Files
CHOMPStation2/code/modules/materials/material_sheets.dm
Mechoid 917c7b71a5 Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events

* Adds changelog.

* Review & QOL
2018-05-25 16:26:31 -07:00

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// Stacked resources. They use a material datum for a lot of inherited values.
// If you're adding something here, make sure to add it to fifty_spawner_mats.dm as well
/obj/item/stack/material
force = 5.0
throwforce = 5
w_class = ITEMSIZE_NORMAL
throw_speed = 3
throw_range = 3
max_amount = 50
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
)
var/default_type = DEFAULT_WALL_MATERIAL
var/material/material
var/perunit = SHEET_MATERIAL_AMOUNT
var/apply_colour //temp pending icon rewrite
/obj/item/stack/material/New()
..()
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
if(!default_type)
default_type = DEFAULT_WALL_MATERIAL
material = get_material_by_name("[default_type]")
if(!material)
qdel(src)
return 0
recipes = material.get_recipes()
stacktype = material.stack_type
if(islist(material.stack_origin_tech))
origin_tech = material.stack_origin_tech.Copy()
if(apply_colour)
color = material.icon_colour
if(material.conductive)
flags |= CONDUCT
matter = material.get_matter()
update_strings()
return 1
/obj/item/stack/material/get_material()
return material
/obj/item/stack/material/proc/update_strings()
// Update from material datum.
singular_name = material.sheet_singular_name
if(amount>1)
name = "[material.use_name] [material.sheet_plural_name]"
desc = "A stack of [material.use_name] [material.sheet_plural_name]."
gender = PLURAL
else
name = "[material.use_name] [material.sheet_singular_name]"
desc = "A [material.sheet_singular_name] of [material.use_name]."
gender = NEUTER
/obj/item/stack/material/use(var/used)
. = ..()
update_strings()
return
/obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
var/obj/item/stack/material/M = S
if(!istype(M) || material.name != M.material.name)
return 0
var/transfer = ..(S,tamount,1)
if(src) update_strings()
if(M) M.update_strings()
return transfer
/obj/item/stack/material/attack_self(var/mob/user)
if(!material.build_windows(user, src))
..()
/obj/item/stack/material/attackby(var/obj/item/W, var/mob/user)
if(istype(W,/obj/item/stack/cable_coil))
material.build_wired_product(user, W, src)
return
else if(istype(W, /obj/item/stack/rods))
material.build_rod_product(user, W, src)
return
return ..()
/obj/item/stack/material/iron
name = "iron"
icon_state = "sheet-silver"
default_type = "iron"
apply_colour = 1
no_variants = FALSE
/obj/item/stack/material/lead
name = "lead"
icon_state = "sheet-adamantine"
default_type = "lead"
apply_colour = 1
no_variants = TRUE
/obj/item/stack/material/sandstone
name = "sandstone brick"
icon_state = "sheet-sandstone"
default_type = "sandstone"
no_variants = FALSE
/obj/item/stack/material/marble
name = "marble brick"
icon_state = "sheet-marble"
default_type = "marble"
no_variants = FALSE
/obj/item/stack/material/diamond
name = "diamond"
icon_state = "sheet-diamond"
default_type = "diamond"
/obj/item/stack/material/uranium
name = "uranium"
icon_state = "sheet-uranium"
default_type = "uranium"
no_variants = FALSE
/obj/item/stack/material/phoron
name = "solid phoron"
icon_state = "sheet-phoron"
default_type = "phoron"
no_variants = FALSE
/obj/item/stack/material/plastic
name = "plastic"
icon_state = "sheet-plastic"
default_type = "plastic"
no_variants = FALSE
/obj/item/stack/material/gold
name = "gold"
icon_state = "sheet-gold"
default_type = "gold"
no_variants = FALSE
/obj/item/stack/material/silver
name = "silver"
icon_state = "sheet-silver"
default_type = "silver"
no_variants = FALSE
//Valuable resource, cargo can sell it.
/obj/item/stack/material/platinum
name = "platinum"
icon_state = "sheet-adamantine"
default_type = "platinum"
no_variants = FALSE
//Extremely valuable to Research.
/obj/item/stack/material/mhydrogen
name = "metallic hydrogen"
icon_state = "sheet-mythril"
default_type = "mhydrogen"
no_variants = FALSE
//Fuel for MRSPACMAN generator.
/obj/item/stack/material/tritium
name = "tritium"
icon_state = "sheet-silver"
default_type = "tritium"
apply_colour = 1
no_variants = FALSE
/obj/item/stack/material/osmium
name = "osmium"
icon_state = "sheet-silver"
default_type = "osmium"
apply_colour = 1
no_variants = FALSE
//R-UST port
// Fusion fuel.
/obj/item/stack/material/deuterium
name = "deuterium"
icon_state = "sheet-silver"
default_type = "deuterium"
apply_colour = 1
no_variants = FALSE
/obj/item/stack/material/steel
name = DEFAULT_WALL_MATERIAL
icon_state = "sheet-metal"
default_type = DEFAULT_WALL_MATERIAL
no_variants = FALSE
/obj/item/stack/material/steel/hull
name = MAT_STEELHULL
default_type = MAT_STEELHULL
/obj/item/stack/material/plasteel
name = "plasteel"
icon_state = "sheet-plasteel"
default_type = "plasteel"
no_variants = FALSE
/obj/item/stack/material/plasteel/hull
name = MAT_PLASTEELHULL
default_type = MAT_PLASTEELHULL
/obj/item/stack/material/durasteel
name = "durasteel"
icon_state = "sheet-durasteel"
item_state = "sheet-metal"
default_type = "durasteel"
no_variants = FALSE
/obj/item/stack/material/durasteel/hull
name = "MAT_DURASTEELHULL"
/obj/item/stack/material/wood
name = "wooden plank"
icon_state = "sheet-wood"
default_type = MAT_WOOD
/obj/item/stack/material/wood/sif
name = "alien wooden plank"
color = "#0099cc"
default_type = MAT_SIFWOOD
/obj/item/stack/material/log
name = "log"
icon_state = "sheet-log"
default_type = MAT_LOG
no_variants = FALSE
color = "#824B28"
max_amount = 25
w_class = ITEMSIZE_HUGE
description_info = "Use inhand to craft things, or use a sharp and edged object on this to convert it into two wooden planks."
var/plank_type = /obj/item/stack/material/wood
/obj/item/stack/material/log/sif
name = "alien log"
default_type = MAT_SIFLOG
color = "#0099cc"
plank_type = /obj/item/stack/material/wood/sif
/obj/item/stack/material/log/attackby(var/obj/item/W, var/mob/user)
if(!istype(W) || W.force <= 0)
return ..()
if(W.sharp && W.edge)
var/time = (3 SECONDS / max(W.force / 10, 1)) * W.toolspeed
user.setClickCooldown(time)
if(do_after(user, time, src) && use(1))
to_chat(user, "<span class='notice'>You cut up a log into planks.</span>")
playsound(get_turf(src), 'sound/effects/woodcutting.ogg', 50, 1)
var/obj/item/stack/material/wood/existing_wood = null
for(var/obj/item/stack/material/wood/M in user.loc)
if(M.material.name == src.material.name)
existing_wood = M
break
var/obj/item/stack/material/wood/new_wood = new plank_type(user.loc)
new_wood.amount = 2
if(existing_wood && new_wood.transfer_to(existing_wood))
to_chat(user, "<span class='notice'>You add the newly-formed wood to the stack. It now contains [existing_wood.amount] planks.</span>")
else
return ..()
/obj/item/stack/material/cloth
name = "cloth"
icon_state = "sheet-cloth"
default_type = "cloth"
no_variants = FALSE
/obj/item/stack/material/cardboard
name = "cardboard"
icon_state = "sheet-card"
default_type = "cardboard"
no_variants = FALSE
/obj/item/stack/material/snow
name = "snow"
desc = "The temptation to build a snowman rises."
icon_state = "sheet-snow"
default_type = "snow"
/obj/item/stack/material/snowbrick
name = "snow brick"
desc = "For all of your igloo building needs."
icon_state = "sheet-snowbrick"
default_type = "packed snow"
/obj/item/stack/material/leather
name = "leather"
desc = "The by-product of mob grinding."
icon_state = "sheet-leather"
default_type = "leather"
no_variants = FALSE
/obj/item/stack/material/glass
name = "glass"
icon_state = "sheet-glass"
default_type = "glass"
no_variants = FALSE
/obj/item/stack/material/glass/reinforced
name = "reinforced glass"
icon_state = "sheet-rglass"
default_type = "rglass"
no_variants = FALSE
/obj/item/stack/material/glass/phoronglass
name = "borosilicate glass"
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures"
singular_name = "borosilicate glass sheet"
icon_state = "sheet-phoronglass"
default_type = "borosilicate glass"
no_variants = FALSE
/obj/item/stack/material/glass/phoronrglass
name = "reinforced borosilicate glass"
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures. It is reinforced with few rods."
singular_name = "reinforced borosilicate glass sheet"
icon_state = "sheet-phoronrglass"
default_type = "reinforced borosilicate glass"
no_variants = FALSE