_state = "map_tvalvem1"
state = 1