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- Standardized critter proc declarations - Added an AdjustBruteLocc() proc to simple animals - Fixed the bug where simple animals would move when bumped, even when buckled - Added space bears. They have some decently complex AI which revolves around stances, which include idle, alert, attack, attacking and tired. They are quite a fun little thing. Sprites were in code forever. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4153 316c924e-a436-60f5-8080-3fe189b3f50e