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88 lines
2.7 KiB
Plaintext
88 lines
2.7 KiB
Plaintext
//Turbolift
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/area/turbolift
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name = "\improper Turbolift"
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icon_state = "shuttle"
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requires_power = 0
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flags = RAD_SHIELDED
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forced_ambience = list('sound/music/elevator.ogg')
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/area/turbolift/start
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name = "\improper Turbolift Start"
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/area/turbolift/mine
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name = "\improper underground"
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base_turf = /turf/simulated/floor/plating
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/area/turbolift/basement
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name = "\improper basement"
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base_turf = /turf/simulated/open
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/area/turbolift/mainfloor
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name = "\improper main level"
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base_turf = /turf/simulated/open
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/area/turbolift/dorms
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name = "\improper dorms"
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base_turf = /turf/simulated/open
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/area/turbolift/lumber_floor_dorms //Not implemented at this time, a sort of apartments area for custom rooms for crew.
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name = "apartments (top level)"
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lift_floor_label = "Apartments"
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lift_floor_name = "Apartments"
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lift_announce_str = "Arriving at Apartment level."
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delay_time = 5 SECONDS
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/area/turbolift/lumber_floor_upper_level
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name = "surface (level 2)"
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lift_floor_label = "Surface 2"
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lift_floor_name = "Upper Level (Construction Area!)"
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lift_announce_str = "Arriving at Upper Level."
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/area/turbolift/lumber_floor_main_level
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name = "surface (level 1)"
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lift_floor_label = "Surface 1"
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lift_floor_name = "Cargo, Medical, Engineering, Research, Command, Security, Bar"
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lift_announce_str = "Arriving at Surface Level."
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/area/turbolift/lumber_floor_basement
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name = "basement (sublevel 1)"
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lift_floor_label = "Sublevel 1"
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lift_floor_name = "Atmos, Maintenance, Civilian Departments,"
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lift_announce_str = "Arriving at Basement Level 1."
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/area/turbolift/lumber_floor_underground_transit
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name = "basement (sublevel transit)"
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lift_floor_label = "Sublevel Transit"
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lift_floor_name = "Transit"
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lift_announce_str = "Arriving at Basement Level Transit."
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base_turf = /turf/simulated/floor
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delay_time = 7 SECONDS // to symbolize the depth of transit.
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/area/turbolift/lumber_floor_underground_mine
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name = "basement (sublevel 2)"
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lift_floor_label = "Sublevel 2"
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lift_floor_name = "Mine, Toxins research"
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lift_announce_str = "Arriving at Basement Level 2."
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base_turf = /turf/simulated/floor
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/area/turbolift/lumber_floor_medical
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name = "Medbay (level 1)"
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lift_floor_label = "Medbay"
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lift_floor_name = "Lobby, Surgery, Primary Treatment, Psychology"
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lift_announce_str = "Arriving at Medbay Proper."
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/area/turbolift/lumber_floor_medibasement
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name = "Medbay (sublevel 1)"
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lift_floor_label = "Medical Annex"
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lift_floor_name = "Virology, Chemistry, EVA, Storage"
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lift_announce_str = "Arriving at Medical Annex."
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/area/turbolift/lumber_floor_mediupper
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name = "Medbay (level 2)"
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lift_floor_label = "Medical Loft"
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lift_floor_name = "Break Room, Storage, Skybridge to Departures"
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lift_announce_str = "Arriving at Medical Loft." |