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Chameleon Glasses, Exosuit, Gloves, Shoes, Hat, Gun, Mask, Backpack, and Gun. The Gun does 1 damage and can disguise as any gun. As long as you don't fire it people won't notice that it shoots 1 damage rubber bullets. These new items come in the Chameleon Kit, which replaces and contains the Chameleon Jumpsuit
64 lines
1.3 KiB
Plaintext
64 lines
1.3 KiB
Plaintext
/obj/item/projectile/bullet
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name = "bullet"
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icon_state = "bullet"
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damage = 60
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damage_type = BRUTE
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nodamage = 0
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flag = "bullet"
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embed = 1
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on_hit(var/atom/target, var/blocked = 0)
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if (..(target, blocked))
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var/mob/living/L = target
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shake_camera(L, 3, 2)
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/obj/item/projectile/bullet/weakbullet // "rubber" bullets
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damage = 10
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stun = 5
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weaken = 5
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embed = 0
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/obj/item/projectile/bullet/weakbullet/beanbag //because beanbags are not bullets
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name = "beanbag"
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/obj/item/projectile/bullet/weakbullet/rubber
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name = "rubber bullet"
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/obj/item/projectile/bullet/midbullet
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damage = 20
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stun = 5
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weaken = 5
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/obj/item/projectile/bullet/midbullet2
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damage = 25
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/obj/item/projectile/bullet/suffocationbullet//How does this even work?
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name = "co bullet"
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damage = 20
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damage_type = OXY
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/obj/item/projectile/bullet/cyanideround
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name = "poison bullet"
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damage = 40
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damage_type = TOX
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/obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
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name = "exploding bullet"
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damage = 20
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/obj/item/projectile/bullet/stunshot
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name = "stunshot"
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damage = 5
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stun = 10
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weaken = 10
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stutter = 10
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embed = 0
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/obj/item/projectile/bullet/a762
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damage = 25
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/obj/item/projectile/bullet/chameleon
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damage = 1 // stop trying to murderbone with a fake gun dumbass!!! |