Files
CHOMPStation2/code/datums/supplypacks/security.dm
Arokha Sieyes b099ac6e4c Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
# Conflicts:
#	code/__defines/holomap.dm
#	code/__defines/mobs.dm
#	code/_helpers/icons.dm
#	code/_helpers/unsorted.dm
#	code/_onclick/hud/hud.dm
#	code/_onclick/item_attack.dm
#	code/controllers/Processes/supply.dm
#	code/controllers/subsystems/planets.dm
#	code/datums/supplypacks/munitions.dm
#	code/datums/supplypacks/science.dm
#	code/datums/supplypacks/security.dm
#	code/datums/supplypacks/supply.dm
#	code/game/area/Space Station 13 areas.dm
#	code/game/atoms_movable.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/jukebox.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/equipment/tools/medical_tools.dm
#	code/game/mecha/equipment/weapons/weapons.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/megaphone.dm
#	code/game/objects/items/poi_items.dm
#	code/game/objects/items/weapons/implants/implantlanguage.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/objects/structures/flora/trees.dm
#	code/game/objects/structures/plasticflaps.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/simulated/wall_attacks.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/assembly/infrared.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/suits/miscellaneous.dm
#	code/modules/holomap/holomap_datum.dm
#	code/modules/holomap/station_holomap.dm
#	code/modules/integrated_electronics/core/printer.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/death.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/robot.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/subtypes/standard.dm
#	code/modules/planet/weather.dm
#	code/modules/power/cable.dm
#	code/modules/power/fusion/core/core_control.dm
#	code/modules/power/fusion/fuel_assembly/fuel_control.dm
#	code/modules/power/fusion/gyrotron/gyrotron_control.dm
#	code/modules/projectiles/gun.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	config/names/first_name_skrell.txt
#	config/names/last_name_skrell.txt
#	icons/mob/head.dmi
#	icons/mob/robots.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/obj/ammo.dmi
#	icons/obj/gun.dmi
#	icons/obj/mining.dmi
#	icons/obj/projectiles.dmi
#	icons/obj/rig_modules.dmi
#	icons/obj/surgery.dmi
#	icons/turf/walls.dmi
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-8.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
#	maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
#	maps/submaps/surface_submaps/mountains/deadspy.dmm
#	maps/submaps/surface_submaps/mountains/mountains_areas.dm
#	maps/submaps/surface_submaps/plains/Thiefc.dmm
#	maps/~map_system/maps.dm
#	vorestation.dme
2018-09-27 18:01:09 -04:00

376 lines
13 KiB
Plaintext

/*
* Here is where any supply packs
* related to security tasks live
*/
/datum/supply_pack/security
group = "Security"
access = access_security
/datum/supply_pack/randomised/security
group = "Security"
access = access_security
/datum/supply_pack/randomised/security/armor
name = "Armor - Security armor"
num_contained = 5
contains = list(
/obj/item/clothing/suit/storage/vest,
/obj/item/clothing/suit/storage/vest/officer,
/obj/item/clothing/suit/storage/vest/warden,
/obj/item/clothing/suit/storage/vest/hos,
/obj/item/clothing/suit/storage/vest/pcrc,
/obj/item/clothing/suit/storage/vest/detective,
/obj/item/clothing/suit/storage/vest/heavy,
/obj/item/clothing/suit/storage/vest/heavy/officer,
/obj/item/clothing/suit/storage/vest/heavy/warden,
/obj/item/clothing/suit/storage/vest/heavy/hos,
/obj/item/clothing/suit/storage/vest/heavy/pcrc
)
cost = 40
containertype = /obj/structure/closet/crate/secure/gear
containername = "Armor crate"
access_armory //VOREStation Add - Armor is for the armory.
/datum/supply_pack/security/riot_gear
name = "Gear - Riot"
contains = list(
/obj/item/weapon/melee/baton = 3,
/obj/item/weapon/shield/riot = 3,
/obj/item/weapon/handcuffs = 3,
/obj/item/weapon/storage/box/flashbangs,
/obj/item/weapon/storage/box/beanbags,
/obj/item/weapon/storage/box/handcuffs
)
cost = 40
containertype = /obj/structure/closet/crate/secure/gear
containername = "Riot gear crate"
access = access_armory
/datum/supply_pack/security/riot_armor
name = "Armor - Riot"
contains = list(
/obj/item/clothing/head/helmet/riot,
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/gloves/arm_guard/riot,
/obj/item/clothing/shoes/leg_guard/riot
)
cost = 30
containertype = /obj/structure/closet/crate/secure/gear
containername = "Riot armor crate"
access = access_armory
/datum/supply_pack/security/ablative_armor
name = "Armor - Ablative"
contains = list(
/obj/item/clothing/head/helmet/laserproof,
/obj/item/clothing/suit/armor/laserproof,
/obj/item/clothing/gloves/arm_guard/laserproof,
/obj/item/clothing/shoes/leg_guard/laserproof
)
cost = 40
containertype = /obj/structure/closet/crate/secure/gear
containername = "Ablative armor crate"
access = access_armory
/datum/supply_pack/security/bullet_resistant_armor
name = "Armor - Ballistic"
contains = list(
/obj/item/clothing/head/helmet/bulletproof,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/gloves/arm_guard/bulletproof,
/obj/item/clothing/shoes/leg_guard/bulletproof
)
cost = 40
containertype = /obj/structure/closet/crate/secure/gear
containername = "Ballistic armor crate"
access = access_armory
/* VOREStation Removal - Howabout no ERT armor being orderable?
/datum/supply_pack/security/combat_armor
name = "Armor - Combat"
contains = list(
/obj/item/clothing/head/helmet/combat,
/obj/item/clothing/suit/armor/combat,
/obj/item/clothing/gloves/arm_guard/combat,
/obj/item/clothing/shoes/leg_guard/combat
)
cost = 40
containertype = /obj/structure/closet/crate/secure/gear
containername = "Combat armor crate"
access = access_armory
/datum/supply_pack/security/tactical
name = "Armor - Tactical"
containertype = /obj/structure/closet/crate/secure/gear
containername = "Tactical armor crate"
cost = 40
access = access_armory
contains = list(
/obj/item/clothing/under/tactical,
/obj/item/clothing/suit/armor/tactical,
/obj/item/clothing/head/helmet/tactical,
/obj/item/clothing/mask/balaclava/tactical,
/obj/item/clothing/glasses/sunglasses/sechud/tactical,
/obj/item/weapon/storage/belt/security/tactical,
/obj/item/clothing/shoes/boots/jackboots,
/obj/item/clothing/gloves/black,
/obj/item/clothing/under/tactical,
/obj/item/clothing/suit/armor/tactical,
/obj/item/clothing/head/helmet/tactical,
/obj/item/clothing/mask/balaclava/tactical,
/obj/item/clothing/glasses/sunglasses/sechud/tactical,
/obj/item/weapon/storage/belt/security/tactical,
/obj/item/clothing/shoes/boots/jackboots,
/obj/item/clothing/gloves/black
)
*/
/datum/supply_pack/security/securitybarriers
name = "Misc - Security Barriers"
contains = list(/obj/machinery/deployable/barrier = 4)
cost = 20
containertype = /obj/structure/largecrate
containername = "Security barrier crate"
access = null
/datum/supply_pack/security/securityshieldgen
name = "Misc - Wall shield generators"
contains = list(/obj/machinery/shieldwallgen = 4)
cost = 20
containertype = /obj/structure/closet/crate/secure
containername = "Wall shield generators crate"
access = access_teleporter
/datum/supply_pack/randomised/security/holster
name = "Gear - Holsters"
num_contained = 4
contains = list(
/obj/item/clothing/accessory/holster,
/obj/item/clothing/accessory/holster/armpit,
/obj/item/clothing/accessory/holster/waist,
/obj/item/clothing/accessory/holster/hip
)
cost = 15
containertype = /obj/structure/closet/crate
containername = "Holster crate"
/datum/supply_pack/security/extragear
name = "Gear - Security surplus equipment"
contains = list(
/obj/item/weapon/storage/belt/security = 3,
/obj/item/clothing/glasses/sunglasses/sechud = 3,
/obj/item/device/radio/headset/headset_sec/alt = 3,
/obj/item/clothing/suit/storage/hooded/wintercoat/security = 3
)
cost = 10
containertype = /obj/structure/closet/crate
containername = "Security surplus equipment"
/datum/supply_pack/security/detectivegear
name = "Forensic - Investigation equipment"
contains = list(
/obj/item/weapon/storage/box/evidence = 2,
/obj/item/clothing/suit/storage/vest/detective,
/obj/item/weapon/cartridge/detective,
/obj/item/device/radio/headset/headset_sec,
/obj/item/taperoll/police,
/obj/item/clothing/glasses/sunglasses,
/obj/item/device/camera,
/obj/item/weapon/folder/red,
/obj/item/weapon/folder/blue,
/obj/item/weapon/storage/belt/detective,
/obj/item/clothing/gloves/black,
/obj/item/device/taperecorder,
/obj/item/device/mass_spectrometer,
/obj/item/device/camera_film = 2,
/obj/item/weapon/storage/photo_album,
/obj/item/device/reagent_scanner,
/obj/item/device/flashlight/maglight,
/obj/item/weapon/storage/briefcase/crimekit
)
cost = 20
containertype = /obj/structure/closet/crate/secure
containername = "Forensic equipment"
access = access_forensics_lockers
/datum/supply_pack/security/detectiveclothes
name = "Forensic - Investigation apparel"
contains = list(
/obj/item/clothing/under/det/black = 2,
/obj/item/clothing/under/det/grey = 2,
/obj/item/clothing/head/det/grey = 2,
/obj/item/clothing/under/det/skirt = 2,
/obj/item/clothing/under/det = 2,
/obj/item/clothing/head/det = 2,
/obj/item/clothing/suit/storage/det_trench,
/obj/item/clothing/suit/storage/det_trench/grey,
/obj/item/clothing/suit/storage/forensics/red,
/obj/item/clothing/suit/storage/forensics/blue,
/obj/item/clothing/under/det/corporate = 2,
/obj/item/clothing/accessory/badge/holo/detective = 2,
/obj/item/clothing/gloves/black = 2
)
cost = 10
containertype = /obj/structure/closet/crate/secure
containername = "Investigation clothing"
access = access_forensics_lockers
/datum/supply_pack/security/officergear
name = "Gear - Officer equipment"
contains = list(
/obj/item/clothing/suit/storage/vest/officer,
/obj/item/clothing/head/helmet,
/obj/item/weapon/cartridge/security,
/obj/item/clothing/accessory/badge/holo,
/obj/item/clothing/accessory/badge/holo/cord,
/obj/item/device/radio/headset/headset_sec,
/obj/item/weapon/storage/belt/security,
/obj/item/device/flash,
/obj/item/weapon/reagent_containers/spray/pepper,
/obj/item/weapon/grenade/flashbang,
/obj/item/weapon/melee/baton/loaded,
/obj/item/clothing/glasses/sunglasses/sechud,
/obj/item/taperoll/police,
/obj/item/clothing/gloves/black,
/obj/item/device/hailer,
/obj/item/device/flashlight/flare,
/obj/item/clothing/accessory/storage/black_vest,
/obj/item/clothing/head/soft/sec/corp,
/obj/item/clothing/under/rank/security/corp,
/obj/item/weapon/gun/energy/taser,
/obj/item/device/flashlight/maglight
)
cost = 20
containertype = /obj/structure/closet/crate/secure
containername = "Officer equipment"
access = access_brig
/datum/supply_pack/security/wardengear
name = "Gear - Warden equipment"
contains = list(
/obj/item/clothing/suit/storage/vest/warden,
/obj/item/clothing/under/rank/warden,
/obj/item/clothing/under/rank/warden/corp,
/obj/item/clothing/suit/storage/vest/wardencoat,
/obj/item/clothing/suit/storage/vest/wardencoat/alt,
/obj/item/clothing/head/helmet/warden,
/obj/item/weapon/cartridge/security,
/obj/item/device/radio/headset/headset_sec,
/obj/item/clothing/glasses/sunglasses/sechud,
/obj/item/taperoll/police,
/obj/item/device/hailer,
/obj/item/clothing/accessory/badge/holo/warden,
/obj/item/weapon/storage/box/flashbangs,
/obj/item/weapon/storage/belt/security,
/obj/item/weapon/reagent_containers/spray/pepper,
/obj/item/weapon/melee/baton/loaded,
/obj/item/weapon/storage/box/holobadge,
/obj/item/clothing/head/beret/sec/corporate/warden,
/obj/item/device/flashlight/maglight
)
cost = 20
containertype = /obj/structure/closet/crate/secure
containername = "Warden equipment"
access = access_armory
/datum/supply_pack/security/headofsecgear
name = "Gear - Head of security equipment"
contains = list(
/obj/item/clothing/head/helmet/HoS,
/obj/item/clothing/suit/storage/vest/hos,
/obj/item/clothing/under/rank/head_of_security/corp,
/obj/item/clothing/suit/storage/vest/hoscoat,
/obj/item/clothing/head/helmet/dermal,
/obj/item/weapon/cartridge/hos,
/obj/item/device/radio/headset/heads/hos,
/obj/item/clothing/glasses/sunglasses/sechud,
/obj/item/weapon/storage/belt/security,
/obj/item/device/flash,
/obj/item/device/hailer,
/obj/item/clothing/accessory/badge/holo/hos,
/obj/item/clothing/accessory/holster/waist,
/obj/item/weapon/melee/telebaton,
/obj/item/weapon/shield/riot/tele,
/obj/item/clothing/head/beret/sec/corporate/hos,
/obj/item/device/flashlight/maglight
)
cost = 50
containertype = /obj/structure/closet/crate/secure
containername = "Head of security equipment"
access = access_hos
/datum/supply_pack/security/securityclothing
name = "Misc - Security uniform red"
contains = list(
/obj/item/weapon/storage/backpack/satchel/sec = 2,
/obj/item/weapon/storage/backpack/security = 2,
/obj/item/clothing/accessory/armband = 4,
/obj/item/clothing/under/rank/security = 4,
/obj/item/clothing/under/rank/security2 = 4,
/obj/item/clothing/under/rank/warden,
/obj/item/clothing/under/rank/head_of_security,
/obj/item/clothing/head/soft/sec = 4,
/obj/item/clothing/gloves/black = 4,
/obj/item/weapon/storage/box/holobadge
)
cost = 10
containertype = /obj/structure/closet/crate/secure
containername = "Security uniform crate"
/datum/supply_pack/security/navybluesecurityclothing
name = "Misc - Security uniform navy blue"
contains = list(
/obj/item/weapon/storage/backpack/satchel/sec = 2,
/obj/item/weapon/storage/backpack/security = 2,
/obj/item/clothing/under/rank/security/navyblue = 4,
/obj/item/clothing/suit/security/navyofficer = 4,
/obj/item/clothing/under/rank/warden/navyblue,
/obj/item/clothing/suit/security/navywarden,
/obj/item/clothing/under/rank/head_of_security/navyblue,
/obj/item/clothing/suit/security/navyhos,
/obj/item/clothing/head/beret/sec/navy/officer = 4,
/obj/item/clothing/head/beret/sec/navy/warden,
/obj/item/clothing/head/beret/sec/navy/hos,
/obj/item/clothing/gloves/black = 4,
/obj/item/weapon/storage/box/holobadge
)
cost = 10
containertype = /obj/structure/closet/crate/secure
containername = "Navy blue security uniform crate"
/datum/supply_pack/security/corporatesecurityclothing
name = "Misc - Security uniform corporate"
contains = list(
/obj/item/weapon/storage/backpack/satchel/sec = 2,
/obj/item/weapon/storage/backpack/security = 2,
/obj/item/clothing/under/rank/security/corp = 4,
/obj/item/clothing/head/soft/sec/corp = 4,
/obj/item/clothing/under/rank/warden/corp,
/obj/item/clothing/under/rank/head_of_security/corp,
/obj/item/clothing/head/beret/sec = 4,
/obj/item/clothing/head/beret/sec/corporate/warden,
/obj/item/clothing/head/beret/sec/corporate/hos,
/obj/item/clothing/under/det/corporate = 2,
/obj/item/clothing/gloves/black = 4,
/obj/item/weapon/storage/box/holobadge
)
cost = 10
containertype = /obj/structure/closet/crate/secure
containername = "Corporate security uniform crate"
/datum/supply_pack/security/biosuit
name = "Gear - Security biohazard gear"
contains = list(
/obj/item/clothing/head/bio_hood/security = 3,
/obj/item/clothing/under/rank/security = 3,
/obj/item/clothing/suit/bio_suit/security = 3,
/obj/item/clothing/shoes/white = 3,
/obj/item/clothing/mask/gas = 3,
/obj/item/weapon/tank/oxygen = 3,
/obj/item/clothing/gloves/sterile/latex,
/obj/item/weapon/storage/box/gloves
)
cost = 25
containertype = /obj/structure/closet/crate/secure
containername = "Security biohazard gear"
access = access_security