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- Very flexible - you can edit some of the spell's vars on the fly, or hardcode variations of the core spells. - Everyone can access it - you could even have observers with spells. - Slightly better UI - no longer will the spell verbs blink in and out of your verb panel. 1.0 will convert the existing spell sources (ie wizard spellbook) to this system and convert the last two spells to it. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@860 316c924e-a436-60f5-8080-3fe189b3f50e
43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
/obj/spell/blind
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name = "Blind"
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desc = "This spell temporarly blinds a single person and does not require wizard garb."
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school = "transmutation"
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recharge = 300
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clothes_req = 0
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invocation = "STI KALY"
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invocation_type = "whisper"
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message = "\blue Your eyes cry out in pain!"
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var/blind_time = 300 //in deciseconds
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var/eye_blind = 10 //I have no idea what these two do
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var/eye_blurry = 20 //but eh, they're in the code
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//I would add the ability to choose different disabilities (do ho ho), but I have no idea which bit corresponds to which disability
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/obj/spell/blind/Click()
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..()
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if(!cast_check())
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return
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var/mob/M = input("Choose whom to blind", "ABRAKADABRA") as mob in oview(usr,range)
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invocation()
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var/obj/overlay/B = new /obj/overlay( M.loc )
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B.icon_state = "blspell"
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B.icon = 'wizard.dmi'
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B.name = "spell"
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B.anchored = 1
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B.density = 0
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B.layer = 4
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M.canmove = 0
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spawn(5)
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del(B)
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M.canmove = 1
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M << text("[message]")
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M.disabilities |= 1
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spawn(blind_time)
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M.disabilities &= ~1
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M.eye_blind = eye_blind
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M.eye_blurry = eye_blurry
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return |