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59 lines
1.8 KiB
Plaintext
59 lines
1.8 KiB
Plaintext
#define SOLAR_UPDATE_TIME 600 //duration between two updates of the whole sun/solars positions
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/datum/sun
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var/angle
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var/dx
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var/dy
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var/rate
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var/list/solars // for debugging purposes, references solars_list at the constructor
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var/solar_next_update // last time the sun position was checked and adjusted
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/datum/sun/New()
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solars = solars_list
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rate = rand(50,200)/100 // 50% - 200% of standard rotation
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if(prob(50)) // same chance to rotate clockwise than counter-clockwise
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rate = -rate
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solar_next_update = world.time // init the timer
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angle = rand (0,360) // the station position to the sun is randomised at round start
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/hook/startup/proc/createSun()
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sun = new /datum/sun()
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return 1
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// calculate the sun's position given the time of day
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// at the standard rate (100%) the angle is increase/decreased by 6 degrees every minute.
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// a full rotation thus take a game hour in that case
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/datum/sun/proc/calc_position()
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if(world.time < solar_next_update) //if less than 60 game secondes have passed, do nothing
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return;
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angle = (360 + angle + rate * 6) % 360 // increase/decrease the angle to the sun, adjusted by the rate
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solar_next_update += SOLAR_UPDATE_TIME // since we updated the angle, set the proper time for the next loop
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// now calculate and cache the (dx,dy) increments for line drawing
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var/s = sin(angle)
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var/c = cos(angle)
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// Either "abs(s) < abs(c)" or "abs(s) >= abs(c)"
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// In both cases, the greater is greater than 0, so, no "if 0" check is needed for the divisions
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if( abs(s) < abs(c))
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dx = s / abs(c)
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dy = c / abs(c)
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else
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dx = s/abs(s)
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dy = c / abs(s)
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//now tell the solar control computers to update their status and linked devices
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for(var/obj/machinery/power/solar_control/SC in solars_list)
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if(!SC.powernet)
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solars_list.Remove(SC)
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continue
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SC.update()
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