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Collection of gear and changes from the four gear polls on the forums includes: 2 new automatic weapons, mapped in to ERT and random weapon spawns. Laser carbine balance. Slow emergency softsuits, no armor value other than bio and rad, 4 slowdown. 1 knife, not mapped in, available for Psi's uplink merge. New vests: 2 types, 2 pocket no slowdown, 4 pocket with slowdown, second is available from cargo and one random vest spawn in armory. The first replaces all instances of the old vests. Old vests still exist in code. Mercenary vest with no slowdown, 4 pockets, and slightly better armor, not on map, possibly for Nukes or Traitor Uplink Holster rearrangement for custom loadout. Acid dispenser, mapped into robotics and science. New food items, added to vendors and rations crate. New random medical spawns, added to medbay. Cargo and loadout additions to accommodate new items. 1 beanbag loaded 5 round shotgun added to Warden's closet to compensate for officers having .45 ltls and the HoS having an e-gun, suggested by IRC and server. http://baystation12.net/forums/viewtopic.php?f=5&t=12064 http://baystation12.net/forums/viewtopic.php?f=5&t=12031 http://baystation12.net/forums/viewtopic.php?f=5&t=12027 http://baystation12.net/forums/viewtopic.php?f=5&t=12007
102 lines
4.1 KiB
Plaintext
102 lines
4.1 KiB
Plaintext
//Captain's Spacesuit
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/obj/item/clothing/head/helmet/space/capspace
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name = "space helmet"
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icon_state = "capspace"
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item_state = "capspacehelmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
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flags_inv = HIDEFACE
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permeability_coefficient = 0.01
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armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
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//Captain's space suit This is not the proper path but I don't currently know enough about how this all works to mess with it.
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/obj/item/clothing/suit/armor/captain
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name = "Captain's armor"
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desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!"
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icon_state = "caparmor"
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item_state = "capspacesuit"
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w_class = 4
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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flags = STOPPRESSUREDAMAGE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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slowdown = 1.5
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.7
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//Deathsquad suit
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/obj/item/clothing/head/helmet/space/deathsquad
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name = "deathsquad helmet"
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desc = "That's not red paint. That's real blood."
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icon_state = "deathsquad"
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item_state = "deathsquad"
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
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flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL
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siemens_coefficient = 0.6
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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name = "officer's beret"
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desc = "An armored beret commonly used by special operations officers."
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icon_state = "beret_badge"
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
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flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
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siemens_coefficient = 0.9
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//Space santa outfit suit
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/obj/item/clothing/head/helmet/space/santahat
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name = "Santa's hat"
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desc = "Ho ho ho. Merrry X-mas!"
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icon_state = "santahat"
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flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
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body_parts_covered = HEAD
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/obj/item/clothing/suit/space/santa
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name = "Santa's suit"
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desc = "Festive!"
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icon_state = "santa"
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item_state = "santa"
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slowdown = 0
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flags = ONESIZEFITSALL | STOPPRESSUREDAMAGE
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allowed = list(/obj/item) //for stuffing exta special presents
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//Space pirate outfit
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/obj/item/clothing/head/helmet/space/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
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body_parts_covered = 0
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siemens_coefficient = 0.9
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/obj/item/clothing/suit/space/pirate
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name = "pirate coat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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w_class = 3
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 0
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.9
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body_parts_covered = UPPER_TORSO|ARMS
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//Orange emergency space suit
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/obj/item/clothing/head/helmet/space/emergency
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name = "Emergency Space Helmet"
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icon_state = "emergencyhelm"
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item_state = "emergencyhelm"
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desc = "A simple helmet with a built in light, smells like mothballs."
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/obj/item/clothing/suit/space/emergency
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name = "Emergency Softsuit"
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icon_state = "syndicate-orange"
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item_state = "syndicate-orange"
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desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile."
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slowdown = 4
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