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cyberpresidentvanellope/CHOMPStation2
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CHOMPStation2/code/modules/projectiles/guns/energy
History
mwerezak bd397ff844 Adjusts laser cannon damage
Increased laser cannon damage to be higher than regular laser damage.
Also updated the name var of /laser/captain so that it doesn't inherit
"laser carbine"
2014-08-16 22:34:23 -04:00
..
laser.dm
Adjusts laser cannon damage
2014-08-16 22:34:23 -04:00
nuclear.dm
temporary fix for #4907
2014-07-23 21:48:32 -07:00
pulse.dm
replaced electrodes with insta hit taser beams.
2014-04-05 17:13:09 -07:00
special.dm
Bevy of newhydro fixes.
2014-07-29 00:20:38 +09:30
stun.dm
Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this.
2014-06-11 01:14:38 +09:30
temperature.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
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