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92 lines
2.5 KiB
Plaintext
92 lines
2.5 KiB
Plaintext
/obj/item/proc/describe_power()
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switch(force)
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if(0)
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return "a negligable amount of"
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if(1 to 2)
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return "a very small amount of"
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if(3 to 5)
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return "a small amount of"
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if(6 to 10)
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return "a modest amount of"
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if(11 to 15)
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return "a moderate amount of"
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if(16 to 20)
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return "a respectable amount of"
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if(21 to 35)
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return "a serious amount of"
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if(36 to 50)
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return "a very serious amount of"
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if(51 to 100)
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return "a very lethal amount of"
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if(101 to 2000)
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return "a truly ruinous amount of"
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/obj/item/proc/describe_throwpower()
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switch(throwforce)
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if(0)
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return "a negligable amount of"
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if(1 to 2)
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return "a very small amount of"
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if(3 to 5)
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return "a small amount of"
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if(6 to 10)
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return "a modest amount of"
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if(11 to 15)
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return "a moderate amount of"
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if(16 to 20)
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return "a respectable amount of"
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if(21 to 35)
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return "a serious amount of"
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if(36 to 50)
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return "a very serious amount of"
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if(51 to 100)
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return "a very lethal amount of"
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if(101 to 2000)
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return "a truly ruinous amount of"
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/obj/item/proc/describe_penetration()
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switch(armor_penetration)
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if(0)
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return "cannot pierce armor"
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if(1 to 20)
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return "barely pierces armor"
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if(21 to 30)
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return "slightly pierces armor"
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if(31 to 40)
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return "reliably pierces lighter armors"
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if(41 to 50)
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return "pierces standard-issue armor reliably"
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if(51 to 60)
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return "pierces most armor reliably"
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if(61 to 70)
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return "pierces a great deal of armor"
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if(71 to 80)
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return "pierces the vast majority of armor"
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if(81 to 99)
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return "almost completely pierces all armor"
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if(100 to 1000)
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return "completely and utterly pierces all armor"
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/obj/item/proc/describe_speed()
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if(attackspeed > DEFAULT_ATTACK_COOLDOWN)
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return "a slow attack speed"
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else if(attackspeed < DEFAULT_ATTACK_COOLDOWN)
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return "a high attack speed"
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else
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return "an average attack speed"
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/obj/item/get_description_info()
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var/weapon_stats = description_info + "\
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<br>"
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if(force)
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weapon_stats += "\nIf used in melee, it deals [describe_power()] [sharp ? "sharp" : "blunt"] damage, [describe_penetration()], and has [describe_speed()]."
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if(throwforce)
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weapon_stats += "\nIf thrown, it would deal [describe_throwpower()] [sharp ? "sharp" : "blunt"] damage."
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if(can_cleave)
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weapon_stats += "\nIt is capable of hitting multiple targets with a single swing."
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if(reach > 1)
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weapon_stats += "\nIt can attack targets up to [reach] tiles away, and can attack over certain objects."
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return weapon_stats
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