Files
CHOMPStation2/code/modules/client/client procs.dm
Mark Aherne (Faerdan) 214fbeee99 NanoUI assets are now sent to the client automatically.
* NanoUI now finds and sends it's assets to the client (css, images, javascript and templates).

Part of my effort to make creating NanoUIs as simple as possible. This removes the need to add new NanoUI assets (such as templates) to the client send_resources proc.
2014-01-12 15:30:25 +00:00

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////////////
//SECURITY//
////////////
#define TOPIC_SPAM_DELAY 2 //2 ticks is about 2/10ths of a second; it was 4 ticks, but that caused too many clicks to be lost due to lag
#define UPLOAD_LIMIT 10485760 //Restricts client uploads to the server to 10MB //Boosted this thing. What's the worst that can happen?
#define MIN_CLIENT_VERSION 0 //Just an ambiguously low version for now, I don't want to suddenly stop people playing.
//I would just like the code ready should it ever need to be used.
/*
When somebody clicks a link in game, this Topic is called first.
It does the stuff in this proc and then is redirected to the Topic() proc for the src=[0xWhatever]
(if specified in the link). ie locate(hsrc).Topic()
Such links can be spoofed.
Because of this certain things MUST be considered whenever adding a Topic() for something:
- Can it be fed harmful values which could cause runtimes?
- Is the Topic call an admin-only thing?
- If so, does it have checks to see if the person who called it (usr.client) is an admin?
- Are the processes being called by Topic() particularly laggy?
- If so, is there any protection against somebody spam-clicking a link?
If you have any questions about this stuff feel free to ask. ~Carn
*/
/client/Topic(href, href_list, hsrc)
if(!usr || usr != mob) //stops us calling Topic for somebody else's client. Also helps prevent usr=null
return
//Reduces spamming of links by dropping calls that happen during the delay period
if(next_allowed_topic_time > world.time)
return
next_allowed_topic_time = world.time + TOPIC_SPAM_DELAY
//search the href for script injection
if( findtext(href,"<script",1,0) )
world.log << "Attempted use of scripts within a topic call, by [src]"
message_admins("Attempted use of scripts within a topic call, by [src]")
//del(usr)
return
//Admin PM
if(href_list["priv_msg"])
var/client/C = locate(href_list["priv_msg"])
if(ismob(C)) //Old stuff can feed-in mobs instead of clients
var/mob/M = C
C = M.client
cmd_admin_pm(C,null)
return
//Logs all hrefs
if(config && config.log_hrefs && href_logfile)
href_logfile << "<small>[time2text(world.timeofday,"hh:mm")] [src] (usr:[usr])</small> || [hsrc ? "[hsrc] " : ""][href]<br>"
switch(href_list["_src_"])
if("holder") hsrc = holder
if("usr") hsrc = mob
if("prefs") return prefs.process_link(usr,href_list)
if("vars") return view_var_Topic(href,href_list,hsrc)
..() //redirect to hsrc.Topic()
/client/proc/handle_spam_prevention(var/message, var/mute_type)
if(config.automute_on && !holder && src.last_message == message)
src.last_message_count++
if(src.last_message_count >= SPAM_TRIGGER_AUTOMUTE)
src << "\red You have exceeded the spam filter limit for identical messages. An auto-mute was applied."
cmd_admin_mute(src.mob, mute_type, 1)
return 1
if(src.last_message_count >= SPAM_TRIGGER_WARNING)
src << "\red You are nearing the spam filter limit for identical messages."
return 0
else
last_message = message
src.last_message_count = 0
return 0
//This stops files larger than UPLOAD_LIMIT being sent from client to server via input(), client.Import() etc.
/client/AllowUpload(filename, filelength)
if(filelength > UPLOAD_LIMIT)
src << "<font color='red'>Error: AllowUpload(): File Upload too large. Upload Limit: [UPLOAD_LIMIT/1024]KiB.</font>"
return 0
/* //Don't need this at the moment. But it's here if it's needed later.
//Helps prevent multiple files being uploaded at once. Or right after eachother.
var/time_to_wait = fileaccess_timer - world.time
if(time_to_wait > 0)
src << "<font color='red'>Error: AllowUpload(): Spam prevention. Please wait [round(time_to_wait/10)] seconds.</font>"
return 0
fileaccess_timer = world.time + FTPDELAY */
return 1
///////////
//CONNECT//
///////////
/client/New(TopicData)
TopicData = null //Prevent calls to client.Topic from connect
if(connection != "seeker") //Invalid connection type.
return null
if(byond_version < MIN_CLIENT_VERSION) //Out of date client.
return null
if(IsGuestKey(key))
alert(src,"This server doesn't allow guest accounts to play. Please go to http://www.byond.com/ and register for a key.","Guest","OK")
del(src)
return
// Change the way they should download resources.
if(config.resource_urls)
src.preload_rsc = pick(config.resource_urls)
else src.preload_rsc = 1 // If config.resource_urls is not set, preload like normal.
src << "\red If the title screen is black, resources are still downloading. Please be patient until the title screen appears."
clients += src
directory[ckey] = src
//Admin Authorisation
holder = admin_datums[ckey]
if(holder)
admins += src
holder.owner = src
//preferences datum - also holds some persistant data for the client (because we may as well keep these datums to a minimum)
prefs = preferences_datums[ckey]
if(!prefs)
prefs = new /datum/preferences(src)
preferences_datums[ckey] = prefs
prefs.last_ip = address //these are gonna be used for banning
prefs.last_id = computer_id //these are gonna be used for banning
. = ..() //calls mob.Login()
if(custom_event_msg && custom_event_msg != "")
src << "<h1 class='alert'>Custom Event</h1>"
src << "<h2 class='alert'>A custom event is taking place. OOC Info:</h2>"
src << "<span class='alert'>[html_encode(custom_event_msg)]</span>"
src << "<br>"
if( (world.address == address || !address) && !host )
host = key
world.update_status()
if(holder)
add_admin_verbs()
admin_memo_show()
log_client_to_db()
send_resources()
if(prefs.lastchangelog != changelog_hash) //bolds the changelog button on the interface so we know there are updates.
winset(src, "rpane.changelog", "background-color=#eaeaea;font-style=bold")
//////////////
//DISCONNECT//
//////////////
/client/Del()
if(holder)
holder.owner = null
admins -= src
directory -= ckey
clients -= src
return ..()
/client/proc/log_client_to_db()
if ( IsGuestKey(src.key) )
return
establish_db_connection()
if(!dbcon.IsConnected())
return
var/sql_ckey = sql_sanitize_text(src.ckey)
var/DBQuery/query = dbcon.NewQuery("SELECT id, datediff(Now(),firstseen) as age FROM erro_player WHERE ckey = '[sql_ckey]'")
query.Execute()
var/sql_id = 0
while(query.NextRow())
sql_id = query.item[1]
player_age = text2num(query.item[2])
break
var/DBQuery/query_ip = dbcon.NewQuery("SELECT ckey FROM erro_player WHERE ip = '[address]'")
query_ip.Execute()
related_accounts_ip = ""
while(query_ip.NextRow())
related_accounts_ip += "[query_ip.item[1]], "
break
var/DBQuery/query_cid = dbcon.NewQuery("SELECT ckey FROM erro_player WHERE computerid = '[computer_id]'")
query_cid.Execute()
related_accounts_cid = ""
while(query_cid.NextRow())
related_accounts_cid += "[query_cid.item[1]], "
break
//Just the standard check to see if it's actually a number
if(sql_id)
if(istext(sql_id))
sql_id = text2num(sql_id)
if(!isnum(sql_id))
return
var/admin_rank = "Player"
if(src.holder)
admin_rank = src.holder.rank
var/sql_ip = sql_sanitize_text(src.address)
var/sql_computerid = sql_sanitize_text(src.computer_id)
var/sql_admin_rank = sql_sanitize_text(admin_rank)
if(sql_id)
//Player already identified previously, we need to just update the 'lastseen', 'ip' and 'computer_id' variables
var/DBQuery/query_update = dbcon.NewQuery("UPDATE erro_player SET lastseen = Now(), ip = '[sql_ip]', computerid = '[sql_computerid]', lastadminrank = '[sql_admin_rank]' WHERE id = [sql_id]")
query_update.Execute()
else
//New player!! Need to insert all the stuff
var/DBQuery/query_insert = dbcon.NewQuery("INSERT INTO erro_player (id, ckey, firstseen, lastseen, ip, computerid, lastadminrank) VALUES (null, '[sql_ckey]', Now(), Now(), '[sql_ip]', '[sql_computerid]', '[sql_admin_rank]')")
query_insert.Execute()
//Logging player access
var/serverip = "[world.internet_address]:[world.port]"
var/DBQuery/query_accesslog = dbcon.NewQuery("INSERT INTO `erro_connection_log`(`id`,`datetime`,`serverip`,`ckey`,`ip`,`computerid`) VALUES(null,Now(),'[serverip]','[sql_ckey]','[sql_ip]','[sql_computerid]');")
query_accesslog.Execute()
#undef TOPIC_SPAM_DELAY
#undef UPLOAD_LIMIT
#undef MIN_CLIENT_VERSION
//checks if a client is afk
//3000 frames = 5 minutes
/client/proc/is_afk(duration=3000)
if(inactivity > duration) return inactivity
return 0
//send resources to the client. It's here in its own proc so we can move it around easiliy if need be
/client/proc/send_resources()
// preload_vox() //Causes long delays with initial start window and subsequent windows when first logged in.
// Send NanoUI resources to this client
nanomanager.send_resources(src)
getFiles(
'html/search.js',
'html/panels.css',
'icons/pda_icons/pda_atmos.png',
'icons/pda_icons/pda_back.png',
'icons/pda_icons/pda_bell.png',
'icons/pda_icons/pda_blank.png',
'icons/pda_icons/pda_boom.png',
'icons/pda_icons/pda_bucket.png',
'icons/pda_icons/pda_crate.png',
'icons/pda_icons/pda_cuffs.png',
'icons/pda_icons/pda_eject.png',
'icons/pda_icons/pda_exit.png',
'icons/pda_icons/pda_flashlight.png',
'icons/pda_icons/pda_honk.png',
'icons/pda_icons/pda_mail.png',
'icons/pda_icons/pda_medical.png',
'icons/pda_icons/pda_menu.png',
'icons/pda_icons/pda_mule.png',
'icons/pda_icons/pda_notes.png',
'icons/pda_icons/pda_power.png',
'icons/pda_icons/pda_rdoor.png',
'icons/pda_icons/pda_reagent.png',
'icons/pda_icons/pda_refresh.png',
'icons/pda_icons/pda_scanner.png',
'icons/pda_icons/pda_signaler.png',
'icons/pda_icons/pda_status.png',
'icons/spideros_icons/sos_1.png',
'icons/spideros_icons/sos_2.png',
'icons/spideros_icons/sos_3.png',
'icons/spideros_icons/sos_4.png',
'icons/spideros_icons/sos_5.png',
'icons/spideros_icons/sos_6.png',
'icons/spideros_icons/sos_7.png',
'icons/spideros_icons/sos_8.png',
'icons/spideros_icons/sos_9.png',
'icons/spideros_icons/sos_10.png',
'icons/spideros_icons/sos_11.png',
'icons/spideros_icons/sos_12.png',
'icons/spideros_icons/sos_13.png',
'icons/spideros_icons/sos_14.png'
)