Files
CHOMPStation2/code/modules/paperwork/paperbin.dm
2014-03-31 18:48:57 +03:00

89 lines
2.4 KiB
Plaintext

/obj/item/weapon/paper_bin
name = "paper bin"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paper_bin1"
item_state = "sheet-metal"
throwforce = 1
w_class = 3
throw_speed = 3
throw_range = 7
pressure_resistance = 10
var/amount = 30 //How much paper is in the bin.
var/list/papers = new/list() //List of papers put in the bin for reference.
/obj/item/weapon/paper_bin/MouseDrop(mob/user as mob)
if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
if(!istype(usr, /mob/living/carbon/slime) && !istype(usr, /mob/living/simple_animal))
if( !usr.get_active_hand() ) //if active hand is empty
attack_hand(usr, 1, 1)
return
/obj/item/weapon/paper_bin/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/item/weapon/paper_bin/attack_hand(mob/user as mob)
if (hasorgans(user))
var/datum/organ/external/temp = user:organs_by_name["r_hand"]
if (user.hand)
temp = user:organs_by_name["l_hand"]
if(temp && !temp.is_usable())
user << "<span class='notice'>You try to move your [temp.display_name], but cannot!"
return
if(amount >= 1)
amount--
if(amount==0)
update_icon()
var/obj/item/weapon/paper/P
if(papers.len > 0) //If there's any custom paper on the stack, use that instead of creating a new paper.
P = papers[papers.len]
papers.Remove(P)
else
P = new /obj/item/weapon/paper
if(Holiday == "April Fool's Day")
if(prob(30))
P.info = "<font face=\"[P.crayonfont]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>"
P.rigged = 1
P.updateinfolinks()
P.loc = user.loc
user.put_in_hands(P)
user << "<span class='notice'>You take [P] out of the [src].</span>"
else
user << "<span class='notice'>[src] is empty!</span>"
add_fingerprint(user)
return
/obj/item/weapon/paper_bin/attackby(obj/item/weapon/paper/i as obj, mob/user as mob)
if(!istype(i))
return
user.drop_item()
i.loc = src
user << "<span class='notice'>You put [i] in [src].</span>"
papers.Add(i)
amount++
/obj/item/weapon/paper_bin/examine()
set src in oview(1)
if(amount)
usr << "<span class='notice'>There " + (amount > 1 ? "are [amount] papers" : "is one paper") + " in the bin.</span>"
else
usr << "<span class='notice'>There are no papers in the bin.</span>"
return
/obj/item/weapon/paper_bin/update_icon()
if(amount < 1)
icon_state = "paper_bin0"
else
icon_state = "paper_bin1"