mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 19:22:56 +00:00
Adds an "Expensive Mobs" list that shows what mobs took more then 1 decisecond to process. This way if mob controller is going nuts we can debug master controller and see why, or atleast see which mob it is.
337 lines
9.1 KiB
Plaintext
337 lines
9.1 KiB
Plaintext
//simplified MC that is designed to fail when procs 'break'. When it fails it's just replaced with a new one.
|
|
//It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs)
|
|
//WIP, needs lots of work still
|
|
|
|
var/global/datum/controller/game_controller/master_controller //Set in world.New()
|
|
|
|
var/global/controller_iteration = 0
|
|
var/global/last_tick_timeofday = world.timeofday
|
|
var/global/last_tick_duration = 0
|
|
|
|
var/global/air_processing_killed = 0
|
|
var/global/pipe_processing_killed = 0
|
|
|
|
datum/controller/game_controller
|
|
var/processing = 0
|
|
var/breather_ticks = 2 //a somewhat crude attempt to iron over the 'bumps' caused by high-cpu use by letting the MC have a breather for this many ticks after every loop
|
|
var/minimum_ticks = 20 //The minimum length of time between MC ticks
|
|
|
|
var/air_cost = 0
|
|
var/sun_cost = 0
|
|
var/mobs_cost = 0
|
|
var/diseases_cost = 0
|
|
var/machines_cost = 0
|
|
var/objects_cost = 0
|
|
var/networks_cost = 0
|
|
var/powernets_cost = 0
|
|
var/nano_cost = 0
|
|
var/events_cost = 0
|
|
var/ticker_cost = 0
|
|
var/total_cost = 0
|
|
|
|
var/last_thing_processed
|
|
var/mob/list/expensive_mobs = list()
|
|
|
|
datum/controller/game_controller/New()
|
|
//There can be only one master_controller. Out with the old and in with the new.
|
|
if(master_controller != src)
|
|
if(istype(master_controller))
|
|
Recover()
|
|
del(master_controller)
|
|
master_controller = src
|
|
|
|
if(!job_master)
|
|
job_master = new /datum/controller/occupations()
|
|
job_master.SetupOccupations()
|
|
job_master.LoadJobs("config/jobs.txt")
|
|
world << "\red \b Job setup complete"
|
|
|
|
if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
|
|
if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
|
|
if(!emergency_shuttle) emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
|
|
|
|
datum/controller/game_controller/proc/setup()
|
|
world.tick_lag = config.Ticklag
|
|
|
|
spawn(20)
|
|
createRandomZlevel()
|
|
|
|
if(!air_master)
|
|
air_master = new /datum/controller/air_system()
|
|
air_master.Setup()
|
|
|
|
if(!ticker)
|
|
ticker = new /datum/controller/gameticker()
|
|
|
|
setup_objects()
|
|
setupgenetics()
|
|
setupfactions()
|
|
setup_economy()
|
|
SetupXenoarch()
|
|
|
|
transfer_controller = new
|
|
|
|
for(var/i=0, i<max_secret_rooms, i++)
|
|
make_mining_asteroid_secret()
|
|
|
|
spawn(0)
|
|
if(ticker)
|
|
ticker.pregame()
|
|
|
|
lighting_controller.Initialize()
|
|
|
|
|
|
datum/controller/game_controller/proc/setup_objects()
|
|
world << "\red \b Initializing objects"
|
|
sleep(-1)
|
|
for(var/atom/movable/object in world)
|
|
object.initialize()
|
|
|
|
world << "\red \b Initializing pipe networks"
|
|
sleep(-1)
|
|
for(var/obj/machinery/atmospherics/machine in machines)
|
|
machine.build_network()
|
|
|
|
world << "\red \b Initializing atmos machinery."
|
|
sleep(-1)
|
|
for(var/obj/machinery/atmospherics/unary/U in machines)
|
|
if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
|
|
var/obj/machinery/atmospherics/unary/vent_pump/T = U
|
|
T.broadcast_status()
|
|
else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
|
|
var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
|
|
T.broadcast_status()
|
|
|
|
world << "\red \b Initializations complete."
|
|
sleep(-1)
|
|
|
|
|
|
datum/controller/game_controller/proc/process()
|
|
processing = 1
|
|
spawn(0)
|
|
set background = 1
|
|
while(1) //far more efficient than recursively calling ourself
|
|
if(!Failsafe) new /datum/controller/failsafe()
|
|
|
|
var/currenttime = world.timeofday
|
|
last_tick_duration = (currenttime - last_tick_timeofday) / 10
|
|
last_tick_timeofday = currenttime
|
|
|
|
if(processing)
|
|
var/timer
|
|
var/start_time = world.timeofday
|
|
controller_iteration++
|
|
|
|
vote.process()
|
|
transfer_controller.process()
|
|
process_newscaster()
|
|
|
|
//AIR
|
|
|
|
if(!air_processing_killed)
|
|
timer = world.timeofday
|
|
last_thing_processed = air_master.type
|
|
|
|
if(!air_master.Tick()) //Runtimed.
|
|
air_master.failed_ticks++
|
|
if(air_master.failed_ticks > 5)
|
|
world << "<font color='red'><b>RUNTIMES IN ATMOS TICKER. Killing air simulation!</font></b>"
|
|
world.log << "### ZAS SHUTDOWN"
|
|
message_admins("ZASALERT: unable to run [air_master.tick_progress], shutting down!")
|
|
log_admin("ZASALERT: unable run zone/process() -- [air_master.tick_progress]")
|
|
air_processing_killed = 1
|
|
air_master.failed_ticks = 0
|
|
|
|
air_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//SUN
|
|
timer = world.timeofday
|
|
last_thing_processed = sun.type
|
|
sun.calc_position()
|
|
sun_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//MOBS
|
|
timer = world.timeofday
|
|
process_mobs()
|
|
mobs_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//DISEASES
|
|
timer = world.timeofday
|
|
process_diseases()
|
|
diseases_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//MACHINES
|
|
timer = world.timeofday
|
|
process_machines()
|
|
machines_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//OBJECTS
|
|
timer = world.timeofday
|
|
process_objects()
|
|
objects_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//PIPENETS
|
|
if(!pipe_processing_killed)
|
|
timer = world.timeofday
|
|
process_pipenets()
|
|
networks_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//POWERNETS
|
|
timer = world.timeofday
|
|
process_powernets()
|
|
powernets_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//NANO UIS
|
|
timer = world.timeofday
|
|
process_nano()
|
|
nano_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//EVENTS
|
|
timer = world.timeofday
|
|
process_events()
|
|
events_cost = (world.timeofday - timer) / 10
|
|
|
|
//TICKER
|
|
timer = world.timeofday
|
|
last_thing_processed = ticker.type
|
|
ticker.process()
|
|
ticker_cost = (world.timeofday - timer) / 10
|
|
|
|
//TIMING
|
|
total_cost = air_cost + sun_cost + mobs_cost + diseases_cost + machines_cost + objects_cost + networks_cost + powernets_cost + nano_cost + events_cost + ticker_cost
|
|
|
|
var/end_time = world.timeofday
|
|
if(end_time < start_time)
|
|
start_time -= 864000 //deciseconds in a day
|
|
sleep( round(minimum_ticks - (end_time - start_time),1) )
|
|
else
|
|
sleep(10)
|
|
|
|
datum/controller/game_controller/proc/process_mobs()
|
|
var/i = 1
|
|
expensive_mobs.Cut()
|
|
while(i<=mob_list.len)
|
|
var/mob/M = mob_list[i]
|
|
if(M)
|
|
var/clock = world.timeofday
|
|
last_thing_processed = M.type
|
|
M.Life()
|
|
if((world.timeofday - clock) > 1)
|
|
expensive_mobs += M
|
|
i++
|
|
continue
|
|
mob_list.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_diseases()
|
|
var/i = 1
|
|
while(i<=active_diseases.len)
|
|
var/datum/disease/Disease = active_diseases[i]
|
|
if(Disease)
|
|
last_thing_processed = Disease.type
|
|
Disease.process()
|
|
i++
|
|
continue
|
|
active_diseases.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_machines()
|
|
var/i = 1
|
|
while(i<=machines.len)
|
|
var/obj/machinery/Machine = machines[i]
|
|
if(Machine)
|
|
last_thing_processed = Machine.type
|
|
if(Machine.process() != PROCESS_KILL)
|
|
if(Machine)
|
|
if(Machine.use_power)
|
|
Machine.auto_use_power()
|
|
i++
|
|
continue
|
|
machines.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_objects()
|
|
var/i = 1
|
|
while(i<=processing_objects.len)
|
|
var/obj/Object = processing_objects[i]
|
|
if(Object)
|
|
last_thing_processed = Object.type
|
|
Object.process()
|
|
i++
|
|
continue
|
|
processing_objects.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_pipenets()
|
|
last_thing_processed = /datum/pipe_network
|
|
var/i = 1
|
|
while(i<=pipe_networks.len)
|
|
var/datum/pipe_network/Network = pipe_networks[i]
|
|
if(Network)
|
|
Network.process()
|
|
i++
|
|
continue
|
|
pipe_networks.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_powernets()
|
|
last_thing_processed = /datum/powernet
|
|
var/i = 1
|
|
while(i<=powernets.len)
|
|
var/datum/powernet/Powernet = powernets[i]
|
|
if(Powernet)
|
|
Powernet.reset()
|
|
i++
|
|
continue
|
|
powernets.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_nano()
|
|
var/i = 1
|
|
while(i<=nanomanager.processing_uis.len)
|
|
var/datum/nanoui/ui = nanomanager.processing_uis[i]
|
|
if(ui)
|
|
ui.process()
|
|
i++
|
|
continue
|
|
nanomanager.processing_uis.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_events()
|
|
last_thing_processed = /datum/event
|
|
var/i = 1
|
|
while(i<=events.len)
|
|
var/datum/event/Event = events[i]
|
|
if(Event)
|
|
Event.process()
|
|
i++
|
|
continue
|
|
events.Cut(i,i+1)
|
|
checkEvent()
|
|
|
|
datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
|
|
var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
|
|
for(var/varname in master_controller.vars)
|
|
switch(varname)
|
|
if("tag","bestF","type","parent_type","vars") continue
|
|
else
|
|
var/varval = master_controller.vars[varname]
|
|
if(istype(varval,/datum))
|
|
var/datum/D = varval
|
|
msg += "\t [varname] = [D.type]\n"
|
|
else
|
|
msg += "\t [varname] = [varval]\n"
|
|
world.log << msg
|
|
|