Files
CHOMPStation2/code/modules/client/preference_setup/occupation/occupation.dm
2020-08-23 08:27:55 -04:00

440 lines
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//used for pref.alternate_option
#define GET_RANDOM_JOB 0
#define BE_ASSISTANT 1
#define RETURN_TO_LOBBY 2
/datum/category_item/player_setup_item/occupation
name = "Occupation"
sort_order = 1
/datum/category_item/player_setup_item/occupation/load_character(var/savefile/S)
S["alternate_option"] >> pref.alternate_option
S["job_civilian_high"] >> pref.job_civilian_high
S["job_civilian_med"] >> pref.job_civilian_med
S["job_civilian_low"] >> pref.job_civilian_low
S["job_medsci_high"] >> pref.job_medsci_high
S["job_medsci_med"] >> pref.job_medsci_med
S["job_medsci_low"] >> pref.job_medsci_low
S["job_engsec_high"] >> pref.job_engsec_high
S["job_engsec_med"] >> pref.job_engsec_med
S["job_engsec_low"] >> pref.job_engsec_low
//VOREStation Add
S["job_talon_low"] >> pref.job_talon_low
S["job_talon_med"] >> pref.job_talon_med
S["job_talon_high"] >> pref.job_talon_high
//VOREStation Add End
S["player_alt_titles"] >> pref.player_alt_titles
/datum/category_item/player_setup_item/occupation/save_character(var/savefile/S)
S["alternate_option"] << pref.alternate_option
S["job_civilian_high"] << pref.job_civilian_high
S["job_civilian_med"] << pref.job_civilian_med
S["job_civilian_low"] << pref.job_civilian_low
S["job_medsci_high"] << pref.job_medsci_high
S["job_medsci_med"] << pref.job_medsci_med
S["job_medsci_low"] << pref.job_medsci_low
S["job_engsec_high"] << pref.job_engsec_high
S["job_engsec_med"] << pref.job_engsec_med
S["job_engsec_low"] << pref.job_engsec_low
//VOREStation Add
S["job_talon_low"] << pref.job_talon_low
S["job_talon_med"] << pref.job_talon_med
S["job_talon_high"] << pref.job_talon_high
//VOREStation Add End
S["player_alt_titles"] << pref.player_alt_titles
/datum/category_item/player_setup_item/occupation/sanitize_character()
pref.alternate_option = sanitize_integer(pref.alternate_option, 0, 2, initial(pref.alternate_option))
pref.job_civilian_high = sanitize_integer(pref.job_civilian_high, 0, 65535, initial(pref.job_civilian_high))
pref.job_civilian_med = sanitize_integer(pref.job_civilian_med, 0, 65535, initial(pref.job_civilian_med))
pref.job_civilian_low = sanitize_integer(pref.job_civilian_low, 0, 65535, initial(pref.job_civilian_low))
pref.job_medsci_high = sanitize_integer(pref.job_medsci_high, 0, 65535, initial(pref.job_medsci_high))
pref.job_medsci_med = sanitize_integer(pref.job_medsci_med, 0, 65535, initial(pref.job_medsci_med))
pref.job_medsci_low = sanitize_integer(pref.job_medsci_low, 0, 65535, initial(pref.job_medsci_low))
pref.job_engsec_high = sanitize_integer(pref.job_engsec_high, 0, 65535, initial(pref.job_engsec_high))
pref.job_engsec_med = sanitize_integer(pref.job_engsec_med, 0, 65535, initial(pref.job_engsec_med))
pref.job_engsec_low = sanitize_integer(pref.job_engsec_low, 0, 65535, initial(pref.job_engsec_low))
//VOREStation Add
pref.job_talon_high = sanitize_integer(pref.job_talon_high, 0, 65535, initial(pref.job_talon_high))
pref.job_talon_med = sanitize_integer(pref.job_talon_med, 0, 65535, initial(pref.job_talon_med))
pref.job_talon_low = sanitize_integer(pref.job_talon_low, 0, 65535, initial(pref.job_talon_low))
//VOREStation Add End
if(!(pref.player_alt_titles)) pref.player_alt_titles = new()
if(!job_master)
return
for(var/datum/job/job in job_master.occupations)
var/alt_title = pref.player_alt_titles[job.title]
if(alt_title && !(alt_title in job.alt_titles))
pref.player_alt_titles -= job.title
/datum/category_item/player_setup_item/occupation/content(mob/user, limit = 25, list/splitJobs = list())
if(!job_master)
return
. = list()
. += "<tt><center>"
. += "<b>Choose occupation chances</b><br>Unavailable occupations are crossed out.<br>"
. += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?src=\ref[src];level=' + level + ';set_job=' + encodeURIComponent(rank); return false; }</script>"
. += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%' valign='top'>" // Table within a table for alignment, also allows you to easily add more columns.
. += "<table width='100%' cellpadding='1' cellspacing='0'>"
var/index = -1
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
var/datum/department/last_department = null // Used to avoid repeating the look-ahead check for if a whole department can fit.
var/list/all_valid_jobs = list()
// If the occupation window gets opened before SSJob initializes, then it'll just be blank, with no runtimes.
// It will work once init is finished.
for(var/D in SSjob.department_datums)
var/datum/department/department = SSjob.department_datums[D]
if(department.centcom_only) // No joining as a centcom role, if any are ever added.
continue
for(var/J in department.primary_jobs)
all_valid_jobs += department.jobs[J]
for(var/datum/job/job in all_valid_jobs)
if(job.latejoin_only) continue //VOREStation Code
var/datum/department/current_department = SSjob.get_primary_department_of_job(job)
// Should we add a new column?
var/make_new_column = FALSE
if(++index > limit)
// Ran out of rows, make a new column.
make_new_column = TRUE
else if(job.title in splitJobs)
// Is hardcoded to split at this job title.
make_new_column = TRUE
else if(current_department != last_department)
// If the department is bigger than the limit then we have to split.
if(limit >= current_department.primary_jobs.len)
// Look ahead to see if we would need to split, and if so, avoid it.
if(index + current_department.primary_jobs.len > limit)
// Looked ahead, and determined that a new column is needed to avoid splitting the department into two.
make_new_column = TRUE
if(make_new_column)
/*******
if((index < limit) && (lastJob != null))
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
//the last job's selection color and blank buttons that do nothing. Creating a rather nice effect.
for(var/i = 0, i < (limit - index), i++)
. += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>//>&nbsp</a></td><td><a>&nbsp</a></td></tr>"
*******/
. += "</table></td><td width='20%' valign='top'><table width='100%' cellpadding='1' cellspacing='0'>"
index = 0
last_department = current_department
. += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
var/rank = job.title
lastJob = job
. += "<a href='?src=\ref[src];job_info=[rank]'>"
if(jobban_isbanned(user, rank))
. += "<del>[rank]</del></td></a><td><b> \[BANNED]</b></td></tr>"
continue
if(!job.player_old_enough(user.client))
var/available_in_days = job.available_in_days(user.client)
. += "<del>[rank]</del></td></a><td> \[IN [(available_in_days)] DAYS]</td></tr>"
continue
//VOREStation Add
if(!job.player_has_enough_playtime(user.client))
var/available_in_hours = job.available_in_playhours(user.client)
. += "<del>[rank]</del></td></a><td> \[IN [round(available_in_hours, 0.1)] DEPTHOURS]</td></tr>"
continue
//VOREStation Add End
if(job.minimum_character_age && user.client && (user.client.prefs.age < job.minimum_character_age))
. += "<del>[rank]</del></td></a><td> \[MINIMUM CHARACTER AGE: [job.minimum_character_age]]</td></tr>"
continue
if((pref.job_civilian_low & ASSISTANT) && job.type != /datum/job/assistant)
. += "<font color=grey>[rank]</font></a></td><td></td></tr>"
continue
if((rank in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND) ) || (rank == "AI"))//Bold head jobs
. += "<b>[rank]</b></a>"
else
. += "[rank]</a>"
. += "</td><td width='40%'>"
var/prefLevelLabel = "ERROR"
var/prefLevelColor = "pink"
var/prefUpperLevel = -1 // level to assign on left click
var/prefLowerLevel = -1 // level to assign on right click
if(pref.GetJobDepartment(job, 1) & job.flag)
prefLevelLabel = "High"
prefLevelColor = "55cc55"
prefUpperLevel = 4
prefLowerLevel = 2
else if(pref.GetJobDepartment(job, 2) & job.flag)
prefLevelLabel = "Medium"
prefLevelColor = "eecc22"
prefUpperLevel = 1
prefLowerLevel = 3
else if(pref.GetJobDepartment(job, 3) & job.flag)
prefLevelLabel = "Low"
prefLevelColor = "cc5555"
prefUpperLevel = 2
prefLowerLevel = 4
else
prefLevelLabel = "NEVER"
prefLevelColor = "black"
prefUpperLevel = 3
prefLowerLevel = 1
. += "<a href='?src=\ref[src];set_job=[rank];level=[prefUpperLevel]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
if(job.type == /datum/job/assistant)//Assistant is special
if(pref.job_civilian_low & ASSISTANT)
. += " <font color=55cc55>\[Yes]</font>"
else
. += " <font color=black>\[No]</font>"
if(LAZYLEN(job.alt_titles)) //Blatantly cloned from a few lines down.
. += "</a></td></tr><tr bgcolor='[lastJob.selection_color]'><td width='60%' align='center'>&nbsp</td><td><a href='?src=\ref[src];select_alt_title=\ref[job]'>\[[pref.GetPlayerAltTitle(job)]\]</a></td></tr>"
. += "</a></td></tr>"
continue
. += " <font color=[prefLevelColor]>\[[prefLevelLabel]]</font>"
if(LAZYLEN(job.alt_titles))
. += "</a></td></tr><tr bgcolor='[lastJob.selection_color]'><td width='60%' align='center'>&nbsp</td><td><a href='?src=\ref[src];select_alt_title=\ref[job]'>\[[pref.GetPlayerAltTitle(job)]\]</a></td></tr>"
. += "</a></td></tr>"
. += "</td'></tr></table>"
. += "</center></table><center>"
switch(pref.alternate_option)
if(GET_RANDOM_JOB)
. += "<u><a href='?src=\ref[src];job_alternative=1'>Get random job if preferences unavailable</a></u>"
if(BE_ASSISTANT)
. += "<u><a href='?src=\ref[src];job_alternative=1'>Be assistant if preference unavailable</a></u>"
if(RETURN_TO_LOBBY)
. += "<u><a href='?src=\ref[src];job_alternative=1'>Return to lobby if preference unavailable</a></u>"
. += "<a href='?src=\ref[src];reset_jobs=1'>\[Reset\]</a></center>"
. += "</tt>"
. = jointext(.,null)
/datum/category_item/player_setup_item/occupation/OnTopic(href, href_list, user)
if(href_list["reset_jobs"])
ResetJobs()
return TOPIC_REFRESH
else if(href_list["job_alternative"])
if(pref.alternate_option == GET_RANDOM_JOB || pref.alternate_option == BE_ASSISTANT)
pref.alternate_option += 1
else if(pref.alternate_option == RETURN_TO_LOBBY)
pref.alternate_option = 0
return TOPIC_REFRESH
else if(href_list["select_alt_title"])
var/datum/job/job = locate(href_list["select_alt_title"])
if (job)
var/choices = list(job.title) + job.alt_titles
var/choice = input("Choose a title for [job.title].", "Choose Title", pref.GetPlayerAltTitle(job)) as anything in choices|null
if(choice && CanUseTopic(user))
SetPlayerAltTitle(job, choice)
return (pref.equip_preview_mob ? TOPIC_REFRESH_UPDATE_PREVIEW : TOPIC_REFRESH)
else if(href_list["set_job"])
if(SetJob(user, href_list["set_job"], text2num(href_list["level"])))
return (pref.equip_preview_mob ? TOPIC_REFRESH_UPDATE_PREVIEW : TOPIC_REFRESH)
else if(href_list["job_info"])
var/rank = href_list["job_info"]
var/datum/job/job = job_master.GetJob(rank)
var/dat = list()
dat += "<p style='background-color: [job.selection_color]'><br><br><p>"
if(job.alt_titles)
dat += "<i><b>Alternate titles:</b> [english_list(job.alt_titles)].</i>"
send_rsc(user, job.get_job_icon(), "job[ckey(rank)].png")
dat += "<img src=job[ckey(rank)].png width=96 height=96 style='float:left;'>"
if(job.departments)
dat += "<b>Departments:</b> [english_list(job.departments)]."
if(LAZYLEN(job.departments_managed))
dat += "You manage these departments: [english_list(job.departments_managed)]"
dat += "You answer to <b>[job.supervisors]</b> normally."
dat += "<hr style='clear:left;'>"
if(config.wikiurl)
dat += "<a href='?src=\ref[src];job_wiki=[rank]'>Open wiki page in browser</a>"
var/alt_title = pref.GetPlayerAltTitle(job)
var/list/description = job.get_description_blurb(alt_title)
if(LAZYLEN(description))
dat += html_encode(description[1])
if(description.len > 1)
if(!isnull(description[2]))
dat += "<br>"
dat += html_encode(description[2])
var/datum/browser/popup = new(user, "Job Info", "[capitalize(rank)]", 430, 520, src)
popup.set_content(jointext(dat,"<br>"))
popup.open()
else if(href_list["job_wiki"])
var/rank = href_list["job_wiki"]
open_link(user,"[config.wikiurl][rank]")
return ..()
/datum/category_item/player_setup_item/occupation/proc/SetPlayerAltTitle(datum/job/job, new_title)
// remove existing entry
pref.player_alt_titles -= job.title
// add one if it's not default
if(job.title != new_title)
pref.player_alt_titles[job.title] = new_title
/datum/category_item/player_setup_item/occupation/proc/SetJob(mob/user, role, level)
var/datum/job/job = job_master.GetJob(role)
if(!job)
return 0
if(job.type == /datum/job/assistant)
if(pref.job_civilian_low & job.flag)
pref.job_civilian_low &= ~job.flag
else
pref.job_civilian_low |= job.flag
return 1
SetJobDepartment(job, level)
return 1
/datum/category_item/player_setup_item/occupation/proc/reset_jobhigh()
pref.job_civilian_med |= pref.job_civilian_high
pref.job_medsci_med |= pref.job_medsci_high
pref.job_engsec_med |= pref.job_engsec_high
pref.job_talon_med |= pref.job_talon_high //VOREStation Add
pref.job_civilian_high = 0
pref.job_medsci_high = 0
pref.job_engsec_high = 0
pref.job_talon_high = 0 //VOREStation Add
// Level is equal to the desired new level of the job. So for a value of 4, we want to disable the job.
/datum/category_item/player_setup_item/occupation/proc/SetJobDepartment(var/datum/job/job, var/level)
if(!job || !level)
return 0
switch(job.department_flag)
if(CIVILIAN)
pref.job_civilian_low &= ~job.flag
pref.job_civilian_med &= ~job.flag
pref.job_civilian_high &= ~job.flag
switch(level)
if(1)
reset_jobhigh()
pref.job_civilian_high = job.flag
if(2)
pref.job_civilian_med |= job.flag
if(3)
pref.job_civilian_low |= job.flag
if(MEDSCI)
pref.job_medsci_low &= ~job.flag
pref.job_medsci_med &= ~job.flag
pref.job_medsci_high &= ~job.flag
switch(level)
if(1)
reset_jobhigh()
pref.job_medsci_high = job.flag
if(2)
pref.job_medsci_med |= job.flag
if(3)
pref.job_medsci_low |= job.flag
if(ENGSEC)
pref.job_engsec_low &= ~job.flag
pref.job_engsec_med &= ~job.flag
pref.job_engsec_high &= ~job.flag
switch(level)
if(1)
reset_jobhigh()
pref.job_engsec_high = job.flag
if(2)
pref.job_engsec_med |= job.flag
if(3)
pref.job_engsec_low |= job.flag
//VOREStation Add
if(TALON)
pref.job_talon_low &= ~job.flag
pref.job_talon_med &= ~job.flag
pref.job_talon_high &= ~job.flag
switch(level)
if(1)
reset_jobhigh()
pref.job_talon_high = job.flag
if(2)
pref.job_talon_med |= job.flag
if(3)
pref.job_talon_low |= job.flag
//VOREStation Add End
return 1
/datum/category_item/player_setup_item/occupation/proc/ResetJobs()
pref.job_civilian_high = 0
pref.job_civilian_med = 0
pref.job_civilian_low = 0
pref.job_medsci_high = 0
pref.job_medsci_med = 0
pref.job_medsci_low = 0
pref.job_engsec_high = 0
pref.job_engsec_med = 0
pref.job_engsec_low = 0
//VOREStation Add
pref.job_talon_high = 0
pref.job_talon_med = 0
pref.job_talon_low = 0
//VOREStation Add End
pref.player_alt_titles.Cut()
/datum/preferences/proc/GetPlayerAltTitle(datum/job/job)
return (job.title in player_alt_titles) ? player_alt_titles[job.title] : job.title
/datum/preferences/proc/GetJobDepartment(var/datum/job/job, var/level)
if(!job || !level) return 0
switch(job.department_flag)
if(CIVILIAN)
switch(level)
if(1)
return job_civilian_high
if(2)
return job_civilian_med
if(3)
return job_civilian_low
if(MEDSCI)
switch(level)
if(1)
return job_medsci_high
if(2)
return job_medsci_med
if(3)
return job_medsci_low
if(ENGSEC)
switch(level)
if(1)
return job_engsec_high
if(2)
return job_engsec_med
if(3)
return job_engsec_low
//VOREStation Add
if(TALON)
switch(level)
if(1)
return job_talon_high
if(2)
return job_talon_med
if(3)
return job_talon_low
//VOREStation Add End
return 0