Files
CHOMPStation2/code/modules/random_map/_random_map_setup.dm
Kassc Zeravla 6a6c62fe07 Adding bluespace to our universe.
So this is a test-bench in hopes to fix our OOM issues.
I reduced all map sizes from 255x255 to 185x185
Some things to note in this changes...
-Station is still the same, just has a lot less space around it
-All shuttles now dock closer on the station
-Transition map. Shuttles have very small transition areas, one can see other shuttles or see world borders in some shuttles (Will fix later)
-Plains, Wilderness and Caves are smaller so have smaller amount POI generation, I still made it more generous so finding POI's will be easier but still less numerous than the 255x255 map.

I been testing this for hours, all transitions between vertical z-levels on SouthernCross function, transition between caves, wilderness and plains function, transition between shuttles work... About everything is exactly the same just smaller.

Please do note that this is a test, do report any bugs or inconsistent behaviors of any map.
2020-08-11 20:15:02 -04:00

23 lines
693 B
Plaintext

/*
This module is used to generate the debris fields/distribution maps/procedural stations.
-This controls the amount of sand turf it will create in the caves, I assume it controls the amount of minerals and undeground minerals aswell
*/
#define MIN_SURFACE_COUNT 75
#define MIN_RARE_COUNT 200
#define MIN_DEEP_COUNT 100
#define RESOURCE_HIGH_MAX 4
#define RESOURCE_HIGH_MIN 2
#define RESOURCE_MID_MAX 3
#define RESOURCE_MID_MIN 1
#define RESOURCE_LOW_MAX 1
#define RESOURCE_LOW_MIN 0
#define FLOOR_CHAR 0
#define WALL_CHAR 1
#define DOOR_CHAR 2
#define EMPTY_CHAR 3
#define ROOM_TEMP_CHAR 4
#define MONSTER_CHAR 5
#define ARTIFACT_TURF_CHAR 6
#define ARTIFACT_CHAR 7