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CHOMPStation2/code/game/gamemodes/blob/blob.dm

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/datum/game_mode/blob
name = "blob"
config_tag = "blob"
var/stage = 0
var/next_stage = 0
/datum/game_mode/blob/announce()
world << "<B>The current game mode is - <font color='green'>Blob</font>!</B>"
world << "<B>A dangerous alien organism is rapidly spreading throughout the station!</B>"
world << "You must kill it all while minimizing the damage to the station."
/datum/game_mode/blob/post_setup()
spawn(10)
start_state = new /datum/station_state()
start_state.count()
spawn (20)
var/turf/location = pick(blobstart)
blobs = list()
new /obj/blob(location)
/datum/game_mode/blob/process()
if (prob(2))
spawn_meteors()
life()
stage()
/datum/game_mode/blob/proc/life()
if (blobs.len > 0)
for (var/i = 1 to 25)
if (blobs.len == 0)
break
var/obj/blob/B = pick(blobs)
if(B.z != 1)
continue
for (var/atom/A in B.loc)
A.blob_act()
B.Life()
/datum/game_mode/blob/proc/stage()
// initial stage timing
if (!next_stage)
// sometime between 20s to 1m30s after round start
next_stage = world.timeofday + rand(200, 900)
if (world.timeofday < next_stage)
return
switch (stage)
if (0)
var/dat = ""
dat += "<FONT size = 3><B>Cent. Com. Update</B>: Biohazard Alert.</FONT><HR>"
dat += "Reports indicate the probable transfer of a biohazardous agent onto [station_name()] during the last crew deployment cycle.<BR>"
dat += "Preliminary analysis of the organism classifies it as a level 5 biohazard. Its origin is unknown.<BR>"
dat += "Cent. Com. has issued a directive 7-10 for [station_name()]. The station is to be considered quarantined.<BR>"
dat += "Orders for all [station_name()] personnel follows:<BR>"
dat += " 1. Do not leave the quarantine area.<BR>"
dat += " 2. Locate any outbreaks of the organism on the station.<BR>"
dat += " 3. If found, use any neccesary means to contain the organism.<BR>"
dat += " 4. Avoid damage to the capital infrastructure of the station.<BR>"
dat += "<BR>Note in the event of a quarantine breach or uncontrolled spread of the biohazard, the directive 7-10 may be upgraded to a directive 7-12 without further notice.<BR>"
dat += "Message ends."
for (var/obj/machinery/computer/communications/C in machines)
if(! (C.stat & (BROKEN|NOPOWER) ) )
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
P.name = "paper- 'Cent. Com. Biohazard Alert.'"
P.info = dat
C.messagetitle.Add("Cent. Com. Biohazard Alert")
C.messagetext.Add(P.info)
world << "<FONT size = 3><B>Cent. Com. Update</B>: Biohazard Alert.</FONT>"
world << "\red Summary downloaded and printed out at all communications consoles."
for (var/mob/living/silicon/ai/aiPlayer in world)
if (aiPlayer.client)
var/law = "The station is under a quarantine. Do not permit anyone to leave. Disregard rules 1-3 if necessary to prevent, by any means necessary, anyone from leaving."
aiPlayer.add_supplied_law(8, law)
aiPlayer << "An additional law has been added by CentCom: [law]"
stage = 1
// next stage 5-10 minutes later
next_stage = world.timeofday + 600*rand(5,10)
if (1)
command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
stage = 2
// now check every minute
next_stage = world.timeofday + 600
if (2)
if (blobs.len > 500)
command_alert("Uncontrolled spread of the biohazard onboard the station. We have issued directive 7-12 for [station_name()]. Estimated time until directive implementation: 60 seconds.", "Biohazard Alert")
stage = 3
next_stage = world.timeofday + 600
else
next_stage = world.timeofday + 600
if (3)
stage = 4
var/turf/ground_zero = locate("landmark*blob-directive")
if (ground_zero)
ground_zero = get_turf(ground_zero)
else
ground_zero = locate(45,45,1)
explosion(ground_zero, 100, 250, 500, 750)
/datum/game_mode/blob/check_finished()
if(stage >= 4)
return 1
for(var/obj/blob/B in blobs)
if(B.z == 1)
return 0
return 1
/datum/game_mode/blob/declare_completion()
if (stage == 4)
world << "<FONT size = 3><B>The staff has lost!</B></FONT>"
world << "<B>The station was destroyed by Cent. Com.</B>"
var/numDead = 0
var/numAlive = 0
var/numSpace = 0
var/numPod = 0
var/numOffStation = 0
for (var/mob/living/silicon/ai/aiPlayer in world)
for(var/mob/M in world)
if ((M != aiPlayer && M.client))
if (M.stat == 2)
numDead += 1
else
var/T = M.loc
if (istype(T, /turf/space))
numSpace += 1
else
if (istype(T, /obj/machinery/vehicle/pod))
numPod += 1
else if (istype(T, /turf))
if (M.z!=1)
numOffStation += 1
else
numAlive += 1
else
numAlive += 1
if (numSpace==0 && numPod==0 && numOffStation==0)
world << "<FONT size = 3><B>The AI has won!</B></FONT>"
world << "<B>The AI successfully maintained the quarantine - no players escaped in pods, were in space, or were off-station (as far as we can tell).</B>"
log_game("AI won at Blob mode despite overall loss.")
else
world << "<FONT size = 3><B>The AI has lost!</B></FONT>"
world << text("<B>The AI failed to maintain the quarantine - [] players escaped in pods, [] were in space, and [] were off-station (as far as we can tell).</B>", numPod, numSpace, numOffStation)
log_game("AI lost at Blob mode.")
log_game("Blob mode was lost.")
return 1
else
world << "<FONT size = 3><B>The staff has won!</B></FONT>"
world << "<B>The alien organism has been eradicated from the station</B>"
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
var/percent = round( 100.0 * start_state.score(end_state), 0.1)
world << "<B>The station is [percent]% intact.</B>"
log_game("Blob mode was won with station [percent]% intact.")
world << "\blue Rebooting in 30s"
return 1