mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
388 lines
19 KiB
YAML
388 lines
19 KiB
YAML
2025-11-01:
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Will:
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- bugfix: non-legacy instruments should now play music
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2025-11-03:
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CHOMPStation2StaffMirrorBot:
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- bugfix: genes being shown lower case due to a change in num2hex
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- qol: makes some belly content interactions easier accessible
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- rscdel: Removed Armorsoak. no more flat damage reduction after percentage damage
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reduction
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- qol: made a lot of basic simplemobs less tanky as a side effect, I guess? A lot
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of mobs had armorsoak when they really shouldn't have.
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- balance: probably affects combat a bit, atleast for exploration, some mobs will
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be easier to kill, while padded exploration suits wont protect as much.
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- qol: Basic borg grippers can now use any floor tiling, as well as grab any leather
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product to enable tanning.
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- qol: Borg Sheet Grippers can now grab rods to enable reinforced floor tile production.
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- bugfix: Pointblank attacks will increase the agony damage just like normal damage.
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Guti:
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- code_imp: Added vore preference helpers
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- refactor: Improved the bluespace lockers locker pick method
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- code_imp: Bluespace Lockers event have a couple more attempts to pick a locker
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now
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Will:
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- bugfix: Ice uses proper slipcode, no longer slips phased shadekin
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- code_imp: Smes prefab tweaks
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2025-11-05:
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CHOMPStation2StaffMirrorBot:
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- bugfix: multiple vore issues
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- qol: moves inside contents to its own tab
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2025-11-06:
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CHOMPStation2StaffMirrorBot:
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- admin: added 3 new tgs commands to manage whitelists
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- refactor: The alienwhitelists and jobwhitelists are now loaded from the database,
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if the database is enabled
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- bugfix: 'Corrected a mistake in #18494. Circuit leading and trailing whitespace
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is now actually no longer deleted.'
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- bugfix: Fixed being able to conjure leather by crafting steel-based furniture.
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Diana:
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- bugfix: Equipping boxing gloves will make your unarmed blows nonlethal
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- code_imp: Rechargers are now less memory intensive
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- qol: Cell loaded guns (ml3m, nsfw) can be charged in rechargers now
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- qol: cell magazines can be charged in rechargers now
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Guti:
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- code_imp: Makes food/drink code easier to read
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- code_imp: Implements signals for food eaten/can drank
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Will:
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- bugfix: remote views with decorations and sight changing flags apply instantly
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- bugfix: weird view behavior when cancelling remote view while using the spy-kit
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pda with only a single camera linked
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- bugfix: MMIs removed from borgs and fbps no longer have their view desync
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- bugfix: remote view runtime from interrupted views in the machine var shim
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- bugfix: prey views becoming locked to several medical machines if their pred left
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them
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- refactor: Moved relaymove() from machine var to remote_view component
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- code_imp: Implements COMSIG_MOB_RELAY_MOVEMENT
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- code_imp: COMSIG_LIVING_HANDLE_HUD_HEALTH_ICON
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- code_imp: COMSIG_LIVING_HANDLE_HUD_DARKSIGHT
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- maptweak: fixes plains farm poi atmos
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2025-11-07:
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CHOMPStation2StaffMirrorBot:
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- bugfix: vorespawn should work again
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- bugfix: soulcatcher spawn should work again
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- bugfix: It is now possible to add players to whitelists that have entries deliminated
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by a space character.
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Guti:
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- bugfix: Fixed slip vore not working
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2025-11-08:
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CHOMPStation2StaffMirrorBot:
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- code_imp: dependency update
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- qol: Disposal chutes now delete any digestion remains when they flush, making
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them a safe place to throw them away.
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Diana:
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- bugfix: Fixes a flaw in clothing logic allowing Teshari to use default icons instead
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of falling back to their species specific icon.
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- bugfix: Objects that collide with windows will no longer runtime
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- bugfix: Protean rigs no longer runtime in Nullspace
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- bugfix: Mecha paintkits no longer runtime when used on non-mechas
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- bugfix: Inserting and removing borg (and apc) cells with a robot gripper now works
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properly.
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- bugfix: Absorbed prey will no longer slurp up stomach reagents
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Guti:
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- refactor: Refactored do_teleport code
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- bugfix: Fixes teleportation not causing spont vore
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ItsSelis:
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- rscadd: Added gbp & labeling workflow
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- rscadd: Added autowiki workflow
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Ryumi:
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- balance: Gamma Replicants can now take the Aquatic traits.
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- rscadd: Cyborg hypos now use a fancy TGUI interface that makes them work kinda
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like chem dispensers, even utilizing macros!
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- code_imp: Further modularized chem dispenser UI code so that its UI can be used
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by other chemical dispensing devices.
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- code_imp: Improved borg hypo code to be less janky.
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- qol: Chem dispensers now sort their chemicals by the name of the chemical, instead
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of its ID - so now dispensers will be sorted in a way that's more visually intuitive
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to players!
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Will:
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- refactor: traitgenes and traits share conflict checking code
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- bugfix: Adds missing data to chemalyzer
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- bugfix: simplemobs no longer ignore pipe atmos while ventcrawling
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- bugfix: ventcrawling mobs will no longer be affected by turf atmos while ventcrawling
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- bugfix: scrubbers can now be welded shut
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- balance: extreme pressure will prevent a mob from ventcrawling
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- code_imp: Mobs can now have a unique ventcrawl entry speed
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- code_imp: Implements COMSIG_MOB_VENTCRAWL_CHECK
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- code_imp: Implements COMSIG_MOB_VENTCRAWL_START
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- code_imp: Implements COMSIG_MOB_VENTCRAWL_END
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- code_imp: Implements COMSIG_VENT_CRAWLER_CHECK
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- code_imp: Implements COMSIG_VENT_CRAWLER_ENTERED
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- code_imp: Implements COMSIG_VENT_CRAWLER_EXITED
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zeskorion:
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- bugfix: alt halo loadout item works now
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2025-11-09:
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CHOMPStation2StaffMirrorBot:
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- rscadd: Added fusion coils, special single-use cells which can be used to kickstart
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depleted SMES units
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- bugfix: Fixed smelting prey who'd prefer to not be smelted
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- bugfix: Running special atmos checks while phased or otherwise incorporeal
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Diana:
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- bugfix: Food no longer deletes weirdly
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- code_imp: do_mob axed and replaced with the nicer, saner do_after
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- bugfix: You can no longer shove a micro holding your guns into the microwave to
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prevent your guns from being EMP'd while in a firefight.
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- bugfix: Robotic eyes now get EMP'd.
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- bugfix: Organic eyes no longer get EMP'd
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- bugfix: MMIs will properly apply drain bamage to the brain within when EMP'd
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- bugfix: Polychrome wallets no longer act as faraday cages for anything within
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- bugfix: Chameleon equipment no longer makes anything attached to it EMP proof
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(holster exploit)
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- bugfix: You can no longer stick your gun into a disposal unit mid fight to protect
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it against EMPs
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- code_imp: EMP code is less scuffed now
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- code_imp: removes deprecated organ check
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- refactor: Lasertag code has been completely revamped.
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- rscadd: A lot of lasertag additions from Outpost21. Laser Knives, Laser Mines,
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Omni Vests! Get them all from cargo!
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- qol: Lasertag 'instagib' and 'multkill' modes have been moved to the vests theirselves
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via a HP toggle instead of on the gun.
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- qol: Lasertag vests can set their HP to be between 1-10
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- qol: Lasertag vests can now have a passive heal, set to not heal at all (0) all
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the way up to heal once every 60 seconds
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- qol: EMP strength actually matters when it comes to EMPing turrets.
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- bugfix: Turrets will properly have a lethal projectile if set by the code.
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- bugfix: Lasertag turrets properly target at players.
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- rscadd: Lasertag turrets now have an emag effect
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- rscadd: Lasertag vests now have an emag effect
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- rscadd: Lasertag turrets can be purchased from Cargo
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- bugfix: You can no longer shoot lasertag guns while downed
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- bugfix: You can no longer crawl while downed in lasertag
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- bugfix: Landmines will no longer 100% miss the person that steps on them
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- bugfix: Training mines drop any attached assemblies upon 'explosion'
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- bugfix: Mines drop any attached assemblies upon disarming.
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- bugfix: Halloss and Succubus Drain now take your CURRENT max health into account
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instead of SPECIES max health
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Will:
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- bugfix: View becoming stuck on bodyscanner if you sleep or get stunned inside
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it, and other similar situations inside of machines or items.
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- bugfix: ghosting will clear remote views
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2025-11-10:
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CHOMPStation2StaffMirrorBot:
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- bugfix: Fireaxe no longer can be used as a pair of bleeders to stop bleeding.
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- bugfix: Fireaxe can now properly be used to amputate limbs.
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- bugfix: Makes volume pumps and vent scrubbers work with the proper do_after
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Diana:
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- bugfix: Fixes bug where you were unable to rack non-shotgun weapons.
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- bugfix: fixes a 10 year old bug where your lungs were assigned to your heart
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- qol: Surgery can be done ANYWHERE now. However, 'dirty'/non-sterile surfaces (floors
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and tables) risk infection and make you MUCH slower. OPtables are still the
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fastest.
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- qol: Infection is less aggressive short term, more lethal long term. This means
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no more 'sudden death from infection'
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- qol: Infection can be seen when examining yourself/others (Others can detect infection
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on you MUCH sooner than yourself)
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- qol: Internal bleeding can be seen when examining yourself/others via a grab-examine
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- qol: Sterilizine is cleans 10x more effectively now.
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- qol: Stethoscopes can now be used to examine for internal injury or missing internal
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organs.
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- qol: Fixovein now has a 100% chance of success during dehusking surgery instead
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of a 30%
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- qol: Surgery RNG % chance of failure depending on surface removed. Instead replaced
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with a RNG % chance of increasing the germ level if you use an unsanitary surface
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to do surgery on.
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- qol: Syringe stabbing now takes higher armors into account. No longer a pure 50/50%
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chance
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- qol: Some ghetto surgery tools have been increased in chance.
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- spellcheck: Some typos in surgery have been fixed.
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- bugfix: Grab-examining boneless crew will no longer tell you they have bones
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- bugfix: Tachycardics and bradycardics now affect heartrate (Drink coffee while
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smoking after having downed some Nuka Cola and ask medical to take your pulse.
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It'll be funny.)
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- bugfix: Stethoscope now properly detects your heartrate.
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- bugfix: Defib no longer does massive oxyloss and brain damage to those it revives.
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- bugfix: Medical kiosks no longer infinitely give you blood pills
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- bugfix: Examining someone that is not breathing will inform you that they are
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- in fact - not breathing
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- bugfix: Brain surgery now works properly if the user is ghosted when the brain
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is removed
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- bugfix: You no longer lose your languages after brain surgery
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- qol: Detoxify surgery no longer requires you to raise your patient's toxins or
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oxyloss above 25 to use it.
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- rscadd: Necrosis surgery now has a separate pathtree similar to dehusking surgery.
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- rscadd: You can now palpate the neck, chest, and abdomen to examine for internal
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injuries.
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- code_imp: Converts a few lists into managed global lists.
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2025-11-11:
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CHOMPStation2StaffMirrorBot:
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- bugfix: runtimes due to multiple signal registers on opacity changes
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- bugfix: digest pain runtimes when stepping into digestive tiles
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Diana:
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- qol: Metabolism perks can be taken by synths AND humans. Synths can now metabolize
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beer faster!
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- qol: Hard feet is now a neutral instead of a positive trait. It cost 0 points
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and is so unimpactful that it made little sense to have it take a positive slot
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when it's mostly just a fluff trait.
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- bugfix: Brute resistance positives block you from taking other brute resistance
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positives instead of fire resistance. The opposite is true.
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- spellcheck: Darkvision note adjustments.
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- rscadd: A LOT of new traits have been added from downstream.
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- rscadd: Hide added as a neutral trait. AR huds make this irrelevant so eh. Could
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lead to stealthy pred stuff.
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- bugfix: Pipes can be wrenched again
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FluffMedic:
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- rscadd: Some new threats to Tyr and paths within the precursor base
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Will:
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- bugfix: Remoteview crashing during mob qdel
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- qol: Increased janihound water slurping amount from 50 to 250 when refilling
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- bugfix: Shoveling snow and other turf demotions respect the outdoor flags they
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started with
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- bugfix: 12guage emp ammo from the autolathe is now emp shells and not beanbag
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shells
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- bugfix: Fix runtime in machine var shim, removed balloon alert when using old
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byond uis handled by it.
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2025-11-12:
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CHOMPStation2StaffMirrorBot:
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- bugfix: Fixes some chemical duplication exploits.
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- bugfix: Fixed shelter capsules being affected by gravity surge events on maps
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that don't have gravity generators.
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Guti:
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- qol: Teleporting while buckled will place you closer to the destination point
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- bugfix: Fixes teleporting while in chairs or taurs to lose your comfy seat
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Meek:
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- rscadd: Adds several new butts to the photocopier. Teshari, nevrean, sergal, and
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altevian
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Will:
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- bugfix: Stunned borgs no longer have their items vanish temporarily from their
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inventory list. They are still unequipped however.
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- bugfix: Modify robot's remove module updates the inventory instantly like add
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module does.
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- bugfix: Air canisters can be marked green for methane
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- maptweak: Fixed Cetus and SC Carrier aux reactor smes not being maxed output on
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roundstart
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- maptweak: Ursula carrier shuttle missing smes on Cetus map
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- bugfix: forbids synths from taking ambulant blood
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- bugfix: Welded vents hibernate when they attempt to process air now
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- rscadd: Large lightbulb types now have unique icons
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- qol: Lightbulb boxes have some large lightbulbs and tubes for floor lamps and
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floodlight replacements.
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2025-11-13:
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Diana:
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- bugfix: Fixing flashes no longer cause compile errors, meaning they can be fixed
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again.
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- bugfix: Flashes no longer do 2x the amount of halloss when affecting species that
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are weak to flashes. Instead multiplies the halloss by the appropriate amount.
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- code_imp: Makes the flash code a little higher quality.
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- bugfix: External wounds will no longer show up as internal
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Will:
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- qol: Grippers show item icon held when in use, and make sounds when changing items
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zeskorion:
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- bugfix: small map fixes
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2025-11-15:
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CHOMPStation2StaffMirrorBot:
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- bugfix: tgui usage for robot multibelt items like the plant analyzer
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- bugfix: robot grippers cell self installs
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2025-11-16:
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Guti:
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- bugfix: Fixed mechas not teleporting in quantum pads
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2025-11-17:
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CHOMPStation2StaffMirrorBot:
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- bugfix: Fixed cans not stopping processing when destroyed
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Diana:
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- bugfix: Items now use the proper species fallback
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- bugfix: Backup implanter works again
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- bugfix: The one pizza can be cut again
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- bugfix: Lick wounds works again
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FluffMedic:
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- bugfix: Alters the Assimilated Engine POI to prevent softlocks
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Will:
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- bugfix: noticeboards properly save the title of their pinned pages
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Zizzi:
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- bugfix: Circuitry injector can now inject common injectables.
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sunofang:
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- rscadd: Adds a new outsider ship! Comes with free sandbags
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zeskorion:
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- bugfix: fixes a few misc issues with cetus
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2025-11-18:
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CHOMPStation2StaffMirrorBot:
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- bugfix: bad typing and runtimes if RnD devices were used before round start
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2025-11-19:
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CHOMPStation2StaffMirrorBot:
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- rscadd: 'Added new HOS gear, available from clothing locker: New red cap, new
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suit jacket, new cloak (attachable to suit and uniform)'
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- rscadd: Added a new colorable cloak, selectable from the loadout ("flowing cloak")
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and purchasable from Big D's Best. The greyscaling is simple at best, apologies.
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- image: Added icons for new clothing options, including mob, inhands and obj icons.
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Will:
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- code_imp: Cleaned up effect grenades
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- bugfix: bodycamera console runtime fix
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- bugfix: Fixes an entertainment monitor runtime
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2025-11-21:
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CHOMPStation2StaffMirrorBot:
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- code_imp: update dependencies
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- maptweak: deleted mapped-in resleeving sickness pill packages from CMO lockers
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- spellcheck: '"Kitsuhanan Cure" reagent name genericized to the more immediately-understandable
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"Resleeving Sickness Cure"'
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- qol: the resize ability is a bit easier to use and less likely to be used by accident
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- bugfix: Fixes zeras labcloak
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Diana:
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- bugfix: You can no longer accidentally go to step 1 of necrosis surgery and undo
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all your work.
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FluffMedic:
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- rscadd: Added a new maze section to Tyr. Doesn't lead anywhere yet but another
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area to explore and get a sneak peek of what's to come
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- balance: Some tyr bosses retuned a bit
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- bugfix: Tyr elevators now tell you how they work
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Guti:
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- bugfix: Fixed candy bowl not working
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- qol: Candy bowls can now have fingerprints
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- balance: Changed rotten egg reagent from toxin to salmonella
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Will:
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- code_imp: topturfcrossed component for when you need to check for Crossed() actions
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from within nested items
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- bugfix: recursive move component properly rebuild it's hierarchy when picked up
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by a mob from a turf
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zeskorion:
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- maptweak: few cetus fixes
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- maptweak: cetus tesla engine should no longer spawn events that might cause it
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to teleport to the wrong location
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2025-11-22:
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CHOMPStation2StaffMirrorBot:
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- rscadd: Energized Agate stuff from downstream with some edits and sprites
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Guti:
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- code_imp: Added clothing traits
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Will:
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- code_imp: Implements COMSIG_ITEM_TRASH_EATEN
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- code_imp: Implements COMSIG_MOB_TRASH_EATING
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- code_imp: Implements COMSIG_ITEM_AFTER_TRASH_EAT
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- code_imp: Implements COMSIG_MOB_AFTER_TRASH_EATING
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- code_imp: Implements COMSIG_GLOB_ITEM_TRASH_EATEN
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- bugfix: default trash eating message being sent to the item's chat and not the
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mob's
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2025-11-23:
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AnymousUnknow & Diana:
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- rscadd: Adds protogen visor markings
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- rscadd: Adds Oak Tree markings
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- rscadd: Adds Admin-only Skeleton markings
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- rscadd: Adds a thin and thinner body marking
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- code_imp: Adds backend code to allow markings to be admin-selectable only
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CHOMPStation2StaffMirrorBot:
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- code_imp: dependency update
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Diana:
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- bugfix: PAI parts now give the proper parts when screwdrivered and having them
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removed
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Fluffyzack21:
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- maptweak: Moves the cables, waste, and supply to make it flush with everything
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else on sif outpost and on carrier on Southern Cross
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- maptweak: Moved around the scrubbers and pumps in the carrier
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- maptweak: Moves the cables, waste, and supply to make it flush with everything
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else on deck 0 &1 & 2 & 3 on Southern Cross
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- maptweak: Removed most of all the regulators and shut off valves found in Southern
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Cross
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Will, Reo:
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- bugfix: Fixed several distance issues with slipcode
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- bugfix: You cannot change direction while slipping
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- bugfix: Simple mobs no longer slip by default
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- bugfix: Species flag NO_SLIP is respected by slipcode again
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2025-11-24:
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Fluffyzack21:
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- maptweak: Added some more pissing pipes on deck 0 and deck 2 on southern cross
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Nova:
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- bugfix: Fixed body writing being silent in chat, and instant
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- bugfix: Fixed body writing having no message notifications.
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- rscadd: Added ability to resist / move away from being body written.
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2025-11-26:
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Nova:
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- code_imp: Optimized some of the older circuitry code.
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Will:
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- rscadd: Maintenance panels
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