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Second phase: New Nar-Sie itself. Two endgame phase - Nar-Sie and Supermatter Cascade. Culty mobs.
130 lines
4.1 KiB
Plaintext
130 lines
4.1 KiB
Plaintext
/*
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These defines specificy screen locations. For more information, see the byond documentation on the screen_loc var.
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The short version:
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Everything is encoded as strings because apparently that's how Byond rolls.
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"1,1" is the bottom left square of the user's screen. This aligns perfectly with the turf grid.
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"1:2,3:4" is the square (1,3) with pixel offsets (+2, +4); slightly right and slightly above the turf grid.
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Pixel offsets are used so you don't perfectly hide the turf under them, that would be crappy.
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The size of the user's screen is defined by client.view (indirectly by world.view), in our case "15x15".
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Therefore, the top right corner (except during admin shenanigans) is at "15,15"
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*/
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//Upper left action buttons, displayed when you pick up an item that has this enabled.
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#define ui_action_slot1 "1:6,14:26"
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#define ui_action_slot2 "2:8,14:26"
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#define ui_action_slot3 "3:10,14:26"
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#define ui_action_slot4 "4:12,14:26"
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#define ui_action_slot5 "5:14,14:26"
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//Lower left, persistant menu
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#define ui_inventory "1:6,1:5"
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//Lower center, persistant menu
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#define ui_sstore1 "3:10,1:5"
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#define ui_id "4:12,1:5"
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#define ui_belt "5:14,1:5"
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#define ui_back "6:14,1:5"
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#define ui_rhand "7:16,1:5"
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#define ui_lhand "8:16,1:5"
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#define ui_equip "7:16,2:5"
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#define ui_swaphand1 "7:16,2:5"
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#define ui_swaphand2 "8:16,2:5"
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#define ui_storage1 "9:18,1:5"
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#define ui_storage2 "10:20,1:5"
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#define ui_alien_head "4:12,1:5" //aliens
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#define ui_alien_oclothing "5:14,1:5" //aliens
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#define ui_inv1 "7,1:5" //borgs
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#define ui_inv2 "8,1:5" //borgs
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#define ui_inv3 "9,1:5" //borgs
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#define ui_borg_store "10,1:5" //borgs
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#define ui_borg_inventory "6,1:5"//borgs
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#define ui_monkey_mask "5:14,1:5" //monkey
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#define ui_monkey_back "6:14,1:5" //monkey
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#define ui_construct_health "15:00,7:15" //same height as humans, hugging the right border
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#define ui_construct_purge "15:00,6:15"
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#define ui_construct_fire "14:16,8:13" //above health, slightly to the left
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#define ui_construct_pull "14:28,2:10" //above the zone_sel icon
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//Lower right, persistant menu
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#define ui_dropbutton "11:22,1:5"
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#define ui_drop_throw "14:28,2:7"
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#define ui_pull_resist "13:26,2:7"
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#define ui_acti "13:26,1:5"
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#define ui_movi "12:24,1:5"
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#define ui_zonesel "14:28,1:5"
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#define ui_acti_alt "14:28,1:5" //alternative intent switcher for when the interface is hidden (F12)
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#define ui_borg_pull "12:24,2:7"
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#define ui_borg_module "13:26,2:7"
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#define ui_borg_panel "14:28,2:7"
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//Gun buttons
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#define ui_gun1 "13:26,3:7"
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#define ui_gun2 "14:28, 4:7"
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#define ui_gun3 "13:26,4:7"
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#define ui_gun_select "14:28,3:7"
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#define ui_gun4 "12:24,3:7"
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//Upper-middle right (damage indicators)
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#define ui_toxin "14:28,13:27"
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#define ui_fire "14:28,12:25"
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#define ui_oxygen "14:28,11:23"
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#define ui_pressure "14:28,10:21"
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#define ui_alien_toxin "14:28,13:25"
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#define ui_alien_fire "14:28,12:25"
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#define ui_alien_oxygen "14:28,11:25"
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//Middle right (status indicators)
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#define ui_nutrition "14:28,5:11"
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#define ui_temp "14:28,6:13"
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#define ui_health "14:28,7:15"
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#define ui_internal "14:28,8:17"
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//borgs
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#define ui_borg_health "14:28,6:13" //borgs have the health display where humans have the pressure damage indicator.
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#define ui_alien_health "14:28,6:13" //aliens have the health display where humans have the pressure damage indicator.
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//Pop-up inventory
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#define ui_shoes "2:8,1:5"
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#define ui_iclothing "1:6,2:7"
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#define ui_oclothing "2:8,2:7"
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#define ui_gloves "3:10,2:7"
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#define ui_glasses "1:6,3:9"
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#define ui_mask "2:8,3:9"
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#define ui_l_ear "3:10,3:9"
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#define ui_r_ear "3:10,4:11"
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#define ui_head "2:8,4:11"
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//Intent small buttons
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#define ui_help_small "12:8,1:1"
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#define ui_disarm_small "12:15,1:18"
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#define ui_grab_small "12:32,1:18"
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#define ui_harm_small "12:39,1:1"
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//#define ui_swapbutton "6:-16,1:5" //Unused
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//#define ui_headset "SOUTH,8"
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#define ui_hand "6:14,1:5"
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#define ui_hstore1 "5,5"
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//#define ui_resist "EAST+1,SOUTH-1"
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#define ui_sleep "EAST+1, NORTH-13"
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#define ui_rest "EAST+1, NORTH-14"
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#define ui_iarrowleft "SOUTH-1,11"
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#define ui_iarrowright "SOUTH-1,13"
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#define ui_spell_master "14:16,14:16"
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#define ui_genetic_master "14:16,12:16"
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