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CHOMPStation2/code/controllers/subsystems/overmap_renamer_vr.dm
2025-01-03 21:52:05 +01:00

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/*
Readme at code\modules\awaymissions\overmap_renamer\readme.md
*/
SUBSYSTEM_DEF(overmap_renamer)
name = "Overmap Renamer"
init_order = INIT_ORDER_MAPRENAME //Loaded very late in initializations. Must come before mapping and objs. Uses both as inputs.
runlevels = RUNLEVEL_INIT
flags = SS_NO_FIRE
/datum/controller/subsystem/overmap_renamer/Initialize()
update_names()
return SS_INIT_SUCCESS
/*Shouldn't be a switch statement. We want ALL of the if(map_template.name in visitable_z_leves_name_list) to fire
if we end up with multiple renamable lateload overmap objects.*/
/datum/controller/subsystem/overmap_renamer/proc/update_names()
if(!visitable_overmap_object_instances || !islist(visitable_overmap_object_instances) || !length(visitable_overmap_object_instances))
return
for(var/obj/effect/overmap/visitable/V in visitable_overmap_object_instances)
if(V.unique_identifier == "Debris Field")
V.modify_descriptors()
if(V.visitable_renamed) //could just if(D.modify_descriptors()), but having a var recording renaming is useful for debugging and stuff!
if(V.known)
to_world_log("##Overmap Renamer: Renamed Debris Field as: [V.name]")
admin_notice(span_danger("Debris Field name chosen as [V.name]"), R_DEBUG)
else
to_world_log("##Overmap Renamer: Renamed Debris Field as: [V.real_name]")
admin_notice(span_danger("Debris Field name chosen as [V.real_name]"), R_DEBUG)