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cyberpresidentvanellope/CHOMPStation2
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64cda4aa5ab66e02c07b2acfaac009fd1191a8bd
CHOMPStation2/code/game/objects
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PsiOmega 64cda4aa5a Destroyed items now use drop_from_inventory instead of unEquip. Reduces the risk of references being kept in case of held items.
2015-07-13 10:20:46 +02:00
..
effects
Merge pull request #9936 from mwerezak/fire
2015-06-26 13:34:21 +02:00
items
Tried to resolve ID cards not GCing properly. Sorted some awful : uses instead.
2015-07-13 10:18:08 +02:00
random
Final tweaks to recipe availability and material inheritance.
2015-05-17 18:22:21 +09:30
structures
Merge pull request #9936 from mwerezak/fire
2015-06-26 13:34:21 +02:00
buckling.dm
Updates the atom_pool, now datum_pool, to handle any datum object.
2015-04-24 09:59:05 +02:00
empulse.dm
Updates the atom_pool, now datum_pool, to handle any datum object.
2015-04-24 09:59:05 +02:00
explosion_recursive.dm
Merge resolution.
2015-05-11 11:47:24 +09:30
explosion.dm
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-06-07 10:30:27 +02:00
items.dm
Destroyed items now use drop_from_inventory instead of unEquip. Reduces the risk of references being kept in case of held items.
2015-07-13 10:20:46 +02:00
objs.dm
initialize() should now always be called, be it on game starting up or object being created after game start.
2015-04-30 19:28:35 +02:00
structures.dm
Merge pull request #9390 from mwerezak/attack-animation
2015-05-21 06:52:30 +02:00
weapons.dm
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