mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
198 lines
5.2 KiB
Plaintext
198 lines
5.2 KiB
Plaintext
/****************************************************
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INTERNAL ORGANS
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****************************************************/
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/mob/living/carbon/human/var/list/internal_organs = list()
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/datum/organ/internal
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var/damage = 0 // amount of damage to the organ
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var/min_bruised_damage = 10
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var/min_broken_damage = 30
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var/parent_organ = "chest"
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var/robotic = 0 //For being a robot
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/datum/organ/internal/proc/rejuvenate()
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damage=0
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/datum/organ/internal/proc/is_bruised()
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return damage >= min_bruised_damage
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/datum/organ/internal/proc/is_broken()
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return damage >= min_broken_damage
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/datum/organ/internal/New(mob/living/carbon/human/H)
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..()
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var/datum/organ/external/E = H.organs_by_name[src.parent_organ]
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if(E.internal_organs == null)
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E.internal_organs = list()
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E.internal_organs |= src
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H.internal_organs |= src
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src.owner = H
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/datum/organ/internal/process()
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//Process infections
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if (robotic >= 2 || (owner.species && owner.species.flags & IS_PLANT)) //TODO make robotic internal and external organs separate types of organ instead of a flag
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germ_level = 0
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return
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if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
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//** Handle antibiotics and curing infections
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handle_antibiotics()
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//** Handle the effects of infections
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var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
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if (germ_level > 0 && germ_level < INFECTION_LEVEL_ONE/2 && prob(30))
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germ_level--
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if (germ_level >= INFECTION_LEVEL_ONE/2)
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//aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes
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if(antibiotics < 5 && prob(round(germ_level/6)))
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germ_level++
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if (germ_level >= INFECTION_LEVEL_TWO)
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var/datum/organ/external/parent = owner.get_organ(parent_organ)
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//spread germs
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if (antibiotics < 5 && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
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parent.germ_level++
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if (prob(3)) //about once every 30 seconds
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take_damage(1,silent=prob(30))
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/datum/organ/internal/proc/take_damage(amount, var/silent=0)
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if(src.robotic == 2)
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src.damage += (amount * 0.8)
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else
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src.damage += amount
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var/datum/organ/external/parent = owner.get_organ(parent_organ)
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if (!silent)
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owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
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/datum/organ/internal/proc/emp_act(severity)
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switch(robotic)
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if(0)
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return
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if(1)
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switch (severity)
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if (1.0)
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take_damage(20,0)
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return
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if (2.0)
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take_damage(7,0)
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return
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if(3.0)
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take_damage(3,0)
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return
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if(2)
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switch (severity)
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if (1.0)
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take_damage(40,0)
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return
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if (2.0)
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take_damage(15,0)
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return
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if(3.0)
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take_damage(10,0)
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return
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/datum/organ/internal/proc/mechanize() //Being used to make robutt hearts, etc
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robotic = 2
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/datum/organ/internal/proc/mechassist() //Used to add things like pacemakers, etc
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robotic = 1
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min_bruised_damage = 15
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min_broken_damage = 35
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/****************************************************
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INTERNAL ORGANS DEFINES
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****************************************************/
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/datum/organ/internal/heart
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name = "heart"
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parent_organ = "chest"
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/datum/organ/internal/lungs
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name = "lungs"
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parent_organ = "chest"
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process()
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..()
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if (germ_level > INFECTION_LEVEL_ONE)
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if(prob(5))
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owner.emote("cough") //respitory tract infection
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if(is_bruised())
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if(prob(2))
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spawn owner.emote("me", 1, "coughs up blood!")
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owner.drip(10)
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if(prob(4))
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spawn owner.emote("me", 1, "gasps for air!")
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owner.losebreath += 15
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/datum/organ/internal/liver
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name = "liver"
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parent_organ = "chest"
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var/process_accuracy = 10
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process()
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..()
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if (germ_level > INFECTION_LEVEL_ONE)
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if(prob(1))
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owner << "\red Your skin itches."
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if (germ_level > INFECTION_LEVEL_TWO)
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if(prob(1))
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spawn owner.vomit()
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if(owner.life_tick % process_accuracy == 0)
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if(src.damage < 0)
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src.damage = 0
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//High toxins levels are dangerous
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if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("anti_toxin"))
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//Healthy liver suffers on its own
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if (src.damage < min_broken_damage)
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src.damage += 0.2 * process_accuracy
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//Damaged one shares the fun
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else
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var/datum/organ/internal/O = pick(owner.internal_organs)
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if(O)
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O.damage += 0.2 * process_accuracy
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//Detox can heal small amounts of damage
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if (src.damage && src.damage < src.min_bruised_damage && owner.reagents.has_reagent("anti_toxin"))
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src.damage -= 0.2 * process_accuracy
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// Damaged liver means some chemicals are very dangerous
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if(src.damage >= src.min_bruised_damage)
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for(var/datum/reagent/R in owner.reagents.reagent_list)
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// Ethanol and all drinks are bad
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if(istype(R, /datum/reagent/ethanol))
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owner.adjustToxLoss(0.1 * process_accuracy)
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// Can't cope with toxins at all
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if(istype(R, /datum/reagent/toxin))
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owner.adjustToxLoss(0.3 * process_accuracy)
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/datum/organ/internal/kidney
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name = "kidney"
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parent_organ = "chest"
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/datum/organ/internal/brain
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name = "brain"
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parent_organ = "head"
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/datum/organ/internal/eyes
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name = "eyes"
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parent_organ = "head"
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process() //Eye damage replaces the old eye_stat var.
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..()
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if(is_bruised())
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owner.eye_blurry = 20
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if(is_broken())
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owner.eye_blind = 20
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