Files
CHOMPStation2/code/modules/admin/create_object.dm
YotaXP 68ae21fac3 Optimized and refactored list2text, text2list, and replacetext.
Also fixed some grammar in the station blueprint code.

Conflicts:
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/admin/verbs/debug.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/ai/say.dm
2014-01-08 11:41:51 +00:00

28 lines
1.2 KiB
Plaintext

/var/create_object_html = null
/datum/admins/proc/create_object(var/mob/user)
if (!create_object_html)
var/objectjs = null
objectjs = list2text(typesof(/obj), ";")
create_object_html = file2text('html/create_object.html')
create_object_html = replacetext(create_object_html, "null /* object types */", "\"[objectjs]\"")
user << browse(replacetext(create_object_html, "/* ref src */", "\ref[src]"), "window=create_object;size=425x475")
/datum/admins/proc/quick_create_object(var/mob/user)
var/quick_create_object_html = null
var/pathtext = null
pathtext = input("Select the path of the object you wish to create.", "Path", "/obj") in list("/obj","/obj/structure","/obj/item","/obj/item/weapon","/obj/machinery")
var path = text2path(pathtext)
if (!quick_create_object_html)
var/objectjs = null
objectjs = list2text(typesof(path), ";")
quick_create_object_html = file2text('html/create_object.html')
quick_create_object_html = replacetext(quick_create_object_html, "null /* object types */", "\"[objectjs]\"")
user << browse(replacetext(quick_create_object_html, "/* ref src */", "\ref[src]"), "window=quick_create_object;size=425x475")