mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Changelog Notes: - Revert the removal of automatically called transfers if no players are in round.
394 lines
13 KiB
Plaintext
394 lines
13 KiB
Plaintext
SUBSYSTEM_DEF(vote)
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name = "Vote"
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wait = 10
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priority = FIRE_PRIORITY_VOTE
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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flags = SS_KEEP_TIMING | SS_NO_INIT
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var/list/round_voters = list()
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//Current vote
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var/initiator
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var/started_time
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var/time_remaining
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var/duration
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var/mode
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var/question
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var/list/choices = list()
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var/list/gamemode_names = list()
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var/list/voted = list()
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var/list/current_votes = list()
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var/list/additional_text = list()
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/datum/controller/subsystem/vote/fire(resumed)
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if(mode)
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time_remaining = round((started_time + duration - world.time)/10)
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if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP)
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to_chat(world, "<b>Gamemode vote aborted: Game has already started.</b>")
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reset()
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return
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if(time_remaining <= 0)
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result()
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reset()
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/datum/controller/subsystem/vote/proc/autotransfer()
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// Before doing the vote, see if anyone is playing.
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// If not, just do the transfer.
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var/players_are_in_round = FALSE
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for(var/a in player_list) // Mobs with clients attached.
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var/mob/living/L = a
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if(!istype(L)) // Exclude ghosts and other weird things.
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continue
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if(L.stat == DEAD) // Dead mobs aren't playing.
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continue
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// Everything else is, however.
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players_are_in_round = TRUE
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break
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//CHOMPStation Edit Start TFF 21/1/20 - Revert removal of auto-transfer for no transfer if people aren't in the round.
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if(!players_are_in_round)
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log_debug("The crew transfer shuttle was automatically called at vote time due to no players being present.")
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init_shift_change(null, 1)
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return
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//CHOMPStation Edit End
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initiate_vote(VOTE_CREW_TRANSFER, "the server", 1)
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log_debug("The server has called a crew transfer vote.")
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/datum/controller/subsystem/vote/proc/autogamemode()
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initiate_vote(VOTE_GAMEMODE, "the server", 1)
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log_debug("The server has called a gamemode vote.")
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/datum/controller/subsystem/vote/proc/reset()
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initiator = null
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started_time = null
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duration = null
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time_remaining = null
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mode = null
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question = null
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choices.Cut()
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voted.Cut()
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current_votes.Cut()
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additional_text.Cut()
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/datum/controller/subsystem/vote/proc/get_result() // Get the highest number of votes
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var/greatest_votes = 0
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var/total_votes = 0
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for(var/option in choices)
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var/votes = choices[option]
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total_votes += votes
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if(votes > greatest_votes)
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greatest_votes = votes
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if(!config.vote_no_default && choices.len) // Default-vote for everyone who didn't vote
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var/non_voters = (GLOB.clients.len - total_votes)
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if(non_voters > 0)
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if(mode == VOTE_RESTART)
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choices["Continue Playing"] += non_voters
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if(choices["Continue Playing"] >= greatest_votes)
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greatest_votes = choices["Continue Playing"]
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else if(mode == VOTE_GAMEMODE)
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if(master_mode in choices)
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choices[master_mode] += non_voters
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if(choices[master_mode] >= greatest_votes)
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greatest_votes = choices[master_mode]
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else if(mode == VOTE_CREW_TRANSFER)
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var/factor = 0.5
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switch(world.time / (10 * 60)) // minutes
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if(0 to 60)
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factor = 0.5
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if(61 to 120)
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factor = 0.8
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if(121 to 240)
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factor = 1
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if(241 to 300)
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factor = 1.2
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else
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factor = 1.4
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choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
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world << "<font color='#AD5AAD'>Crew Transfer Factor: [factor]</font>"
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greatest_votes = max(choices["Initiate Crew Transfer"], choices["Extend the Shift"]) //VOREStation Edit
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. = list() // Get all options with that many votes and return them in a list
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if(greatest_votes)
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for(var/option in choices)
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if(choices[option] == greatest_votes)
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. += option
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/datum/controller/subsystem/vote/proc/announce_result()
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var/list/winners = get_result()
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var/text
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if(winners.len > 0)
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if(winners.len > 1)
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if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
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text = "<b>Vote Tied Between:</b>\n"
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for(var/option in winners)
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text += "\t[option]\n"
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. = pick(winners)
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for(var/key in current_votes)
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if(choices[current_votes[key]] == .)
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round_voters += key // Keep track of who voted for the winning round.
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if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes
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text += "<b>Vote Result: [mode == VOTE_GAMEMODE ? gamemode_names[.] : .]</b>"
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else
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text += "<b>The vote has ended.</b>"
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else
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text += "<b>Vote Result: Inconclusive - No Votes!</b>"
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if(mode == VOTE_ADD_ANTAGONIST)
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antag_add_failed = 1
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log_vote(text)
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to_chat(world, "<font color='#AD5AAD'>[text]</font>")
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/datum/controller/subsystem/vote/proc/result()
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. = announce_result()
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var/restart = 0
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if(.)
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switch(mode)
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if(VOTE_RESTART)
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if(. == "Restart Round")
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restart = 1
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if(VOTE_GAMEMODE)
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if(master_mode != .)
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world.save_mode(.)
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if(ticker && ticker.mode)
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restart = 1
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else
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master_mode = .
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if(VOTE_CREW_TRANSFER)
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if(. == "Initiate Crew Transfer")
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init_shift_change(null, 1)
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if(VOTE_ADD_ANTAGONIST)
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if(isnull(.) || . == "None")
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antag_add_failed = 1
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else
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additional_antag_types |= antag_names_to_ids[.]
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if(mode == VOTE_GAMEMODE) //fire this even if the vote fails.
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if(!round_progressing)
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round_progressing = 1
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world << "<font color='red'><b>The round will start soon.</b></font>"
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if(restart)
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world << "World restarting due to vote..."
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feedback_set_details("end_error", "restart vote")
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if(blackbox)
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blackbox.save_all_data_to_sql()
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sleep(50)
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log_game("Rebooting due to restart vote")
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world.Reboot()
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/datum/controller/subsystem/vote/proc/submit_vote(ckey, newVote)
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if(mode)
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if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
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return
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if(current_votes[ckey])
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choices[choices[current_votes[ckey]]]--
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if(newVote && newVote >= 1 && newVote <= choices.len)
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choices[choices[newVote]]++
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current_votes[ckey] = newVote
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else
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current_votes[ckey] = null
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/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE, time = config.vote_period)
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if(!mode)
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if(started_time != null && !(check_rights(R_ADMIN) || automatic))
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var/next_allowed_time = (started_time + config.vote_delay)
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if(next_allowed_time > world.time)
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return 0
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reset()
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switch(vote_type)
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if(VOTE_RESTART)
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choices.Add("Restart Round", "Continue Playing")
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if(VOTE_GAMEMODE)
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if(ticker.current_state >= GAME_STATE_SETTING_UP)
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return 0
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choices.Add(config.votable_modes)
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for(var/F in choices)
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var/datum/game_mode/M = gamemode_cache[F]
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if(!M)
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continue
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gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works
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additional_text.Add("<td align = 'center'>[M.required_players]</td>")
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gamemode_names["secret"] = "Secret"
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if(VOTE_CREW_TRANSFER)
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if(!check_rights(R_ADMIN|R_MOD, 0)) // The gods care not for the affairs of the mortals
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if(get_security_level() == "red" || get_security_level() == "delta")
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initiator_key << "The current alert status is too high to call for a crew transfer!"
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return 0
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if(ticker.current_state <= GAME_STATE_SETTING_UP)
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initiator_key << "The crew transfer button has been disabled!"
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return 0
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question = "Your PDA beeps with a message from Central. Would you like an additional hour to finish ongoing projects?" //Yawn Wider Edit //CHOMP EDIT: Changed to 'one' hour.
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choices.Add("Initiate Crew Transfer", "Extend the Shift") //VOREStation Edit
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if(VOTE_ADD_ANTAGONIST)
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if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP)
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return 0
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for(var/antag_type in all_antag_types)
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var/datum/antagonist/antag = all_antag_types[antag_type]
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if(!(antag.id in additional_antag_types) && antag.is_votable())
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choices.Add(antag.role_text)
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choices.Add("None")
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if(VOTE_CUSTOM)
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question = sanitizeSafe(input(usr, "What is the vote for?") as text|null)
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if(!question)
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return 0
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for(var/i = 1 to 10)
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var/option = capitalize(sanitize(input(usr, "Please enter an option or hit cancel to finish") as text|null))
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if(!option || mode || !usr.client)
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break
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choices.Add(option)
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else
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return 0
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mode = vote_type
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initiator = initiator_key
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started_time = world.time
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duration = time
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var/text = "[capitalize(mode)] vote started by [initiator]."
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if(mode == VOTE_CUSTOM)
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text += "\n[question]"
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log_vote(text)
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world << "<font color='#AD5AAD'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=\ref[src]'>here</a> to place your votes.\nYou have [config.vote_period / 10] seconds to vote.</font>"
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if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM)
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world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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if(mode == VOTE_GAMEMODE && round_progressing)
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round_progressing = 0
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world << "<font color='red'><b>Round start has been delayed.</b></font>"
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time_remaining = round(config.vote_period / 10)
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return 1
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return 0
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/datum/controller/subsystem/vote/proc/interface(var/client/C)
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if(!istype(C))
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return
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var/admin = FALSE
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if(C.holder)
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if(C.holder.rights & R_ADMIN)
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admin = TRUE
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. = "<html><head><title>Voting Panel</title></head><body>"
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if(mode)
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if(question)
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. += "<h2>Vote: '[question]'</h2>"
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else
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. += "<h2>Vote: [capitalize(mode)]</h2>"
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. += "Time Left: [time_remaining] s<hr>"
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. += "<table width = '100%'><tr><td align = 'center'><b>Choices</b></td><td align = 'center'><b>Votes</b></td>"
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if(mode == VOTE_GAMEMODE)
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.+= "<td align = 'center'><b>Minimum Players</b></td></tr>"
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for(var/i = 1 to choices.len)
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var/votes = choices[choices[i]]
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if(!votes)
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votes = 0
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. += "<tr>"
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var/thisVote = (current_votes[C.ckey] == i)
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if(mode == VOTE_GAMEMODE)
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. += "<td>[thisVote ? "<b>" : ""]<a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a>[thisVote ? "</b>" : ""]</td><td align = 'center'>[votes]</td>"
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else
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. += "<td>[thisVote ? "<b>" : ""]<a href='?src=\ref[src];vote=[i]'>[choices[i]]</a>[thisVote ? "</b>" : ""]</td><td align = 'center'>[votes]</td>"
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if (additional_text.len >= i)
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. += additional_text[i]
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. += "</tr>"
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. += "<tr><td><a href='?src=\ref[src];vote=unvote'>Unvote</a></td></tr>"
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. += "</table><hr>"
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if(admin)
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. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
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else
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. += "<h2>Start a vote:</h2><hr><ul><li>"
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if(admin || config.allow_vote_restart)
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. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
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else
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. += "<font color='grey'>Restart (Disallowed)</font>"
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. += "</li><li>"
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if(admin || config.allow_vote_restart)
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. += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
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else
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. += "<font color='grey'>Crew Transfer (Disallowed)</font>"
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if(admin)
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. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart ? "Allowed" : "Disallowed"]</a>)"
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. += "</li><li>"
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if(admin || config.allow_vote_mode)
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. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
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else
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. += "<font color='grey'>GameMode (Disallowed)</font>"
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if(admin)
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. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode ? "Allowed" : "Disallowed"]</a>)"
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. += "</li><li>"
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if(!antag_add_failed && config.allow_extra_antags)
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. += "<a href='?src=\ref[src];vote=add_antagonist'>Add Antagonist Type</a>"
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else
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. += "<font color='grey'>Add Antagonist (Disallowed)</font>"
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. += "</li>"
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if(admin)
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. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
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. += "</ul><hr>"
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. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a></body></html>"
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/datum/controller/subsystem/vote/Topic(href, href_list[])
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if(!usr || !usr.client)
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return
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switch(href_list["vote"])
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if("close")
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usr << browse(null, "window=vote")
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return
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if("cancel")
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if(usr.client.holder)
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reset()
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if("toggle_restart")
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if(usr.client.holder)
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config.allow_vote_restart = !config.allow_vote_restart
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if("toggle_gamemode")
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if(usr.client.holder)
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config.allow_vote_mode = !config.allow_vote_mode
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if(VOTE_RESTART)
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if(config.allow_vote_restart || usr.client.holder)
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initiate_vote(VOTE_RESTART, usr.key)
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if(VOTE_GAMEMODE)
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if(config.allow_vote_mode || usr.client.holder)
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initiate_vote(VOTE_GAMEMODE, usr.key)
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if(VOTE_CREW_TRANSFER)
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if(config.allow_vote_restart || usr.client.holder)
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initiate_vote(VOTE_CREW_TRANSFER, usr.key)
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if(VOTE_ADD_ANTAGONIST)
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if(config.allow_extra_antags || usr.client.holder)
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initiate_vote(VOTE_ADD_ANTAGONIST, usr.key)
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if(VOTE_CUSTOM)
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if(usr.client.holder)
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initiate_vote(VOTE_CUSTOM, usr.key)
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if("unvote")
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submit_vote(usr.ckey, null)
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else
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var/t = round(text2num(href_list["vote"]))
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if(t) // It starts from 1, so there's no problem
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submit_vote(usr.ckey, t)
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usr.client.vote()
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/client/verb/vote()
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set category = "OOC"
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set name = "Vote"
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if(SSvote)
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src << browse(SSvote.interface(src), "window=vote;size=500x[300 + SSvote.choices.len * 25]")
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