mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
New turf proc: assume_gas(). Maps to air.adjust_gas_temp(). Lots of optimizations to processing, fire, lighting, HasEntered() and more. Zones now process all fire data and existance in one go, fire objects only handle spreading. Most code has been ported straight so some of it mightn't be ideally structured for the new gas_mixtures. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
151 lines
4.1 KiB
Plaintext
151 lines
4.1 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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var/global/list/rad_collectors = list()
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/obj/machinery/power/rad_collector
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name = "Radiation Collector Array"
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desc = "A device which uses Hawking Radiation and phoron to produce power."
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icon = 'icons/obj/singularity.dmi'
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icon_state = "ca"
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anchored = 0
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density = 1
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directwired = 1
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req_access = list(access_engine_equip)
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// use_power = 0
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var/obj/item/weapon/tank/phoron/P = null
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var/last_power = 0
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var/active = 0
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var/locked = 0
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var/drainratio = 1
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/obj/machinery/power/rad_collector/New()
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..()
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rad_collectors += src
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/obj/machinery/power/rad_collector/Del()
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rad_collectors -= src
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..()
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/obj/machinery/power/rad_collector/process()
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if(P)
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if(P.air_contents.gas["phoron"] == 0)
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investigate_log("<font color='red'>out of fuel</font>.","singulo")
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eject()
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else
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P.air_contents.adjust_gas("phoron", -0.001*drainratio)
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return
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/obj/machinery/power/rad_collector/attack_hand(mob/user as mob)
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if(anchored)
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if(!src.locked)
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toggle_power()
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user.visible_message("[user.name] turns the [src.name] [active? "on":"off"].", \
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"You turn the [src.name] [active? "on":"off"].")
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investigate_log("turned [active?"<font color='green'>on</font>":"<font color='red'>off</font>"] by [user.key]. [P?"Fuel: [round(P.air_contents.gas["phoron"]/0.29)]%":"<font color='red'>It is empty</font>"].","singulo")
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return
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else
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user << "\red The controls are locked!"
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return
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..()
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/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/device/analyzer))
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user << "\blue The [W.name] detects that [last_power]W were recently produced."
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return 1
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else if(istype(W, /obj/item/weapon/tank/phoron))
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if(!src.anchored)
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user << "\red The [src] needs to be secured to the floor first."
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return 1
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if(src.P)
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user << "\red There's already a phoron tank loaded."
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return 1
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user.drop_item()
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src.P = W
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W.loc = src
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update_icons()
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else if(istype(W, /obj/item/weapon/crowbar))
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if(P && !src.locked)
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eject()
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return 1
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else if(istype(W, /obj/item/weapon/wrench))
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if(P)
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user << "\blue Remove the phoron tank first."
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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src.anchored = !src.anchored
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user.visible_message("[user.name] [anchored? "secures":"unsecures"] the [src.name].", \
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"You [anchored? "secure":"undo"] the external bolts.", \
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"You hear a ratchet")
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if(anchored)
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connect_to_network()
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else
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disconnect_from_network()
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else if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
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if (src.allowed(user))
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if(active)
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src.locked = !src.locked
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user << "The controls are now [src.locked ? "locked." : "unlocked."]"
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else
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src.locked = 0 //just in case it somehow gets locked
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user << "\red The controls can only be locked when the [src] is active"
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else
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user << "\red Access denied!"
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return 1
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else
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..()
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return 1
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/obj/machinery/power/rad_collector/ex_act(severity)
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switch(severity)
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if(2, 3)
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eject()
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return ..()
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/obj/machinery/power/rad_collector/proc/eject()
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locked = 0
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var/obj/item/weapon/tank/phoron/Z = src.P
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if (!Z)
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return
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Z.loc = get_turf(src)
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Z.layer = initial(Z.layer)
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src.P = null
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if(active)
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toggle_power()
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else
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update_icons()
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/obj/machinery/power/rad_collector/proc/receive_pulse(var/pulse_strength)
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if(P && active)
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var/power_produced = 0
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power_produced = P.air_contents.gas["phoron"]*pulse_strength*20
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add_avail(power_produced)
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last_power = power_produced
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return
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return
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/obj/machinery/power/rad_collector/proc/update_icons()
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overlays.Cut()
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if(P)
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overlays += image('icons/obj/singularity.dmi', "ptank")
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if(stat & (NOPOWER|BROKEN))
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return
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if(active)
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overlays += image('icons/obj/singularity.dmi', "on")
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/obj/machinery/power/rad_collector/proc/toggle_power()
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active = !active
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if(active)
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icon_state = "ca_on"
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flick("ca_active", src)
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else
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icon_state = "ca"
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flick("ca_deactive", src)
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update_icons()
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return
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