mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
147 lines
4.5 KiB
Plaintext
147 lines
4.5 KiB
Plaintext
/obj/machinery/computer/aifixer
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name = "AI System Integrity Restorer"
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icon = 'icons/obj/computer.dmi'
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icon_state = "ai-fixer"
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req_access = list(access_captain, access_robotics, access_heads)
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var/mob/living/silicon/ai/occupant = null
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var/active = 0
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/obj/machinery/computer/aifixer/New()
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src.overlays += image('icons/obj/computer.dmi', "ai-fixer-empty")
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/obj/machinery/computer/aifixer/attackby(I as obj, user as mob)
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/*
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if(istype(I, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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new /obj/item/weapon/shard( src.loc )
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var/obj/item/weapon/circuitboard/robotics/M = new /obj/item/weapon/circuitboard/robotics( A )
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for (var/obj/C in src)
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C.loc = src.loc
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M.id = src.id
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/robotics/M = new /obj/item/weapon/circuitboard/robotics( A )
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for (var/obj/C in src)
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C.loc = src.loc
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M.id = src.id
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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*/
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if(istype(I, /obj/item/device/aicard))
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if(stat & (NOPOWER|BROKEN))
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user << "This terminal isn't functioning right now, get it working!"
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return
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I:transfer_ai("AIFIXER","AICARD",src,user)
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//src.attack_hand(user)
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return
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/obj/machinery/computer/aifixer/attack_ai(var/mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/aifixer/attack_paw(var/mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/aifixer/attack_hand(var/mob/user as mob)
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if(..())
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return
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if(ishuman(user))//Checks to see if they are ninja
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if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
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if(user:wear_suit:s_control)
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user:wear_suit.transfer_ai("AIFIXER","NINJASUIT",src,user)
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else
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user << "\red <b>ERROR</b>: \black Remote access channel disabled."
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return
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user.set_machine(src)
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var/dat = "<h3>AI System Integrity Restorer</h3><br><br>"
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if (src.occupant)
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var/laws
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dat += "Stored AI: [src.occupant.name]<br>System integrity: [(src.occupant.health+100)/2]%<br>"
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if (src.occupant.laws.zeroth)
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laws += "0: [src.occupant.laws.zeroth]<BR>"
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var/number = 1
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for (var/index = 1, index <= src.occupant.laws.inherent.len, index++)
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var/law = src.occupant.laws.inherent[index]
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if (length(law) > 0)
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laws += "[number]: [law]<BR>"
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number++
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for (var/index = 1, index <= src.occupant.laws.supplied.len, index++)
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var/law = src.occupant.laws.supplied[index]
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if (length(law) > 0)
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laws += "[number]: [law]<BR>"
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number++
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dat += "Laws:<br>[laws]<br>"
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if (src.occupant.stat == 2)
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dat += "<b>AI nonfunctional</b>"
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else
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dat += "<b>AI functional</b>"
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if (!src.active)
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dat += {"<br><br><A href='byond://?src=\ref[src];fix=1'>Begin Reconstruction</A>"}
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else
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dat += "<br><br>Reconstruction in process, please wait.<br>"
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dat += {" <A href='?src=\ref[user];mach_close=computer'>Close</A>"}
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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/obj/machinery/computer/aifixer/process()
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if(stat & (NOPOWER|BROKEN))
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return
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src.updateDialog()
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return
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/obj/machinery/computer/aifixer/Topic(href, href_list)
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if(..())
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return
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if (href_list["fix"])
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src.active = 1
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src.overlays += image('icons/obj/computer.dmi', "ai-fixer-on")
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while (src.occupant.health < 100)
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src.occupant.adjustOxyLoss(-1)
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src.occupant.adjustFireLoss(-1)
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src.occupant.adjustToxLoss(-1)
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src.occupant.adjustBruteLoss(-1)
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src.occupant.updatehealth()
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if (src.occupant.health >= 0 && src.occupant.stat == 2)
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src.occupant.stat = 0
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src.occupant.lying = 0
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dead_mob_list -= src.occupant
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living_mob_list += src.occupant
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src.overlays -= image('icons/obj/computer.dmi', "ai-fixer-404")
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src.overlays += image('icons/obj/computer.dmi', "ai-fixer-full")
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src.updateUsrDialog()
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sleep(10)
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src.active = 0
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src.overlays -= image('icons/obj/computer.dmi', "ai-fixer-on")
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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