Files
CHOMPStation2/code/modules/paperwork/paper.dm
elly1989@rocketmail.com 65ff691098 Fixed evidence bags so the items inside are now visible even when the bag is inhand (the problem was that overlays += obj uses the object's layer variable rather than the default FLOAT_LAYER. So the hud was appearing over the overlays. Fixed it by using image(obj) to take a snapshot). Changed the overlays to underlays to make them look better. Fixed issue 637 where putting objects in bags which were currently in your inventory did not remove the item from your inventory.
Replaced the obj variable var/see_face. It was used to determine whether something (namely masks/hats) hid your identity. Replaced with the HIDEFACE bitflag for var/flags_inv variable. Moved the var/flags_inv variable from atom/ to obj/item/ as only /obj/item/ can be in your inventory in the first place.

Fixed get_visible_name() so it takes into account any item on the var/head when deciding if your face is obscured. (While I'm at it, just dump a comment here if there's anything that should hide your face which doesn't and I'll add the flag.)

Removed the var/alien_egg_flag variable from mob/living/carbon/ and replaced it with the XENO_HOST bitflag for var/status_flags variable. You can now suicide whilst impregnated with a xeno (since you will chestburst even after death, that restriction is no longer necessary).

Any mob/living descendent can ghost even when not dead. However, ghosting whilst not dead results in the ghost eing unable to return to it's body for the remainder of the round. (It has a warning popup)

The suicide verb can only be used by humans when they can move and are not cuffed. These verbs will be totally replaced very soon with the 'fun' IC suicides I'm working on. Suicide is largely redundant given that anybody can ghost now, just didn't want to jump the gun in removing it.

Known Issues:
We've got var/flags_inv, var/slot_flags which could possibly be merged as they both deal with obj/items, although I'm not sure if we can fit oth into the 16-bit limit. Just something to look into.
There are bitflags GLASSESCOVERSEYES, MASKCOVERSEYES, HEADCOVERSEYES, MASKCOVERSMOUTH, HEADCOVERSMOUTH in the var/flags variable which should really be merged with or moved alongside the very similar flags in var/flags_inv. Comments next to the defines suggest as much.
You can borg dead/clientless brains but can't remove the brain fromt he borg once you realise it's a dud. >.<

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 21:43:54 +00:00

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/obj/item/weapon/paper
name = "paper"
gender = PLURAL
icon = 'bureaucracy.dmi'
icon_state = "paper"
throwforce = 0
w_class = 1.0
throw_speed = 3
throw_range = 15
layer = 4
pressure_resistance = 1
slot_flags = SLOT_HEAD
body_parts_covered = HEAD
protective_temperature = 0
var/info //What's actually written on the paper.
var/info_links //A different version of the paper which includes html links at fields and EOF
var/stamps //The (text for the) stamps on the paper.
var/fields //Amount of user created fields
var/list/stamped
var/rigged = 0
var/spam_flag = 0
var/const/deffont = "Verdana"
var/const/signfont = "Times New Roman"
var/const/crayonfont = "Comic Sans MS"
/obj/item/weapon/paper/New()
..()
src.pixel_y = rand(-8, 8)
src.pixel_x = rand(-9, 9)
spawn(2)
if(src.info)
src.overlays += "paper_words"
updateinfolinks()
return
/obj/item/weapon/paper/update_icon()
if(src.info)
src.overlays += "paper_words"
return
/obj/item/weapon/paper/examine()
set src in oview(1)
// ..() //We don't want them to see the dumb "this is a paper" thing every time.
// I didn't like the idea that people can read tiny pieces of paper from across the room.
// Now you need to be next to the paper in order to read it.
if(in_range(usr, src))
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << "<span class='notice'>It is too far away.</span>"
return
/obj/item/weapon/paper/verb/rename()
set name = "Rename paper"
set category = "Object"
set src in usr
if ((CLUMSY in usr.mutations) && prob(50))
usr << "\red You cut yourself on the paper."
return
var/n_name = input(usr, "What would you like to label the paper?", "Paper Labelling", null) as text
n_name = copytext(n_name, 1, 32)
if ((loc == usr && usr.stat == 0))
name = "paper[(n_name ? text("- '[n_name]'") : null)]"
add_fingerprint(usr)
return
/obj/item/weapon/paper/attack_self(mob/living/user as mob)
examine()
if(rigged && (Holiday == "April Fool's Day"))
if(spam_flag == 0)
spam_flag = 1
playsound(src.loc, 'bikehorn.ogg', 50, 1)
spawn(20)
spam_flag = 0
return
/obj/item/weapon/paper/attack_ai(var/mob/living/silicon/ai/user as mob)
var/dist
if (istype(user) && user.current) //is AI
dist = get_dist(src, user.current)
else //cyborg or AI not seeing through a camera
dist = get_dist(src, user)
if (dist < 2)
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
return
/obj/item/weapon/paper/proc/addtofield(var/id, var/text, var/links = 0)
var/locid = 0
var/laststart = 1
var/textindex = 1
while(1) // I know this can cause infinite loops and fuck up the whole server, but the if(istart==0) should be safe as fuck
var/istart = 0
if(links)
istart = findtext(info_links, "<span class=\"paper_field\">", laststart)
else
istart = findtext(info, "<span class=\"paper_field\">", laststart)
if(istart==0)
return // No field found with matching id
laststart = istart+1
locid++
if(locid == id)
var/iend = 1
if(links)
iend = findtext(info_links, "</span>", istart)
else
iend = findtext(info, "</span>", istart)
//textindex = istart+26
textindex = iend
break
if(links)
var/before = copytext(info_links, 1, textindex)
var/after = copytext(info_links, textindex)
info_links = before + text + after
else
var/before = copytext(info, 1, textindex)
var/after = copytext(info, textindex)
info = before + text + after
updateinfolinks()
/obj/item/weapon/paper/proc/updateinfolinks()
info_links = info
var/i = 0
for(i=1,i<=fields,i++)
addtofield(i, "<font face=\"[deffont]\"><A href='?src=\ref[src];write=[i]'>write</A></font>", 1)
info_links = info_links + "<font face=\"[deffont]\"><A href='?src=\ref[src];write=end'>write</A></font>"
/obj/item/weapon/paper/proc/clearpaper()
info = null
stamps = null
stamped = list()
overlays = null
updateinfolinks()
/obj/item/weapon/paper/proc/parsepencode(var/t, var/obj/item/weapon/pen/P, mob/user as mob, var/iscrayon = 0)
// t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
t = dd_replacetext(t, "\[center\]", "<center>")
t = dd_replacetext(t, "\[/center\]", "</center>")
t = dd_replacetext(t, "\[br\]", "<BR>")
t = dd_replacetext(t, "\[b\]", "<B>")
t = dd_replacetext(t, "\[/b\]", "</B>")
t = dd_replacetext(t, "\[i\]", "<I>")
t = dd_replacetext(t, "\[/i\]", "</I>")
t = dd_replacetext(t, "\[u\]", "<U>")
t = dd_replacetext(t, "\[/u\]", "</U>")
t = dd_replacetext(t, "\[large\]", "<font size=\"4\">")
t = dd_replacetext(t, "\[/large\]", "</font>")
t = dd_replacetext(t, "\[sign\]", "<font face=\"[signfont]\"><i>[user.real_name]</i></font>")
t = dd_replacetext(t, "\[field\]", "<span class=\"paper_field\"></span>")
if(!iscrayon)
t = dd_replacetext(t, "\[*\]", "<li>")
t = dd_replacetext(t, "\[hr\]", "<HR>")
t = dd_replacetext(t, "\[small\]", "<font size = \"1\">")
t = dd_replacetext(t, "\[/small\]", "</font>")
t = dd_replacetext(t, "\[list\]", "<ul>")
t = dd_replacetext(t, "\[/list\]", "</ul>")
t = "<font face=\"[deffont]\" color=[P.colour]>[t]</font>"
else // If it is a crayon, and he still tries to use these, make them empty!
t = dd_replacetext(t, "\[*\]", "")
t = dd_replacetext(t, "\[hr\]", "")
t = dd_replacetext(t, "\[small\]", "")
t = dd_replacetext(t, "\[/small\]", "")
t = dd_replacetext(t, "\[list\]", "")
t = dd_replacetext(t, "\[/list\]", "")
t = "<font face=\"[crayonfont]\" color=[P.colour]><b>[t]</b></font>"
// t = dd_replacetext(t, "#", "") // Junk converted to nothing!
//Count the fields
var/laststart = 1
while(1)
var/i = findtext(t, "<span class=\"paper_field\">", laststart)
if(i==0)
break
laststart = i+1
fields++
return t
/obj/item/weapon/paper/proc/openhelp(mob/user as mob)
user << browse({"<HTML><HEAD><TITLE>Pen Help</TITLE></HEAD>
<BODY>
<b><center>Crayon&Pen commands</center></b><br>
<br>
\[br\] : Creates a linebreak.<br>
\[center\] - \[/center\] : Centers the text.<br>
\[b\] - \[/b\] : Makes the text <b>bold</b>.<br>
\[i\] - \[/i\] : Makes the text <i>italic</i>.<br>
\[u\] - \[/u\] : Makes the text <u>underlined</u>.<br>
\[large\] - \[/large\] : Increases the <font size = \"4\">size</font> of the text.<br>
\[sign\] : Inserts a signature of your name in a foolproof way.<br>
\[field\] : Inserts an invisible field which lets you start type from there. Useful for forms.<br>
<br>
<b><center>Pen exclusive commands</center></b><br>
\[small\] - \[/small\] : Decreases the <font size = \"1\">size</font> of the text.<br>
\[list\] - \[/list\] : A list.<br>
\[*\] : A dot used for lists.<br>
\[hr\] : Adds a horizontal rule.
</BODY></HTML>"}, "window=paper_help")
/obj/item/weapon/paper/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()))
return
if(href_list["write"])
var/id = href_list["write"]
//var/t = strip_html_simple(input(usr, "What text do you wish to add to " + (id=="end" ? "the end of the paper" : "field "+id) + "?", "[name]", null),8192) as message
var/t = strip_html_simple(input("Enter what you want to write:", "Write", null, null) as message, MAX_MESSAGE_LEN)
var/obj/item/i = usr.get_active_hand() // Check to see if he still got that darn pen, also check if he's using a crayon or pen.
var/iscrayon = 0
if(!istype(i, /obj/item/weapon/pen))
if(!istype(i, /obj/item/toy/crayon))
return
iscrayon = 1
if ((!in_range(src, usr) && src.loc != usr && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != usr && usr.get_active_hand() != i)) // Some check to see if he's allowed to write
return
t = parsepencode(t, i, usr, iscrayon) // Encode everything from pencode to html
if(id!="end")
addtofield(text2num(id), t) // He wants to edit a field, let him.
else
info += t // Oh, he wants to edit to the end of the file, let him.
updateinfolinks()
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]") // Update the window
if(!overlays.Find("paper_words"))
overlays += "paper_words"
/obj/item/weapon/paper/attackby(obj/item/weapon/P as obj, mob/user as mob)
..()
var/clown = 0
if(user.mind && (user.mind.assigned_role == "Clown"))
clown = 1
if (istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]")
//openhelp(user)
return
else if(istype(P, /obj/item/weapon/stamp))
if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.get_active_hand() != P))
return
stamps += (stamps=="" ? "<HR>" : "<BR>") + "<i>This paper has been stamped with the [P.name].</i>"
switch(P.type)
if(/obj/item/weapon/stamp/captain)
overlays += "paper_stamped_cap"
if(/obj/item/weapon/stamp/hop)
overlays += "paper_stamped_hop"
if(/obj/item/weapon/stamp/hos)
overlays += "paper_stamped_hos"
if(/obj/item/weapon/stamp/ce)
overlays += "paper_stamped_ce"
if(/obj/item/weapon/stamp/rd)
overlays += "paper_stamped_rd"
if(/obj/item/weapon/stamp/cmo)
overlays += "paper_stamped_cmo"
if(/obj/item/weapon/stamp/denied)
overlays += "paper_stamped_denied"
if(/obj/item/weapon/stamp/clown)
if (!clown)
usr << "\red You are totally unable to use the stamp. HONK!"
return
else
overlays += "paper_stamped_clown"
else
overlays += "paper_stamped"
if(!stamped)
stamped = new
stamped += P.type
user << "\blue You stamp the paper with your rubber stamp."
add_fingerprint(user)
return