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-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well. r4146 compile time: 1 minute, 40 seconds r4147 compile time: 45 seconds [VGTG] git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
40 lines
835 B
Plaintext
40 lines
835 B
Plaintext
/obj/structure/window
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name = "window"
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icon = 'icons/obj/structures.dmi'
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desc = "A window."
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density = 1
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layer = 3.2//Just above doors
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var/health = 14.0
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var/ini_dir = null
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var/state = 0
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var/reinf = 0
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var/silicate = 0 // number of units of silicate
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var/icon/silicateIcon = null // the silicated icon
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pressure_resistance = 4*ONE_ATMOSPHERE
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anchored = 1.0
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flags = ON_BORDER
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// Prefab windows to make it easy...
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// Basic
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/obj/structure/window/basic
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icon_state = "window"
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// Reinforced
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/obj/structure/window/reinforced
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reinf = 1
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icon_state = "rwindow"
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name = "reinforced window"
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/obj/structure/window/reinforced/tinted
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name = "tinted window"
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icon_state = "twindow"
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opacity = 1
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/obj/structure/window/reinforced/tinted/frosted
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icon_state = "fwindow"
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name = "frosted window" |