Files
CHOMPStation2/code/game/gamemodes/blob/blobs/shield.dm
mport2004@gmail.com 69753b0190 Worked on blob mode a bit
Readded the AM stuff to the dme
Added another explosion edit from Willox


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3903 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 00:03:31 +00:00

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/obj/effect/blob/shield
name = "strong blob"
icon = 'blob.dmi'
icon_state = "blob_idle"
desc = "Some blob creature thingy"
density = 1
opacity = 0
anchored = 1
health = 100
brute_resist = 1
fire_resist = 2
update_icon()
if(health <= 0)
playsound(src.loc, 'splat.ogg', 50, 1)
del(src)
return
return
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
return 0