Files
CHOMPStation2/code/game/objects/structures/loot_piles_ch.dm
2022-04-21 01:54:56 +12:00

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//Micro mecha loot.
/obj/structure/loot_pile/mecha/mouse_tank
name = "\improper Whisker wreckage"
desc = "The ruins of a small tank. Perhaps some child's toy?"
icon = 'modular_chomp/icons/mob/animal_ch.dmi'
icon_state = "whisker-broken"
density = TRUE
anchored = FALSE // In case a dead mecha-mob dies in a bad spot.
chance_uncommon = 20
chance_rare = 10
loot_depletion = TRUE
loot_left = 5
common_loot = list(
/obj/random/tool,
/obj/random/tool,
/obj/item/stack/cable_coil/random,
/obj/random/tank,
/obj/random/tech_supply/component,
/obj/random/tech_supply/component,
/obj/effect/decal/remains/mouse,
/obj/item/stack/material/steel{amount = 20}
)
uncommon_loot = list(
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg/rigged,
/obj/item/mecha_parts/mecha_equipment/generator
)
rare_loot = list(
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg,
/obj/item/mecha_parts/mecha_equipment/generator/nuclear
)
/obj/structure/loot_pile/mecha/mouse_tank/livewire
name = "\improper Livewire wreckage"
desc = "The smoldering ruins of a small tank. Perhaps some child's toy?"
icon_state = "livewire-broken"
density = TRUE
anchored = FALSE // In case a dead mecha-mob dies in a bad spot.
chance_uncommon = 20
chance_rare = 10
loot_depletion = TRUE
loot_left = 5
common_loot = list(
/obj/random/tool,
/obj/random/tool,
/obj/item/stack/cable_coil/random,
/obj/random/tank,
/obj/random/tech_supply/component,
/obj/random/tech_supply/component,
/obj/effect/decal/remains/mouse,
/obj/item/stack/material/steel{amount = 20}
)
uncommon_loot = list(
/obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged,
/obj/item/mecha_parts/mecha_equipment/tool/extinguisher
)
rare_loot = list(
/obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer,
/obj/item/mecha_parts/mecha_equipment/generator
)
/obj/structure/loot_pile/mecha/mouse_tank/eraticator
name = "\improper Eraticator wreckage"
desc = "The blasted ruins of a small tank. Perhaps some child's toy?"
icon_state = "eraticator-broken"
density = TRUE
anchored = FALSE // In case a dead mecha-mob dies in a bad spot.
chance_uncommon = 20
chance_rare = 10
loot_depletion = TRUE
loot_left = 5
common_loot = list(
/obj/random/tool,
/obj/random/tool,
/obj/item/stack/cable_coil/random,
/obj/random/tank,
/obj/random/tech_supply/component,
/obj/random/tech_supply/component,
/obj/item/clothing/head/helmet/eraticator,
/obj/effect/decal/remains/mouse,
/obj/item/stack/material/steel{amount = 20}
)
uncommon_loot = list(
/obj/item/ammo_magazine/m75,
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/mortar
)
rare_loot = list(
/obj/item/weapon/gun/projectile/gyropistol,
/obj/item/mecha_parts/mecha_equipment/generator/nuclear
)
/obj/structure/loot_pile/mecha/ripley/pirate
icon = 'modular_chomp/icons/mob/animal_ch.dmi'
icon_state = "pirate-broken"