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https://github.com/CHOMPStation2/CHOMPStation2.git
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Updates the lore in the Codex books to be accurate to our lore, and invented a bunch of extra lore on the spot to make it make sense. Seems fine to meeeeeeee.
139 lines
5.1 KiB
Plaintext
139 lines
5.1 KiB
Plaintext
// Inherits from /book/ so it can fit on bookshelves.
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/obj/item/weapon/book/codex
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name = "The Traveler's Guide to Human Space: Virgo-Erigone Edition" //VOREStation Edit - Book Name
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desc = "Contains useful information about the world around you. It seems to have been written for travelers to Virgo-Erigone, human or not. It also \
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has the words 'Don't Panic' in small, friendly letters on the cover." //VOREStation Edit - System Name
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icon_state = "codex"
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unique = TRUE
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var/datum/lore/codex/home = null // Top-most page.
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var/datum/lore/codex/current_page = null // Current page or category to display to the user.
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var/list/indexed_pages = list() // Assoc list with search terms pointing to a ref of the page. It's created on New().
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var/list/history = list() // List of pages we previously visited.
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/obj/item/weapon/book/codex/initialize()
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..()
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generate_pages()
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/obj/item/weapon/book/codex/proc/generate_pages()
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home = new /datum/lore/codex/category/main(src) // This will also generate the others.
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current_page = home
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indexed_pages = current_page.index_page()
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// Changes current_page to its parent, assuming one exists.
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/obj/item/weapon/book/codex/proc/go_to_parent()
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if(current_page && current_page.parent)
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current_page = current_page.parent
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// Changes current_page to a specific page or category.
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/obj/item/weapon/book/codex/proc/go_to_page(var/datum/lore/codex/new_page, var/dont_record_history = FALSE)
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if(new_page) // Make sure we're not going to a null page for whatever reason.
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current_page = new_page
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if(!dont_record_history)
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history.Add(new_page)
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/obj/item/weapon/book/codex/proc/quick_link(var/search_word)
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for(var/word in indexed_pages)
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if(lowertext(search_word) == lowertext(word)) // Exact matches unfortunately limit our ability to perform SEOs.
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go_to_page(indexed_pages[word])
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return
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// Returns to the last visited page, based on the history list.
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/obj/item/weapon/book/codex/proc/go_back()
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if(history.len - 1)
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if(history[history.len] == current_page)
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history.len-- // This gets rid of the current page in the history.
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go_to_page(pop(history), dont_record_history = TRUE) // Where as this will get us the previous page that we want to go to.
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/obj/item/weapon/book/codex/proc/get_tree_position()
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if(current_page)
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var/output = ""
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var/datum/lore/codex/checked = current_page
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output = "<b>[checked.name]</b>"
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while(checked.parent)
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output = "<a href='?src=\ref[src];target=\ref[checked.parent]'>[checked.parent.name]</a> \> [output]"
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checked = checked.parent
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return output
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/obj/item/weapon/book/codex/proc/make_search_bar()
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var/html = {"
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<form id="submitForm" action="?">
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<input type = 'hidden' name = 'src' value = '\ref[src]'>
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<input type = 'hidden' name = 'action' value='search'>
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<label for = 'search_query'>Page Search: </label>
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<input type = 'text' name = 'search_query' id = 'search_query'>
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<input type = 'submit' value = 'Go'>
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</form>
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"}
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return html
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/obj/item/weapon/book/codex/attack_self(mob/user)
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display(user)
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/obj/item/weapon/book/codex/proc/display(mob/user)
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icon_state = "[initial(icon_state)]-open"
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if(!current_page)
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generate_pages()
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//"common", 'html/browser/common.css'
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user << browse_rsc('html/browser/codex.css', "codex.css")
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var/dat
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dat = "<head>"
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dat += "<title>[src.name] ([current_page.name])</title>"
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dat += "<link rel='stylesheet' href='codex.css' />"
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dat += "</head>"
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dat += "<body>"
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dat += "[get_tree_position()]<br>"
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dat += "[make_search_bar()]<br>"
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dat += "<center>"
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dat += "<h2>[current_page.name]</h2>"
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dat += "<br>"
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if(current_page.data)
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dat += "[current_page.data]<br>"
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dat += "<br>"
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if(istype(current_page, /datum/lore/codex/category))
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dat += "<div class='button-group'>"
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// dat += "<ul>"
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var/datum/lore/codex/category/C = current_page
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for(var/datum/lore/codex/child in C.children)
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// dat += "<a href='?src=\ref[src];target=\ref[child];class=button'>[child.name]</a><br>" // Todo, change into pretty CSS buttons.
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dat += "<a href='?src=\ref[src];target=\ref[child]' class='button'>[child.name]</a>"
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// dat += "</ul>"
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dat += "</div>"
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dat += "<hr>"
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if(history.len - 1)
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dat += "<br><a href='?src=\ref[src];go_back=1'>\[Go Back\]</a>"
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if(current_page.parent)
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dat += "<br><a href='?src=\ref[src];go_to_parent=1'>\[Go Up\]</a>"
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if(current_page != home)
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dat += "<br><a href='?src=\ref[src];go_to_home=1'>\[Go To Home\]</a>"
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dat += "</center></body>"
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user << browse(dat, "window=the_empress_protects;size=600x550")
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onclose(user, "the_empress_protects", src)
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/obj/item/weapon/book/codex/Topic(href, href_list)
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. = ..()
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if(.)
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return
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if(href_list["target"]) // Direct link, using a ref
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var/datum/lore/codex/new_page = locate(href_list["target"])
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go_to_page(new_page)
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else if(href_list["search_query"])
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quick_link(href_list["search_query"])
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else if(href_list["go_to_parent"])
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go_to_parent()
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else if(href_list["go_back"])
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go_back()
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else if(href_list["go_to_home"])
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go_to_page(home)
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else if(href_list["quick_link"]) // Indirect link, using a (hopefully) indexed word.
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quick_link(href_list["quick_link"])
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else if(href_list["close"])
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icon_state = initial(icon_state)
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usr << browse(null, "window=the_empress_protects")
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return
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display(usr) |