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General: Bots are now /mob/living/bot. They support player control fully. Just in case an admin feels like letting a ghost take control of beepsky or something. Since they are bots, spooders and whatnot will attack them. They now don't need an open panel to be emagged. Spawns replaced with do_after, meaning that they will stop injecting/cleaning/repairing/arresting if pulled away. Medbot: Emagger is added to ignore list. Will now inject spaceacilin regardeless of disease type and level. Previously: only if disease was past stage 1 or airbone. Cleanbot: Patrolling rewritten. They now find a closest beacon, and go to the NEXT beacon after the closest one. They will not wiggle out when pulled. They will now ignore (for a while) the gibs they make if odd button is pressed. They will now freely claim cleanables. Previously, they would not target ones targeted by other bots. Floorbot: This was a helluva buggy one. They will now build bridges (but still won't do random repairs) in space area. They will now build bridges even if the tile directly next to them in that direction is tiled. They will now ignore for a while a tile they can't reach. This is to stop them from hopelessly targeting tiles under grilles for upgrades and getting stuck. They will now slowly (200 ticks for a tile) build new tiles on their own. They will now preserve tile's icon when repairing it like a player would. They will now place first rods, then tile when fixing space breaches. Rod costs two tiles. When emagged, they will first always tear off the tile, then will (over triple the normal amount of time) breach the tile to space. There are noticeable warnings for both actions. Secbot: Will no longer run away to patrol when panel is open. Now deals stamina damage instead of instastuns. Small delay between approaching the target and stunning them. Laserbots axed. Removed their weird EMP act. Will no longer stun lying people, just cuff. They will also demand surrenderring (lying down) before smacking you. If target moves, or 5 seconds pass, it will attack. Farmbot: It's alive! It has settings to: water trays, refill its own water, uproot weeds, add nutriment (ammonia, internal synthesizer), collect produce, and remove dead plants.