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CHOMPStation2/code/game/machinery/computer/atmos_alert.dm
CHOMPStation2StaffMirrorBot 667e08ee0a [MIRROR] Kitchen Sink PR (#10745)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-04-26 19:16:57 +02:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
var/global/list/priority_air_alarms = list()
var/global/list/minor_air_alarms = list()
/obj/machinery/computer/atmos_alert
name = "atmospheric alert computer"
desc = "Used to access the station's atmospheric sensors."
circuit = /obj/item/circuitboard/atmos_alert
icon_keyboard = "atmos_key"
icon_screen = "alert:0"
light_color = "#e6ffff"
/obj/machinery/computer/atmos_alert/Initialize(mapload)
. = ..()
atmosphere_alarm.register_alarm(src, /atom/proc/update_icon)
/obj/machinery/computer/atmos_alert/Destroy()
atmosphere_alarm.unregister_alarm(src)
. = ..()
/obj/machinery/computer/atmos_alert/attack_hand(mob/user)
tgui_interact(user)
/obj/machinery/computer/atmos_alert/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AtmosAlertConsole", name)
ui.open()
/obj/machinery/computer/atmos_alert/tgui_data(mob/user)
var/list/data = list()
var/list/major_alarms = list()
var/list/minor_alarms = list()
for(var/datum/alarm/alarm in atmosphere_alarm.major_alarms(get_z(src)))
major_alarms[++major_alarms.len] = list("name" = sanitize(alarm.alarm_name()), "ref" = "\ref[alarm]")
for(var/datum/alarm/alarm in atmosphere_alarm.minor_alarms(get_z(src)))
minor_alarms[++minor_alarms.len] = list("name" = sanitize(alarm.alarm_name()), "ref" = "\ref[alarm]")
data["priority_alarms"] = major_alarms
data["minor_alarms"] = minor_alarms
return data
/obj/machinery/computer/atmos_alert/update_icon()
if(!(stat & (NOPOWER|BROKEN)))
var/list/alarms = atmosphere_alarm.major_alarms()
if(alarms.len)
icon_screen = "alert:2"
playsound(src, 'sound/effects/comp_alert_major.ogg', 70, 1) // CHOMPEdit: Alarm notifications
spawn(100) // Wait 10 seconds, then play it again
playsound(src, 'sound/effects/comp_alert_major.ogg', 70, 1) // CHOMPEdit: Alarm notifications
else
alarms = atmosphere_alarm.minor_alarms()
if(alarms.len)
icon_screen = "alert:1"
playsound(src, 'sound/effects/comp_alert_minor.ogg', 50, 1) // CHOMPEdit: Alarm notifications
spawn(100) // Wait 10 seconds, then play it again
playsound(src, 'sound/effects/comp_alert_minor.ogg', 50, 1) // CHOMPEdit: Alarm notifications
else
icon_screen = initial(icon_screen)
playsound(src, 'sound/effects/comp_alert_clear.ogg', 50, 1) // CHOMPEdit: Alarm notifications
..()
/obj/machinery/computer/atmos_alert/tgui_act(action, params)
if(..())
return TRUE
switch(action)
if("clear")
var/datum/alarm/alarm = locate(params["ref"]) in atmosphere_alarm.alarms
if(alarm)
for(var/datum/alarm_source/alarm_source in alarm.sources)
var/obj/machinery/alarm/air_alarm = alarm_source.source
if(istype(air_alarm))
// I have to leave a note here:
// Once upon a time, this called air_alarm.Topic() with a custom topic state
// in order to perform three lines of code. In other words, pure insanity.
// Whyyyyyyyyyyyyyyyyyyyyyyy.
air_alarm.atmos_reset()
. = TRUE
update_icon()