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Also fixed some grammar in the station blueprint code. Conflicts: code/game/objects/items/blueprints.dm code/game/objects/items/devices/uplinks.dm code/modules/admin/verbs/debug.dm code/modules/clothing/masks/gasmask.dm code/modules/detectivework/scanner.dm code/modules/flufftext/TextFilters.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/silicon/ai/say.dm
28 lines
1.2 KiB
Plaintext
28 lines
1.2 KiB
Plaintext
/var/create_object_html = null
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/datum/admins/proc/create_object(var/mob/user)
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if (!create_object_html)
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var/objectjs = null
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objectjs = list2text(typesof(/obj), ";")
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create_object_html = file2text('html/create_object.html')
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create_object_html = replacetext(create_object_html, "null /* object types */", "\"[objectjs]\"")
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user << browse(replacetext(create_object_html, "/* ref src */", "\ref[src]"), "window=create_object;size=425x475")
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/datum/admins/proc/quick_create_object(var/mob/user)
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var/quick_create_object_html = null
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var/pathtext = null
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pathtext = input("Select the path of the object you wish to create.", "Path", "/obj") in list("/obj","/obj/structure","/obj/item","/obj/item/weapon","/obj/machinery")
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var path = text2path(pathtext)
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if (!quick_create_object_html)
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var/objectjs = null
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objectjs = list2text(typesof(path), ";")
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quick_create_object_html = file2text('html/create_object.html')
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quick_create_object_html = replacetext(quick_create_object_html, "null /* object types */", "\"[objectjs]\"")
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user << browse(replacetext(quick_create_object_html, "/* ref src */", "\ref[src]"), "window=quick_create_object;size=425x475") |