mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 11:13:16 +00:00
New turf proc: assume_gas(). Maps to air.adjust_gas_temp(). Lots of optimizations to processing, fire, lighting, HasEntered() and more. Zones now process all fire data and existance in one go, fire objects only handle spreading. Most code has been ported straight so some of it mightn't be ideally structured for the new gas_mixtures. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
127 lines
3.5 KiB
Plaintext
127 lines
3.5 KiB
Plaintext
/obj/item/device/assembly/mousetrap
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name = "mousetrap"
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desc = "A handy little spring-loaded trap for catching pesty rodents."
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icon_state = "mousetrap"
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matter = list("metal" = 100, "waste" = 10)
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origin_tech = "combat=1"
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var/armed = 0
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examine()
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..()
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if(armed)
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usr << "It looks like it's armed."
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update_icon()
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if(armed)
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icon_state = "mousetraparmed"
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else
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icon_state = "mousetrap"
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if(holder)
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holder.update_icon()
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proc/triggered(mob/target as mob, var/type = "feet")
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if(!armed)
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return
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var/datum/organ/external/affecting = null
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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switch(type)
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if("feet")
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if(!H.shoes)
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affecting = H.get_organ(pick("l_leg", "r_leg"))
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H.Weaken(3)
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if("l_hand", "r_hand")
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if(!H.gloves)
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affecting = H.get_organ(type)
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H.Stun(3)
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if(affecting)
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if(affecting.take_damage(1, 0))
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H.UpdateDamageIcon()
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H.updatehealth()
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else if(ismouse(target))
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var/mob/living/simple_animal/mouse/M = target
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visible_message("\red <b>SPLAT!</b>")
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M.splat()
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playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
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layer = MOB_LAYER - 0.2
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armed = 0
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update_icon()
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pulse(0)
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attack_self(mob/living/user as mob)
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if(!armed)
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user << "<span class='notice'>You arm [src].</span>"
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else
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if(((user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50)))
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var/which_hand = "l_hand"
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if(!user.hand)
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which_hand = "r_hand"
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triggered(user, which_hand)
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user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
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"<span class='warning'>You accidentally trigger [src]!</span>")
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return
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user << "<span class='notice'>You disarm [src].</span>"
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armed = !armed
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update_icon()
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playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
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attack_hand(mob/living/user as mob)
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if(armed)
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if(((user.getBrainLoss() >= 60 || CLUMSY in user.mutations)) && prob(50))
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var/which_hand = "l_hand"
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if(!user.hand)
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which_hand = "r_hand"
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triggered(user, which_hand)
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user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
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"<span class='warning'>You accidentally trigger [src]!</span>")
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return
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..()
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Crossed(AM as mob|obj)
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if(armed)
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if(ishuman(AM))
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var/mob/living/carbon/H = AM
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if(H.m_intent == "run")
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triggered(H)
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H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
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"<span class='warning'>You accidentally step on [src]</span>")
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if(ismouse(AM))
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triggered(AM)
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..()
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on_found(mob/finder as mob)
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if(armed)
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finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
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"<span class='warning'>You accidentally trigger [src]!</span>")
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triggered(finder, finder.hand ? "l_hand" : "r_hand")
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return 1 //end the search!
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return 0
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hitby(A as mob|obj)
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if(!armed)
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return ..()
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visible_message("<span class='warning'>[src] is triggered by [A].</span>")
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triggered(null)
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/obj/item/device/assembly/mousetrap/armed
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icon_state = "mousetraparmed"
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armed = 1
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/obj/item/device/assembly/mousetrap/verb/hide_under()
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set src in oview(1)
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set name = "Hide"
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set category = "Object"
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if(usr.stat)
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return
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layer = TURF_LAYER+0.2
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usr << "<span class='notice'>You hide [src].</span>" |