mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
228 lines
7.0 KiB
Plaintext
228 lines
7.0 KiB
Plaintext
//CHOMP Disabled in DME in favor of modular_chomp folder
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/*
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* Device
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*/
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/obj/item/cell/device
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name = "device power cell"
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desc = "A small power cell designed to power handheld devices."
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icon_state = "device_cell"
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item_state = "egg6"
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w_class = ITEMSIZE_SMALL
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force = 0
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throw_speed = 5
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throw_range = 7
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charge = 480
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maxcharge = 480
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charge_amount = 5
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matter = list(MAT_STEEL = 350, MAT_GLASS = 50)
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preserve_item = 1
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/obj/item/cell/device/empty
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charge = 0
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/*
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* Crap Device
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*/
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/obj/item/cell/device/crap
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name = "\improper rechargable D battery"
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desc = "An older, cheap power cell designed to power handheld devices. It's probably been in use for quite some time now."
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description_fluff = "You can't top the rust top." //TOTALLY TRADEMARK INFRINGEMENT
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origin_tech = list(TECH_POWER = 0)
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icon_state = "device_crap"
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charge = 240
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maxcharge = 240
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matter = list(MAT_STEEL = 350, MAT_GLASS = 30)
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/obj/item/cell/device/crap/update_icon() //No visible charge indicator
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return
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/obj/item/cell/device/crap/empty
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charge = 0
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/*
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* Hyper Device
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*/
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/obj/item/cell/device/hyper
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name = "hyper device power cell"
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desc = "A small power cell designed to power handheld devices. Has a better charge than a standard device cell."
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icon_state = "hype_device_cell"
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charge = 600
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maxcharge = 600
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matter = list(MAT_STEEL = 400, MAT_GLASS = 60)
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/obj/item/cell/device/hyper/empty
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charge = 0
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/*
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* EMP Proof Device
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*/
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/obj/item/cell/device/empproof
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name = "shielded device power cell"
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desc = "A small power cell designed to power handheld devices. Shielded from EMPs."
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icon_state = "up_device_cell"
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matter = list(MAT_STEEL = 400, MAT_GLASS = 60)
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emp_proof = TRUE
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/obj/item/cell/device/empproof/empty
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charge = 0
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/*
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* Weapon
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*/
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/obj/item/cell/device/weapon
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name = "weapon power cell"
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desc = "A small power cell designed to power handheld weaponry."
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icon_state = "weapon_cell"
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charge = 2400
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maxcharge = 2400
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charge_amount = 20
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/obj/item/cell/device/weapon/empty
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charge = 0
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//Yawn Changes
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/obj/item/cell/device/weapon //Aka adv
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name = "advanced device power cell" //This was a yawn change. I quite like this, makes more sense.
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desc = "A small upgraded power cell designed to power handheld devices."
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icon_state = "weapon_cell"
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maxcharge = 2400
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charge_amount = 20
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origin_tech = list(TECH_POWER = 2)
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/obj/item/cell/device/super
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name = "super device power cell"
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desc = "A small upgraded power cell designed to power handheld devices."
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icon_state = "sc_weapon_cell" //CHOMP Add
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maxcharge = 3600
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charge_amount = 20
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origin_tech = list(TECH_POWER = 3)
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/obj/item/cell/device/super/empty/Initialize()
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. = ..()
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charge = 0
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update_icon()
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/obj/item/cell/device/hyper
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name = "hyper device power cell"
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desc = "A small upgraded power cell designed to hold much more power for handheld devices."
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icon_state = "cap_weapon_cell" //CHOMP Add
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maxcharge = 4800
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charge_amount = 20
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origin_tech = list(TECH_POWER = 4)
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/obj/item/cell/device/hyper/empty/Initialize()
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. = ..()
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charge = 0
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update_icon()
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//End of Yawn changes
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//CHOMP Add begin
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/obj/item/cell/device/giga //CHOMP Add: Why not? Lets add a new one. Lets put the new sprites to use.
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name = "giga device power cell"
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desc = "A small power cell that holds a blistering amount of energy, constructed by clever scientists using secrets gleaned from alien technology."
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icon_state = "cap_weapon_cell"
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maxcharge = 6000
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charge_amount = 20
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origin_tech = list(TECH_POWER = 5, TECH_PRECURSOR = 1)
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/obj/item/cell/device/giga/empty/Initialize()
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. = ..()
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charge = 0
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update_icon()
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//CHOMP Add end
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/*
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* EMP Proof Weapon
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*/
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/obj/item/cell/device/weapon/empproof
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name = "shielded weapon power cell"
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desc = "A small power cell designed to power handheld weaponry. Shielded from EMPs."
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icon_state = "emp_weapon_cell"
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matter = list(MAT_STEEL = 400, MAT_GLASS = 60)
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emp_proof = TRUE
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/obj/item/cell/device/weapon/empproof/empty
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charge = 0
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/*
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* Self-charging Weapon
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*/
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/obj/item/cell/device/weapon/recharge
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name = "self-charging weapon power cell"
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desc = "A small power cell designed to power handheld weaponry. This one recharges itself."
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icon_state = "sc_weapon_cell"
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matter = list(MAT_STEEL = 400, MAT_GLASS = 80)
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self_recharge = TRUE
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charge_amount = 120
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charge_delay = 75
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/*
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* Captain's Self-charging Weapon
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*/
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/obj/item/cell/device/weapon/recharge/captain
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icon_state = "cap_weapon_cell"
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matter = list(MAT_STEEL = 400, MAT_GLASS = 100)
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charge_amount = 160 //Recharges a lot more quickly...
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charge_delay = 100 //... but it takes a while to get started
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/*
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* Alien Void Cell
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*/
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/datum/category_item/catalogue/anomalous/precursor_a/alien_void_cell
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name = "Precursor Alpha Object - Void Cell"
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desc = "This is a very enigmatic and small machine. It is able to output a direct electrical current \
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from itself to another device or machine that it is connected to. Its shape has a similar form as \
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a battery cell, which might imply that the species who created these had a desire for some form of \
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a modular power supply.\
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<br><br>\
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These appear to be limited in throughput, only able to put out so much energy at a time. It is unknown \
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if this was intentional, or was a design constraint that the creators of this object had to work around. \
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Regardless, it will likely function inside of various devices which run off of conventional power cells.\
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<br><br>\
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Scanning similar objects may yield more information."
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value = CATALOGUER_REWARD_EASY
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/obj/item/cell/device/weapon/recharge/alien
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name = "void cell (device)"
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desc = "An alien technology that produces energy seemingly out of nowhere. Its small, cylinderal shape means it might be able to be used with human technology, perhaps?"
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_void_cell)
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icon = 'icons/obj/abductor.dmi'
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icon_state = "cell"
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charge_amount = 120 // 5%.
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charge_delay = 50 // Every five seconds, bit faster than the default.
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origin_tech = list(TECH_POWER = 8, TECH_ENGINEERING = 6)
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var/swaps_to = /obj/item/cell/void
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standard_overlays = FALSE
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/obj/item/cell/device/weapon/recharge/alien/update_icon()
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return // No overlays please.
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/obj/item/cell/device/weapon/recharge/alien/attack_self(var/mob/user)
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user.remove_from_mob(src)
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to_chat(user, span_notice("You swap [src] to 'machinery cell' mode."))
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var/obj/item/cell/newcell = new swaps_to(null)
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user.put_in_active_hand(newcell)
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var/percentage = charge/maxcharge
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newcell.charge = newcell.maxcharge * percentage
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newcell.persist_storable = persist_storable
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qdel(src)
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// Bloo friendlier hybrid tech
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/obj/item/cell/device/weapon/recharge/alien/hybrid
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icon = 'icons/obj/power_vr.dmi'
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icon_state = "cellb"
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swaps_to = /obj/item/cell/void/hybrid
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//YAWN Addtion
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/obj/item/cell/device/weapon/recharge/alien/omni
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name = "omni weapon power cell"
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desc = "A mix between alien technology and phoron tech. Seems to fit in almost any cell slot..."
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charge_amount = 90 // 5%.
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charge = 1800
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maxcharge = 1800
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charge_delay = 50 SECONDS
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origin_tech = list(TECH_POWER = 6, TECH_ENGINEERING = 4, TECH_PHORON = 3)
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/obj/item/cell/device/weapon/recharge/alien/omni/empty
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charge = 0
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