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https://github.com/CHOMPStation2/CHOMPStation2.git
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
65 lines
2.0 KiB
Plaintext
65 lines
2.0 KiB
Plaintext
/mob/Life()
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..()
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if(spell_masters && spell_masters.len)
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for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
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spell_master.update_spells(0, src)
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/mob/Stat()
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..()
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if(spell_list && spell_list.len && statpanel("Spells"))
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for(var/spell/S in spell_list)
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switch(S.charge_type)
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if(Sp_RECHARGE)
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statpanel("Spells","[S.charge_counter/10.0]/[S.charge_max/10]",S)
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if(Sp_CHARGES)
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statpanel("Spells","[S.charge_counter]/[S.charge_max]",S)
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if(Sp_HOLDVAR)
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statpanel("Spells","[S.holder_var_type] [S.holder_var_amount]",S)
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/mob/proc/add_spell(var/spell/spell_to_add, var/spell_base = "wiz_spell_ready", var/master_type = /obj/screen/movable/spell_master)
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if(!spell_masters)
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spell_masters = list()
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if(spell_masters.len)
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for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
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if(spell_master.type == master_type)
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spell_list.Add(spell_to_add)
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spell_master.add_spell(spell_to_add)
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return 1
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var/obj/screen/movable/spell_master/new_spell_master = new master_type //we're here because either we didn't find our type, or we have no spell masters to attach to
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if(client)
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src.client.screen += new_spell_master
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new_spell_master.spell_holder = src
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new_spell_master.add_spell(spell_to_add)
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if(spell_base)
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new_spell_master.icon_state = spell_base
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spell_masters.Add(new_spell_master)
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spell_list.Add(spell_to_add)
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return 1
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/mob/proc/remove_spell(var/spell/spell_to_remove)
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if(!spell_to_remove || !istype(spell_to_remove))
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return
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if(!(spell_to_remove in spell_list))
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return
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if(!spell_masters || !spell_masters.len)
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return
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spell_list.Remove(spell_to_remove)
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for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
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spell_master.remove_spell(spell_to_remove)
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return 1
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/mob/proc/silence_spells(var/amount = 0)
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if(!(amount >= 0))
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return
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if(!spell_masters || !spell_masters.len)
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return
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for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
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spell_master.silence_spells(amount)
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