mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
106 lines
3.4 KiB
Plaintext
106 lines
3.4 KiB
Plaintext
/**********************Resonator**********************/
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/obj/item/resonator
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name = "resonator"
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icon = 'icons/obj/mining.dmi'
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icon_state = "resonator"
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item_state = "resonator"
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origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
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desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in low temperature."
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w_class = ITEMSIZE_NORMAL
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force = 8
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throwforce = 10
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var/cooldown = 0
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var/fieldsactive = 0
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var/burst_time = 50
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var/fieldlimit = 3
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/obj/item/resonator/upgraded
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name = "upgraded resonator"
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desc = "An upgraded version of the resonator that can produce more fields at once."
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icon_state = "resonator_u"
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origin_tech = list(TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
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fieldlimit = 5
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/obj/item/resonator/proc/CreateResonance(var/target, var/creator)
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var/turf/T = get_turf(target)
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if(locate(/obj/effect/resonance) in T)
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return
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if(fieldsactive < fieldlimit)
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playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
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new /obj/effect/resonance(T, creator, burst_time)
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fieldsactive++
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spawn(burst_time)
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fieldsactive--
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/obj/item/resonator/attack_self(mob/user)
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if(burst_time == 50)
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burst_time = 30
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to_chat(user, span_info("You set the resonator's fields to detonate after 3 seconds."))
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else
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burst_time = 50
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to_chat(user, span_info("You set the resonator's fields to detonate after 5 seconds."))
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/obj/item/resonator/afterattack(atom/target, mob/user, proximity_flag)
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if(proximity_flag)
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if(!check_allowed_items(target, 1))
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return
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CreateResonance(target, user)
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/obj/effect/resonance
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name = "resonance field"
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desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures."
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icon = 'icons/effects/effects.dmi'
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icon_state = "shield1"
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plane = MOB_PLANE
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layer = ABOVE_MOB_LAYER
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mouse_opacity = 0
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var/resonance_damage = 20
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/obj/effect/resonance/Initialize(mapload, var/creator = null, var/timetoburst)
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. = ..()
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// Start small and grow to big size as we are about to burst
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transform = matrix()*0.75
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animate(src, transform = matrix()*1.5, time = timetoburst)
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// Queue the actual bursting
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addtimer(CALLBACK(src, PROC_REF(burst), creator), timetoburst)
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/obj/effect/resonance/proc/burst(var/creator = null)
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var/turf/T = get_turf(src)
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if(!T)
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return
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playsound(src, 'sound/weapons/resonator_blast.ogg', 50, 1)
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// Make the collapsing effect
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new /obj/effect/temp_visual/resonance_crush(T)
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// Mineral turfs get drilled!
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if(istype(T, /turf/simulated/mineral))
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var/turf/simulated/mineral/M = T
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M.GetDrilled()
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qdel(src)
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return
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// Otherwise we damage mobs! Boost damage if low tempreature
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var/datum/gas_mixture/environment = T.return_air()
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if(environment.temperature < 250)
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name = "strong resonance field"
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resonance_damage = 50
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for(var/mob/living/L in src.loc)
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if(creator)
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add_attack_logs(creator, L, "used a resonator field on")
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to_chat(L, span_danger("\The [src] ruptured with you in it!"))
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L.apply_damage(resonance_damage, BRUTE)
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qdel(src)
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/obj/effect/temp_visual/resonance_crush
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icon_state = "shield1"
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plane = MOB_PLANE
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layer = ABOVE_MOB_LAYER
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duration = 4
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/obj/effect/temp_visual/resonance_crush/Initialize()
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. = ..()
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transform = matrix()*1.5
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animate(src, transform = matrix()*0.1, alpha = 50, time = 4)
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