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CHOMPStation2/code/modules/lore_codex/codex.dm
Arokha Sieyes 6a98b982a7 Update Codex to have our lore
Updates the lore in the Codex books to be accurate to our lore, and invented a bunch of extra lore on the spot to make it make sense. Seems fine to meeeeeeee.
2017-04-25 18:59:05 -04:00

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// Inherits from /book/ so it can fit on bookshelves.
/obj/item/weapon/book/codex
name = "The Traveler's Guide to Human Space: Virgo-Erigone Edition" //VOREStation Edit - Book Name
desc = "Contains useful information about the world around you. It seems to have been written for travelers to Virgo-Erigone, human or not. It also \
has the words 'Don't Panic' in small, friendly letters on the cover." //VOREStation Edit - System Name
icon_state = "codex"
unique = TRUE
var/datum/lore/codex/home = null // Top-most page.
var/datum/lore/codex/current_page = null // Current page or category to display to the user.
var/list/indexed_pages = list() // Assoc list with search terms pointing to a ref of the page. It's created on New().
var/list/history = list() // List of pages we previously visited.
/obj/item/weapon/book/codex/initialize()
..()
generate_pages()
/obj/item/weapon/book/codex/proc/generate_pages()
home = new /datum/lore/codex/category/main(src) // This will also generate the others.
current_page = home
indexed_pages = current_page.index_page()
// Changes current_page to its parent, assuming one exists.
/obj/item/weapon/book/codex/proc/go_to_parent()
if(current_page && current_page.parent)
current_page = current_page.parent
// Changes current_page to a specific page or category.
/obj/item/weapon/book/codex/proc/go_to_page(var/datum/lore/codex/new_page, var/dont_record_history = FALSE)
if(new_page) // Make sure we're not going to a null page for whatever reason.
current_page = new_page
if(!dont_record_history)
history.Add(new_page)
/obj/item/weapon/book/codex/proc/quick_link(var/search_word)
for(var/word in indexed_pages)
if(lowertext(search_word) == lowertext(word)) // Exact matches unfortunately limit our ability to perform SEOs.
go_to_page(indexed_pages[word])
return
// Returns to the last visited page, based on the history list.
/obj/item/weapon/book/codex/proc/go_back()
if(history.len - 1)
if(history[history.len] == current_page)
history.len-- // This gets rid of the current page in the history.
go_to_page(pop(history), dont_record_history = TRUE) // Where as this will get us the previous page that we want to go to.
/obj/item/weapon/book/codex/proc/get_tree_position()
if(current_page)
var/output = ""
var/datum/lore/codex/checked = current_page
output = "<b>[checked.name]</b>"
while(checked.parent)
output = "<a href='?src=\ref[src];target=\ref[checked.parent]'>[checked.parent.name]</a> \> [output]"
checked = checked.parent
return output
/obj/item/weapon/book/codex/proc/make_search_bar()
var/html = {"
<form id="submitForm" action="?">
<input type = 'hidden' name = 'src' value = '\ref[src]'>
<input type = 'hidden' name = 'action' value='search'>
<label for = 'search_query'>Page Search: </label>
<input type = 'text' name = 'search_query' id = 'search_query'>
<input type = 'submit' value = 'Go'>
</form>
"}
return html
/obj/item/weapon/book/codex/attack_self(mob/user)
display(user)
/obj/item/weapon/book/codex/proc/display(mob/user)
icon_state = "[initial(icon_state)]-open"
if(!current_page)
generate_pages()
//"common", 'html/browser/common.css'
user << browse_rsc('html/browser/codex.css', "codex.css")
var/dat
dat = "<head>"
dat += "<title>[src.name] ([current_page.name])</title>"
dat += "<link rel='stylesheet' href='codex.css' />"
dat += "</head>"
dat += "<body>"
dat += "[get_tree_position()]<br>"
dat += "[make_search_bar()]<br>"
dat += "<center>"
dat += "<h2>[current_page.name]</h2>"
dat += "<br>"
if(current_page.data)
dat += "[current_page.data]<br>"
dat += "<br>"
if(istype(current_page, /datum/lore/codex/category))
dat += "<div class='button-group'>"
// dat += "<ul>"
var/datum/lore/codex/category/C = current_page
for(var/datum/lore/codex/child in C.children)
// dat += "<a href='?src=\ref[src];target=\ref[child];class=button'>[child.name]</a><br>" // Todo, change into pretty CSS buttons.
dat += "<a href='?src=\ref[src];target=\ref[child]' class='button'>[child.name]</a>"
// dat += "</ul>"
dat += "</div>"
dat += "<hr>"
if(history.len - 1)
dat += "<br><a href='?src=\ref[src];go_back=1'>\[Go Back\]</a>"
if(current_page.parent)
dat += "<br><a href='?src=\ref[src];go_to_parent=1'>\[Go Up\]</a>"
if(current_page != home)
dat += "<br><a href='?src=\ref[src];go_to_home=1'>\[Go To Home\]</a>"
dat += "</center></body>"
user << browse(dat, "window=the_empress_protects;size=600x550")
onclose(user, "the_empress_protects", src)
/obj/item/weapon/book/codex/Topic(href, href_list)
. = ..()
if(.)
return
if(href_list["target"]) // Direct link, using a ref
var/datum/lore/codex/new_page = locate(href_list["target"])
go_to_page(new_page)
else if(href_list["search_query"])
quick_link(href_list["search_query"])
else if(href_list["go_to_parent"])
go_to_parent()
else if(href_list["go_back"])
go_back()
else if(href_list["go_to_home"])
go_to_page(home)
else if(href_list["quick_link"]) // Indirect link, using a (hopefully) indexed word.
quick_link(href_list["quick_link"])
else if(href_list["close"])
icon_state = initial(icon_state)
usr << browse(null, "window=the_empress_protects")
return
display(usr)