mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
APCs that are undersupplied now call cell.give() instead of manipulating cell.charge directly, for better encapsulation.
1442 lines
45 KiB
Plaintext
1442 lines
45 KiB
Plaintext
#define APC_WIRE_IDSCAN 1
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#define APC_WIRE_MAIN_POWER1 2
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#define APC_WIRE_MAIN_POWER2 3
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#define APC_WIRE_AI_CONTROL 4
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//update_state
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#define UPSTATE_CELL_IN 1
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#define UPSTATE_OPENED1 2
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#define UPSTATE_OPENED2 4
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#define UPSTATE_MAINT 8
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#define UPSTATE_BROKE 16
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#define UPSTATE_BLUESCREEN 32
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#define UPSTATE_WIREEXP 64
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#define UPSTATE_ALLGOOD 128
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//update_overlay
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#define APC_UPOVERLAY_CHARGEING0 1
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#define APC_UPOVERLAY_CHARGEING1 2
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#define APC_UPOVERLAY_CHARGEING2 4
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#define APC_UPOVERLAY_EQUIPMENT0 8
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#define APC_UPOVERLAY_EQUIPMENT1 16
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#define APC_UPOVERLAY_EQUIPMENT2 32
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#define APC_UPOVERLAY_LIGHTING0 64
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#define APC_UPOVERLAY_LIGHTING1 128
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#define APC_UPOVERLAY_LIGHTING2 256
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#define APC_UPOVERLAY_ENVIRON0 512
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#define APC_UPOVERLAY_ENVIRON1 1024
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#define APC_UPOVERLAY_ENVIRON2 2048
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#define APC_UPOVERLAY_LOCKED 4096
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#define APC_UPOVERLAY_OPERATING 8192
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#define APC_UPDATE_ICON_COOLDOWN 100 // 10 seconds
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// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
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// one per area, needs wire conection to power network
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// controls power to devices in that area
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// may be opened to change power cell
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// three different channels (lighting/equipment/environ) - may each be set to on, off, or auto
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//NOTE: STUFF STOLEN FROM AIRLOCK.DM thx
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/obj/machinery/power/apc
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name = "area power controller"
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icon_state = "apc0"
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anchored = 1
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use_power = 0
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req_access = list(access_engine_equip)
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var/area/area
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var/areastring = null
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var/obj/item/weapon/cell/cell
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var/start_charge = 90 // initial cell charge %
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var/cell_type = 5000 // 0=no cell, 1=regular, 2=high-cap (x5) <- old, now it's just 0=no cell, otherwise dictate cellcapacity by changing this value. 1 used to be 1000, 2 was 2500
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var/opened = 0 //0=closed, 1=opened, 2=cover removed
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var/shorted = 0
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var/lighting = 3
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var/equipment = 3
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var/environ = 3
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var/operating = 1
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var/charging = 0
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var/chargemode = 1
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var/chargecount = 0
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var/locked = 1
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var/coverlocked = 1
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var/aidisabled = 0
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var/tdir = null
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var/obj/machinery/power/terminal/terminal = null
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var/lastused_light = 0
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var/lastused_equip = 0
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var/lastused_environ = 0
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var/lastused_total = 0
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var/main_status = 0
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var/wiresexposed = 0
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var/apcwires = 15
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powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
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var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
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var/mob/living/silicon/ai/malfai = null //See above --NeoFite
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var/debug= 0
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var/autoflag= 0 // 0 = off, 1= eqp and lights off, 2 = eqp off, 3 = all on.
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// luminosity = 1
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var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
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var/overload = 1 //used for the Blackout malf module
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var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
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var/mob/living/silicon/ai/occupant = null
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var/list/apcwirelist = list(
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"Orange" = 1,
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"Dark red" = 2,
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"White" = 3,
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"Yellow" = 4,
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)
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var/longtermpower = 10
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var/update_state = -1
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var/update_overlay = -1
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var/global/status_overlays = 0
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var/updating_icon = 0
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var/global/list/status_overlays_lock
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var/global/list/status_overlays_charging
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var/global/list/status_overlays_equipment
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var/global/list/status_overlays_lighting
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var/global/list/status_overlays_environ
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/proc/RandomAPCWires()
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//to make this not randomize the wires, just set index to 1 and increment it in the flag for loop (after doing everything else).
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var/list/apcwires = list(0, 0, 0, 0)
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APCIndexToFlag = list(0, 0, 0, 0)
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APCIndexToWireColor = list(0, 0, 0, 0)
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APCWireColorToIndex = list(0, 0, 0, 0)
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var/flagIndex = 1
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for (var/flag=1, flag<16, flag+=flag)
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var/valid = 0
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while (!valid)
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var/colorIndex = rand(1, 4)
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if (apcwires[colorIndex]==0)
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valid = 1
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apcwires[colorIndex] = flag
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APCIndexToFlag[flagIndex] = flag
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APCIndexToWireColor[flagIndex] = colorIndex
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APCWireColorToIndex[colorIndex] = flagIndex
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flagIndex+=1
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return apcwires
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/obj/machinery/power/apc/updateDialog()
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if (stat & (BROKEN|MAINT))
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return
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..()
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/obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0)
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..()
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// offset 24 pixels in direction of dir
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// this allows the APC to be embedded in a wall, yet still inside an area
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if (building)
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dir = ndir
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src.tdir = dir // to fix Vars bug
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dir = SOUTH
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pixel_x = (src.tdir & 3)? 0 : (src.tdir == 4 ? 24 : -24)
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pixel_y = (src.tdir & 3)? (src.tdir ==1 ? 24 : -24) : 0
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if (building==0)
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init()
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else
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area = src.loc.loc:master
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area.apc |= src
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opened = 1
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operating = 0
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name = "[area.name] APC"
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stat |= MAINT
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src.update_icon()
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spawn(5)
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src.update()
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/obj/machinery/power/apc/proc/make_terminal()
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// create a terminal object at the same position as original turf loc
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// wires will attach to this
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terminal = new/obj/machinery/power/terminal(src.loc)
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terminal.dir = tdir
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terminal.master = src
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/obj/machinery/power/apc/proc/init()
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has_electronics = 2 //installed and secured
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// is starting with a power cell installed, create it and set its charge level
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if(cell_type)
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src.cell = new/obj/item/weapon/cell(src)
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cell.maxcharge = cell_type // cell_type is maximum charge (old default was 1000 or 2500 (values one and two respectively)
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cell.charge = start_charge * cell.maxcharge / 100.0 // (convert percentage to actual value)
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var/area/A = src.loc.loc
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//if area isn't specified use current
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if(isarea(A) && src.areastring == null)
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src.area = A
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name = "\improper [area.name] APC"
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else
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src.area = get_area_name(areastring)
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name = "\improper [area.name] APC"
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area.apc |= src
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update_icon()
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make_terminal()
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spawn(5)
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src.update()
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/obj/machinery/power/apc/examine()
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set src in oview(1)
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if(usr /*&& !usr.stat*/)
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usr << "A control terminal for the area electrical systems."
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if(stat & BROKEN)
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usr << "Looks broken."
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return
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if(opened)
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if(has_electronics && terminal)
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usr << "The cover is [opened==2?"removed":"open"] and the power cell is [ cell ? "installed" : "missing"]."
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else if (!has_electronics && terminal)
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usr << "There are some wires but no any electronics."
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else if (has_electronics && !terminal)
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usr << "Electronics installed but not wired."
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else /* if (!has_electronics && !terminal) */
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usr << "There is no electronics nor connected wires."
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else
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if (stat & MAINT)
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usr << "The cover is closed. Something wrong with it: it doesn't work."
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else if (malfhack)
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usr << "The cover is broken. It may be hard to force it open."
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else
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usr << "The cover is closed."
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// update the APC icon to show the three base states
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// also add overlays for indicator lights
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/obj/machinery/power/apc/update_icon()
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if (!status_overlays)
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status_overlays = 1
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status_overlays_lock = new
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status_overlays_charging = new
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status_overlays_equipment = new
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status_overlays_lighting = new
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status_overlays_environ = new
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status_overlays_lock.len = 2
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status_overlays_charging.len = 3
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status_overlays_equipment.len = 4
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status_overlays_lighting.len = 4
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status_overlays_environ.len = 4
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status_overlays_lock[1] = image(icon, "apcox-0") // 0=blue 1=red
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status_overlays_lock[2] = image(icon, "apcox-1")
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status_overlays_charging[1] = image(icon, "apco3-0")
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status_overlays_charging[2] = image(icon, "apco3-1")
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status_overlays_charging[3] = image(icon, "apco3-2")
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status_overlays_equipment[1] = image(icon, "apco0-0") // 0=red, 1=green, 2=blue
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status_overlays_equipment[2] = image(icon, "apco0-1")
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status_overlays_equipment[3] = image(icon, "apco0-2")
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status_overlays_equipment[4] = image(icon, "apco0-3")
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status_overlays_lighting[1] = image(icon, "apco1-0")
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status_overlays_lighting[2] = image(icon, "apco1-1")
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status_overlays_lighting[3] = image(icon, "apco1-2")
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status_overlays_lighting[4] = image(icon, "apco1-3")
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status_overlays_environ[1] = image(icon, "apco2-0")
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status_overlays_environ[2] = image(icon, "apco2-1")
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status_overlays_environ[3] = image(icon, "apco2-2")
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status_overlays_environ[4] = image(icon, "apco2-3")
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var/update = check_updates() //returns 0 if no need to update icons.
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// 1 if we need to update the icon_state
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// 2 if we need to update the overlays
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if(!update)
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return
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if(update & 1) // Updating the icon state
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if(update_state & UPSTATE_ALLGOOD)
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icon_state = "apc0"
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else if(update_state & (UPSTATE_OPENED1|UPSTATE_OPENED2))
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var/basestate = "apc[ cell ? "2" : "1" ]"
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if(update_state & UPSTATE_OPENED1)
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if(update_state & (UPSTATE_MAINT|UPSTATE_BROKE))
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icon_state = "apcmaint" //disabled APC cannot hold cell
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else
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icon_state = basestate
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else if(update_state & UPSTATE_OPENED2)
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icon_state = "[basestate]-nocover"
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else if(update_state & UPSTATE_BROKE)
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icon_state = "apc-b"
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else if(update_state & UPSTATE_BLUESCREEN)
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icon_state = "apcemag"
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else if(update_state & UPSTATE_WIREEXP)
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icon_state = "apcewires"
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if(!(update_state & UPSTATE_ALLGOOD))
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if(overlays.len)
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overlays = 0
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return
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if(update & 2)
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if(overlays.len)
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overlays = 0
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if(!(stat & (BROKEN|MAINT)) && update_state & UPSTATE_ALLGOOD)
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overlays += status_overlays_lock[locked+1]
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overlays += status_overlays_charging[charging+1]
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if(operating)
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overlays += status_overlays_equipment[equipment+1]
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overlays += status_overlays_lighting[lighting+1]
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overlays += status_overlays_environ[environ+1]
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/obj/machinery/power/apc/proc/check_updates()
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var/last_update_state = update_state
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var/last_update_overlay = update_overlay
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update_state = 0
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update_overlay = 0
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if(cell)
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update_state |= UPSTATE_CELL_IN
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if(stat & BROKEN)
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update_state |= UPSTATE_BROKE
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if(stat & MAINT)
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update_state |= UPSTATE_MAINT
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if(opened)
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if(opened==1)
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update_state |= UPSTATE_OPENED1
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if(opened==2)
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update_state |= UPSTATE_OPENED2
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else if(emagged || malfai)
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update_state |= UPSTATE_BLUESCREEN
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else if(wiresexposed)
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update_state |= UPSTATE_WIREEXP
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if(update_state <= 1)
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update_state |= UPSTATE_ALLGOOD
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if(operating)
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update_overlay |= APC_UPOVERLAY_OPERATING
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if(update_state & UPSTATE_ALLGOOD)
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if(locked)
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update_overlay |= APC_UPOVERLAY_LOCKED
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if(!charging)
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update_overlay |= APC_UPOVERLAY_CHARGEING0
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else if(charging == 1)
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update_overlay |= APC_UPOVERLAY_CHARGEING1
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else if(charging == 2)
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update_overlay |= APC_UPOVERLAY_CHARGEING2
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if (!equipment)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT0
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else if(equipment == 1)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT1
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else if(equipment == 2)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT2
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if(!lighting)
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update_overlay |= APC_UPOVERLAY_LIGHTING0
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else if(lighting == 1)
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update_overlay |= APC_UPOVERLAY_LIGHTING1
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else if(lighting == 2)
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update_overlay |= APC_UPOVERLAY_LIGHTING2
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if(!environ)
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update_overlay |= APC_UPOVERLAY_ENVIRON0
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else if(environ==1)
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update_overlay |= APC_UPOVERLAY_ENVIRON1
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else if(environ==2)
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update_overlay |= APC_UPOVERLAY_ENVIRON2
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var/results = 0
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if(last_update_state == update_state && last_update_overlay == update_overlay)
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return 0
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if(last_update_state != update_state)
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results += 1
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if(last_update_overlay != update_overlay && update_overlay != 0)
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results += 2
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return results
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/obj/machinery/power/apc/proc/queue_icon_update()
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if(!updating_icon)
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updating_icon = 1
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// Start the update
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spawn(APC_UPDATE_ICON_COOLDOWN)
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update_icon()
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updating_icon = 0
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//attack with an item - open/close cover, insert cell, or (un)lock interface
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/obj/machinery/power/apc/attackby(obj/item/W, mob/user)
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if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
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return src.attack_hand(user)
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src.add_fingerprint(user)
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if (istype(W, /obj/item/weapon/crowbar) && opened)
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if (has_electronics==1)
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if (terminal)
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user << "\red Disconnect wires first."
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return
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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user << "You are trying to remove the power control board..." //lpeters - fixed grammar issues
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if(do_after(user, 50))
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has_electronics = 0
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if ((stat & BROKEN) || malfhack)
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user.visible_message(\
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"\red [user.name] has broken the power control board inside [src.name]!",\
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"You broke the charred power control board and remove the remains.",
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"You hear a crack!")
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//ticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
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else
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user.visible_message(\
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"\red [user.name] has removed the power control board from [src.name]!",\
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"You remove the power control board.")
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new /obj/item/weapon/module/power_control(loc)
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else if (opened!=2) //cover isn't removed
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opened = 0
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update_icon()
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else if (istype(W, /obj/item/weapon/crowbar) && !((stat & BROKEN) || malfhack) )
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if(coverlocked && !(stat & MAINT))
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user << "\red The cover is locked and cannot be opened."
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return
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else
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opened = 1
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update_icon()
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else if (istype(W, /obj/item/weapon/cell) && opened) // trying to put a cell inside
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if(cell)
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user << "There is a power cell already installed."
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return
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else
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if (stat & MAINT)
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user << "\red There is no connector for your power cell."
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return
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user.drop_item()
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W.loc = src
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cell = W
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user.visible_message(\
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"\red [user.name] has inserted the power cell to [src.name]!",\
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"You insert the power cell.")
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chargecount = 0
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update_icon()
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else if (istype(W, /obj/item/weapon/screwdriver)) // haxing
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if(opened)
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if (cell)
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user << "\red Close the APC first." //Less hints more mystery!
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return
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else
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if (has_electronics==1 && terminal)
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has_electronics = 2
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stat &= ~MAINT
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "You screw the circuit electronics into place."
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else if (has_electronics==2)
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has_electronics = 1
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stat |= MAINT
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "You unfasten the electronics."
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else /* has_electronics==0 */
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user << "\red There is nothing to secure."
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return
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update_icon()
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else if(emagged)
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user << "The interface is broken."
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else
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wiresexposed = !wiresexposed
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user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
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update_icon()
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else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
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if(emagged)
|
|
user << "The interface is broken."
|
|
else if(opened)
|
|
user << "You must close the cover to swipe an ID card."
|
|
else if(wiresexposed)
|
|
user << "You must close the panel"
|
|
else if(stat & (BROKEN|MAINT))
|
|
user << "Nothing happens."
|
|
else
|
|
if(src.allowed(usr))
|
|
locked = !locked
|
|
user << "You [ locked ? "lock" : "unlock"] the APC interface."
|
|
update_icon()
|
|
else
|
|
user << "\red Access denied."
|
|
else if (istype(W, /obj/item/weapon/card/emag) && !(emagged || malfhack)) // trying to unlock with an emag card
|
|
if(opened)
|
|
user << "You must close the cover to swipe an ID card."
|
|
else if(wiresexposed)
|
|
user << "You must close the panel first"
|
|
else if(stat & (BROKEN|MAINT))
|
|
user << "Nothing happens."
|
|
else
|
|
flick("apc-spark", src)
|
|
if (do_after(user,6))
|
|
if(prob(50))
|
|
emagged = 1
|
|
locked = 0
|
|
user << "You emag the APC interface."
|
|
update_icon()
|
|
else
|
|
user << "You fail to [ locked ? "unlock" : "lock"] the APC interface."
|
|
else if (istype(W, /obj/item/weapon/cable_coil) && !terminal && opened && has_electronics!=2)
|
|
if (src.loc:intact)
|
|
user << "\red You must remove the floor plating in front of the APC first."
|
|
return
|
|
var/obj/item/weapon/cable_coil/C = W
|
|
if(C.amount < 10)
|
|
user << "\red You need more wires."
|
|
return
|
|
user << "You start adding cables to the APC frame..."
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 20) && C.amount >= 10)
|
|
var/turf/T = get_turf_loc(src)
|
|
var/obj/structure/cable/N = T.get_cable_node()
|
|
if (prob(50) && electrocute_mob(usr, N, N))
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
return
|
|
C.use(10)
|
|
user.visible_message(\
|
|
"\red [user.name] has added cables to the APC frame!",\
|
|
"You add cables to the APC frame.")
|
|
make_terminal()
|
|
terminal.connect_to_network()
|
|
else if (istype(W, /obj/item/weapon/wirecutters) && terminal && opened && has_electronics!=2)
|
|
if (src.loc:intact)
|
|
user << "\red You must remove the floor plating in front of the APC first."
|
|
return
|
|
user << "You begin to cut the cables..."
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 50))
|
|
if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal))
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
return
|
|
new /obj/item/weapon/cable_coil(loc,10)
|
|
user.visible_message(\
|
|
"\red [user.name] cut the cables and dismantled the power terminal.",\
|
|
"You cut the cables and dismantle the power terminal.")
|
|
del(terminal)
|
|
else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack))
|
|
user << "You trying to insert the power control board into the frame..."
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 10))
|
|
has_electronics = 1
|
|
user << "You place the power control board inside the frame."
|
|
del(W)
|
|
else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && ((stat & BROKEN) || malfhack))
|
|
user << "\red You cannot put the board inside, the frame is damaged."
|
|
return
|
|
else if (istype(W, /obj/item/weapon/weldingtool) && opened && has_electronics==0 && !terminal)
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if (WT.get_fuel() < 3)
|
|
user << "\blue You need more welding fuel to complete this task."
|
|
return
|
|
user << "You start welding the APC frame..."
|
|
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
|
if(do_after(user, 50))
|
|
if(!src || !WT.remove_fuel(3, user)) return
|
|
if (emagged || malfhack || (stat & BROKEN) || opened==2)
|
|
new /obj/item/stack/sheet/metal(loc)
|
|
user.visible_message(\
|
|
"\red [src] has been cut apart by [user.name] with the weldingtool.",\
|
|
"You disassembled the broken APC frame.",\
|
|
"\red You hear welding.")
|
|
else
|
|
new /obj/item/apc_frame(loc)
|
|
user.visible_message(\
|
|
"\red [src] has been cut from the wall by [user.name] with the weldingtool.",\
|
|
"You cut the APC frame from the wall.",\
|
|
"\red You hear welding.")
|
|
del(src)
|
|
return
|
|
else if (istype(W, /obj/item/apc_frame) && opened && emagged)
|
|
emagged = 0
|
|
if (opened==2)
|
|
opened = 1
|
|
user.visible_message(\
|
|
"\red [user.name] has replaced the damaged APC frontal panel with a new one.",\
|
|
"You replace the damaged APC frontal panel with a new one.")
|
|
del(W)
|
|
update_icon()
|
|
else if (istype(W, /obj/item/apc_frame) && opened && ((stat & BROKEN) || malfhack))
|
|
if (has_electronics)
|
|
user << "You cannot repair this APC until you remove the electronics still inside."
|
|
return
|
|
user << "You begin to replace the damaged APC frame..."
|
|
if(do_after(user, 50))
|
|
user.visible_message(\
|
|
"\red [user.name] has replaced the damaged APC frame with new one.",\
|
|
"You replace the damaged APC frame with new one.")
|
|
del(W)
|
|
stat &= ~BROKEN
|
|
malfai = null
|
|
malfhack = 0
|
|
if (opened==2)
|
|
opened = 1
|
|
update_icon()
|
|
else
|
|
if ( ((stat & BROKEN) || malfhack) \
|
|
&& !opened \
|
|
&& W.force >= 5 \
|
|
&& W.w_class >= 3.0 \
|
|
&& prob(20) )
|
|
opened = 2
|
|
user.visible_message("\red The APC cover was knocked down with the [W.name] by [user.name]!", \
|
|
"\red You knock down the APC cover with your [W.name]!", \
|
|
"You hear bang")
|
|
update_icon()
|
|
else
|
|
if (istype(user, /mob/living/silicon))
|
|
return src.attack_hand(user)
|
|
if (!opened && wiresexposed && \
|
|
(istype(W, /obj/item/device/multitool) || \
|
|
istype(W, /obj/item/weapon/wirecutters)))
|
|
return src.attack_hand(user)
|
|
user.visible_message("\red The [src.name] has been hit with the [W.name] by [user.name]!", \
|
|
"\red You hit the [src.name] with your [W.name]!", \
|
|
"You hear bang")
|
|
|
|
// attack with hand - remove cell (if cover open) or interact with the APC
|
|
|
|
/obj/machinery/power/apc/attack_hand(mob/user)
|
|
// if (!can_use(user)) This already gets called in interact() and in topic()
|
|
// return
|
|
if(!user)
|
|
return
|
|
src.add_fingerprint(user)
|
|
|
|
//Synthetic human mob goes here.
|
|
if(istype(user,/mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.species.flags & IS_SYNTHETIC && H.a_intent == "grab")
|
|
if(emagged || stat & BROKEN)
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(3, 1, src)
|
|
s.start()
|
|
H << "\red The APC power currents surge eratically, damaging your chassis!"
|
|
H.adjustFireLoss(10,0)
|
|
else if(src.cell && src.cell.charge > 0)
|
|
if(H.nutrition < 450)
|
|
|
|
if(src.cell.charge >= 500)
|
|
H.nutrition += 50
|
|
src.cell.charge -= 500
|
|
else
|
|
H.nutrition += src.cell.charge/10
|
|
src.cell.charge = 0
|
|
|
|
user << "\blue You slot your fingers into the APC interface and siphon off some of the stored charge for your own use."
|
|
if(src.cell.charge < 0) src.cell.charge = 0
|
|
if(H.nutrition > 500) H.nutrition = 500
|
|
src.charging = 1
|
|
|
|
else
|
|
user << "\blue You are already fully charged."
|
|
else
|
|
user << "There is no charge to draw from that APC."
|
|
return
|
|
|
|
if(usr == user && opened && (!issilicon(user)))
|
|
if(cell)
|
|
user.put_in_hands(cell)
|
|
cell.add_fingerprint(user)
|
|
cell.updateicon()
|
|
|
|
src.cell = null
|
|
user.visible_message("\red [user.name] removes the power cell from [src.name]!", "You remove the power cell.")
|
|
//user << "You remove the power cell."
|
|
charging = 0
|
|
src.update_icon()
|
|
return
|
|
if(stat & (BROKEN|MAINT))
|
|
return
|
|
|
|
// do APC interaction
|
|
user.set_machine(src)
|
|
src.interact(user)
|
|
|
|
/obj/machinery/power/apc/attack_alien(mob/living/carbon/alien/humanoid/user)
|
|
if(!user)
|
|
return
|
|
user.visible_message("\red [user.name] slashes at the [src.name]!", "\blue You slash at the [src.name]!")
|
|
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
|
|
var/allcut = 1
|
|
for(var/wire in apcwirelist)
|
|
if(!isWireCut(apcwirelist[wire]))
|
|
allcut = 0
|
|
break
|
|
if(beenhit >= pick(3, 4) && wiresexposed != 1)
|
|
wiresexposed = 1
|
|
src.update_icon()
|
|
src.visible_message("\red The [src.name]'s cover flies open, exposing the wires!")
|
|
|
|
else if(wiresexposed == 1 && allcut == 0)
|
|
for(var/wire in apcwirelist)
|
|
cut(apcwirelist[wire])
|
|
src.update_icon()
|
|
src.visible_message("\red The [src.name]'s wires are shredded!")
|
|
else
|
|
beenhit += 1
|
|
return
|
|
|
|
|
|
|
|
/obj/machinery/power/apc/interact(mob/user)
|
|
if(!user)
|
|
return
|
|
|
|
if(wiresexposed /*&& (!istype(user, /mob/living/silicon))*/) //Commented out the typecheck to allow engiborgs to repair damaged apcs.
|
|
var/t1 = text("<html><head><title>[area.name] APC wires</title></head><body><B>Access Panel</B><br>\n")
|
|
|
|
for(var/wiredesc in apcwirelist)
|
|
var/is_uncut = src.apcwires & APCWireColorToFlag[apcwirelist[wiredesc]]
|
|
t1 += "[wiredesc] wire: "
|
|
if(!is_uncut)
|
|
t1 += "<a href='?src=\ref[src];apcwires=[apcwirelist[wiredesc]]'>Mend</a>"
|
|
else
|
|
t1 += "<a href='?src=\ref[src];apcwires=[apcwirelist[wiredesc]]'>Cut</a> "
|
|
t1 += "<a href='?src=\ref[src];pulse=[apcwirelist[wiredesc]]'>Pulse</a> "
|
|
t1 += "<br>"
|
|
t1 += text("<br>\n[(src.locked ? "The APC is locked." : "The APC is unlocked.")]<br>\n[(src.shorted ? "The APCs power has been shorted." : "The APC is working properly!")]<br>\n[(src.aidisabled ? "The 'AI control allowed' light is off." : "The 'AI control allowed' light is on.")]")
|
|
t1 += text("<p><a href='?src=\ref[src];close2=1'>Close</a></p></body></html>")
|
|
user << browse(t1, "window=apcwires")
|
|
onclose(user, "apcwires")
|
|
|
|
// Open the APC NanoUI
|
|
ui_interact(user)
|
|
return
|
|
|
|
/obj/machinery/power/apc/proc/get_malf_status(mob/user)
|
|
if (ticker && ticker.mode && (user.mind in ticker.mode.malf_ai) && istype(user, /mob/living/silicon/ai))
|
|
if (src.malfai == (user:parent ? user:parent : user))
|
|
if (src.occupant == user)
|
|
return 3 // 3 = User is shunted in this APC
|
|
else if (istype(user.loc, /obj/machinery/power/apc))
|
|
return 4 // 4 = User is shunted in another APC
|
|
else
|
|
return 2 // 2 = APC hacked by user, and user is in its core.
|
|
else
|
|
return 1 // 1 = APC not hacked.
|
|
else
|
|
return 0 // 0 = User is not a Malf AI
|
|
|
|
/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
|
|
if(!user)
|
|
return
|
|
|
|
var/list/data = list(
|
|
"locked" = locked,
|
|
"isOperating" = operating,
|
|
"externalPower" = main_status,
|
|
"powerCellStatus" = cell ? cell.percent() : null,
|
|
"chargeMode" = chargemode,
|
|
"chargingStatus" = charging,
|
|
"totalLoad" = lastused_equip + lastused_light + lastused_environ,
|
|
"coverLocked" = coverlocked,
|
|
"siliconUser" = istype(user, /mob/living/silicon),
|
|
"malfStatus" = get_malf_status(user),
|
|
|
|
"powerChannels" = list(
|
|
list(
|
|
"title" = "Equipment",
|
|
"powerLoad" = lastused_equip,
|
|
"status" = equipment,
|
|
"topicParams" = list(
|
|
"auto" = list("eqp" = 3),
|
|
"on" = list("eqp" = 2),
|
|
"off" = list("eqp" = 1)
|
|
)
|
|
),
|
|
list(
|
|
"title" = "Lighting",
|
|
"powerLoad" = lastused_light,
|
|
"status" = lighting,
|
|
"topicParams" = list(
|
|
"auto" = list("lgt" = 3),
|
|
"on" = list("lgt" = 2),
|
|
"off" = list("lgt" = 1)
|
|
)
|
|
),
|
|
list(
|
|
"title" = "Environment",
|
|
"powerLoad" = lastused_environ,
|
|
"status" = environ,
|
|
"topicParams" = list(
|
|
"auto" = list("env" = 3),
|
|
"on" = list("env" = 2),
|
|
"off" = list("env" = 1)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
// update the ui if it exists, returns null if no ui is passed/found
|
|
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
|
if (!ui)
|
|
// the ui does not exist, so we'll create a new() one
|
|
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
|
ui = new(user, src, ui_key, "apc.tmpl", "[area.name] - APC", 520, data["siliconUser"] ? 465 : 440)
|
|
// when the ui is first opened this is the data it will use
|
|
ui.set_initial_data(data)
|
|
// open the new ui window
|
|
ui.open()
|
|
// auto update every Master Controller tick
|
|
ui.set_auto_update(1)
|
|
|
|
/obj/machinery/power/apc/proc/report()
|
|
return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])"
|
|
|
|
/obj/machinery/power/apc/proc/update()
|
|
if(operating && !shorted)
|
|
area.power_light = (lighting > 1)
|
|
area.power_equip = (equipment > 1)
|
|
area.power_environ = (environ > 1)
|
|
// if (area.name == "AI Chamber")
|
|
// spawn(10)
|
|
// world << " [area.name] [area.power_equip]"
|
|
else
|
|
area.power_light = 0
|
|
area.power_equip = 0
|
|
area.power_environ = 0
|
|
// if (area.name == "AI Chamber")
|
|
// world << "[area.power_equip]"
|
|
area.power_change()
|
|
|
|
/obj/machinery/power/apc/proc/isWireColorCut(var/wireColor)
|
|
var/wireFlag = APCWireColorToFlag[wireColor]
|
|
return ((src.apcwires & wireFlag) == 0)
|
|
|
|
/obj/machinery/power/apc/proc/isWireCut(var/wireIndex)
|
|
var/wireFlag = APCIndexToFlag[wireIndex]
|
|
return ((src.apcwires & wireFlag) == 0)
|
|
|
|
/obj/machinery/power/apc/proc/cut(var/wireColor)
|
|
var/wireFlag = APCWireColorToFlag[wireColor]
|
|
var/wireIndex = APCWireColorToIndex[wireColor]
|
|
apcwires &= ~wireFlag
|
|
switch(wireIndex)
|
|
if(APC_WIRE_MAIN_POWER1)
|
|
src.shock(usr, 50)
|
|
src.shorted = 1
|
|
src.updateDialog()
|
|
if(APC_WIRE_MAIN_POWER2)
|
|
src.shock(usr, 50)
|
|
src.shorted = 1
|
|
src.updateDialog()
|
|
if (APC_WIRE_AI_CONTROL)
|
|
if (src.aidisabled == 0)
|
|
src.aidisabled = 1
|
|
src.updateDialog()
|
|
// if(APC_WIRE_IDSCAN) nothing happens when you cut this wire, add in something if you want whatever
|
|
|
|
/obj/machinery/power/apc/proc/mend(var/wireColor)
|
|
var/wireFlag = APCWireColorToFlag[wireColor]
|
|
var/wireIndex = APCWireColorToIndex[wireColor] //not used in this function
|
|
apcwires |= wireFlag
|
|
switch(wireIndex)
|
|
if(APC_WIRE_MAIN_POWER1)
|
|
if ((!src.isWireCut(APC_WIRE_MAIN_POWER1)) && (!src.isWireCut(APC_WIRE_MAIN_POWER2)))
|
|
src.shorted = 0
|
|
src.shock(usr, 50)
|
|
src.updateDialog()
|
|
if(APC_WIRE_MAIN_POWER2)
|
|
if ((!src.isWireCut(APC_WIRE_MAIN_POWER1)) && (!src.isWireCut(APC_WIRE_MAIN_POWER2)))
|
|
src.shorted = 0
|
|
src.shock(usr, 50)
|
|
src.updateDialog()
|
|
if (APC_WIRE_AI_CONTROL)
|
|
//one wire for AI control. Cutting this prevents the AI from controlling the door unless it has hacked the door through the power connection (which takes about a minute). If both main and backup power are cut, as well as this wire, then the AI cannot operate or hack the door at all.
|
|
//aidisabledDisabled: If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
|
|
if (src.aidisabled == 1)
|
|
src.aidisabled = 0
|
|
src.updateDialog()
|
|
// if(APC_WIRE_IDSCAN) nothing happens when you cut this wire, add in something if you want whatever
|
|
|
|
/obj/machinery/power/apc/proc/pulse(var/wireColor)
|
|
//var/wireFlag = apcWireColorToFlag[wireColor] //not used in this function
|
|
var/wireIndex = APCWireColorToIndex[wireColor]
|
|
switch(wireIndex)
|
|
if(APC_WIRE_IDSCAN) //unlocks the APC for 30 seconds, if you have a better way to hack an APC I'm all ears
|
|
src.locked = 0
|
|
spawn(300)
|
|
src.locked = 1
|
|
src.updateDialog()
|
|
if (APC_WIRE_MAIN_POWER1)
|
|
if(shorted == 0)
|
|
shorted = 1
|
|
spawn(1200)
|
|
if(shorted == 1)
|
|
shorted = 0
|
|
src.updateDialog()
|
|
if (APC_WIRE_MAIN_POWER2)
|
|
if(shorted == 0)
|
|
shorted = 1
|
|
spawn(1200)
|
|
if(shorted == 1)
|
|
shorted = 0
|
|
src.updateDialog()
|
|
if (APC_WIRE_AI_CONTROL)
|
|
if (src.aidisabled == 0)
|
|
src.aidisabled = 1
|
|
src.updateDialog()
|
|
spawn(10)
|
|
if (src.aidisabled == 1)
|
|
src.aidisabled = 0
|
|
src.updateDialog()
|
|
|
|
/obj/machinery/power/apc/proc/can_use(mob/user as mob, var/loud = 0) //used by attack_hand() and Topic()
|
|
if (user.stat)
|
|
user << "\red You must be conscious to use this [src]!"
|
|
return 0
|
|
if(!user.client)
|
|
return 0
|
|
if ( ! (istype(user, /mob/living/carbon/human) || \
|
|
istype(user, /mob/living/silicon) || \
|
|
istype(user, /mob/living/carbon/monkey) /*&& ticker && ticker.mode.name == "monkey"*/) )
|
|
user << "\red You don't have the dexterity to use this [src]!"
|
|
nanomanager.close_user_uis(user, src)
|
|
|
|
return 0
|
|
if(user.restrained())
|
|
user << "\red You must have free hands to use this [src]"
|
|
return 0
|
|
if(user.lying)
|
|
user << "\red You must stand to use this [src]!"
|
|
return 0
|
|
autoflag = 5
|
|
if (istype(user, /mob/living/silicon))
|
|
var/mob/living/silicon/ai/AI = user
|
|
var/mob/living/silicon/robot/robot = user
|
|
if ( \
|
|
src.aidisabled || \
|
|
malfhack && istype(malfai) && \
|
|
( \
|
|
(istype(AI) && (malfai!=AI && malfai != AI.parent)) || \
|
|
(istype(robot) && (robot in malfai.connected_robots)) \
|
|
) \
|
|
)
|
|
if(!loud)
|
|
user << "\red \The [src] have AI control disabled!"
|
|
nanomanager.close_user_uis(user, src)
|
|
|
|
return 0
|
|
else
|
|
if ((!in_range(src, user) || !istype(src.loc, /turf)))
|
|
nanomanager.close_user_uis(user, src)
|
|
|
|
return 0
|
|
|
|
var/mob/living/carbon/human/H = user
|
|
if (istype(H))
|
|
if(H.getBrainLoss() >= 60)
|
|
for(var/mob/M in viewers(src, null))
|
|
M << "\red [H] stares cluelessly at [src] and drools."
|
|
return 0
|
|
else if(prob(H.getBrainLoss()))
|
|
user << "\red You momentarily forget how to use [src]."
|
|
return 0
|
|
return 1
|
|
|
|
/obj/machinery/power/apc/Topic(href, href_list, var/usingUI = 1)
|
|
if(!(isrobot(usr) && (href_list["apcwires"] || href_list["pulse"])))
|
|
if(!can_use(usr, 1))
|
|
return
|
|
src.add_fingerprint(usr)
|
|
|
|
if (href_list["apcwires"])
|
|
var/t1 = text2num(href_list["apcwires"])
|
|
if (!( istype(usr.get_active_hand(), /obj/item/weapon/wirecutters) ))
|
|
usr << "You need wirecutters!"
|
|
return
|
|
if (src.isWireColorCut(t1))
|
|
src.mend(t1)
|
|
else
|
|
src.cut(t1)
|
|
else if (href_list["pulse"])
|
|
var/t1 = text2num(href_list["pulse"])
|
|
if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
|
|
usr << "You need a multitool!"
|
|
return
|
|
if (src.isWireColorCut(t1))
|
|
usr << "You can't pulse a cut wire."
|
|
return
|
|
else
|
|
src.pulse(t1)
|
|
else if (href_list["lock"])
|
|
coverlocked = !coverlocked
|
|
|
|
else if (href_list["breaker"])
|
|
operating = !operating
|
|
if(malfai)
|
|
if (ticker.mode.config_tag == "malfunction")
|
|
if (src.z == 1) //if (is_type_in_list(get_area(src), the_station_areas))
|
|
operating ? ticker.mode:apcs++ : ticker.mode:apcs--
|
|
|
|
src.update()
|
|
update_icon()
|
|
|
|
else if (href_list["cmode"])
|
|
chargemode = !chargemode
|
|
if(!chargemode)
|
|
charging = 0
|
|
update_icon()
|
|
|
|
else if (href_list["eqp"])
|
|
var/val = text2num(href_list["eqp"])
|
|
|
|
equipment = (val==1) ? 0 : val
|
|
|
|
update_icon()
|
|
update()
|
|
|
|
else if (href_list["lgt"])
|
|
var/val = text2num(href_list["lgt"])
|
|
|
|
lighting = (val==1) ? 0 : val
|
|
|
|
update_icon()
|
|
update()
|
|
else if (href_list["env"])
|
|
var/val = text2num(href_list["env"])
|
|
|
|
environ = (val==1) ? 0 :val
|
|
|
|
update_icon()
|
|
update()
|
|
else if( href_list["close"] )
|
|
nanomanager.close_user_uis(usr, src)
|
|
|
|
return
|
|
else if (href_list["close2"])
|
|
usr << browse(null, "window=apcwires")
|
|
|
|
return
|
|
|
|
else if (href_list["overload"])
|
|
if( istype(usr, /mob/living/silicon) && !src.aidisabled )
|
|
src.overload_lighting()
|
|
|
|
else if (href_list["malfhack"])
|
|
var/mob/living/silicon/ai/malfai = usr
|
|
if( istype(malfai, /mob/living/silicon/ai) && !src.aidisabled )
|
|
if (malfai.malfhacking)
|
|
malfai << "You are already hacking an APC."
|
|
return
|
|
malfai << "Beginning override of APC systems. This takes some time, and you cannot perform other actions during the process."
|
|
malfai.malfhack = src
|
|
malfai.malfhacking = 1
|
|
sleep(600)
|
|
if(src)
|
|
if (!src.aidisabled)
|
|
malfai.malfhack = null
|
|
malfai.malfhacking = 0
|
|
if (ticker.mode.config_tag == "malfunction")
|
|
if (src.z == 1) //if (is_type_in_list(get_area(src), the_station_areas))
|
|
ticker.mode:apcs++
|
|
if(usr:parent)
|
|
src.malfai = usr:parent
|
|
else
|
|
src.malfai = usr
|
|
malfai << "Hack complete. The APC is now under your exclusive control."
|
|
update_icon()
|
|
|
|
/*else if (href_list["occupyapc"])
|
|
malfoccupy(usr)
|
|
|
|
|
|
else if (href_list["deoccupyapc"])
|
|
malfvacate()*/
|
|
|
|
if(usingUI)
|
|
src.updateDialog()
|
|
|
|
return
|
|
|
|
/*/obj/machinery/power/apc/proc/malfoccupy(var/mob/living/silicon/ai/malf)
|
|
if(!istype(malf))
|
|
return
|
|
if(istype(malf.loc, /obj/machinery/power/apc)) // Already in an APC
|
|
malf << "<span class='warning'>You must evacuate your current apc first.</span>"
|
|
return
|
|
if(src.z != 1)
|
|
return
|
|
src.occupant = new /mob/living/silicon/ai(src,malf.laws,null,1)
|
|
src.occupant.adjustOxyLoss(malf.getOxyLoss())
|
|
if(!findtext(src.occupant.name,"APC Copy"))
|
|
src.occupant.name = "[malf.name] APC Copy"
|
|
if(malf.parent)
|
|
src.occupant.parent = malf.parent
|
|
else
|
|
src.occupant.parent = malf
|
|
malf.mind.transfer_to(src.occupant)
|
|
src.occupant.eyeobj.name = "[src.occupant.name] (AI Eye)"
|
|
if(malf.parent)
|
|
del(malf)
|
|
src.occupant.verbs += /mob/living/silicon/ai/proc/corereturn
|
|
src.occupant.verbs += /datum/game_mode/malfunction/proc/takeover
|
|
src.occupant.cancel_camera()
|
|
|
|
/obj/machinery/power/apc/proc/malfvacate(var/forced)
|
|
if(!src.occupant)
|
|
return
|
|
if(src.occupant.parent && src.occupant.parent.stat != 2)
|
|
src.occupant.mind.transfer_to(src.occupant.parent)
|
|
src.occupant.parent.adjustOxyLoss(src.occupant.getOxyLoss())
|
|
src.occupant.parent.cancel_camera()
|
|
del(src.occupant)
|
|
|
|
else
|
|
src.occupant << "\red Primary core damaged, unable to return core processes."
|
|
if(forced)
|
|
src.occupant.loc = src.loc
|
|
src.occupant.death()
|
|
src.occupant.gib()*/
|
|
|
|
|
|
/obj/machinery/power/apc/proc/ion_act()
|
|
//intended to be exactly the same as an AI malf attack
|
|
if(!src.malfhack && src.z == 1)
|
|
if(prob(3))
|
|
src.locked = 1
|
|
if (src.cell.charge > 0)
|
|
// world << "\red blew APC in [src.loc.loc]"
|
|
src.cell.charge = 0
|
|
cell.corrupt()
|
|
src.malfhack = 1
|
|
update_icon()
|
|
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
|
smoke.set_up(3, 0, src.loc)
|
|
smoke.attach(src)
|
|
smoke.start()
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(3, 1, src)
|
|
s.start()
|
|
for(var/mob/M in viewers(src))
|
|
M.show_message("\red The [src.name] suddenly lets out a blast of smoke and some sparks!", 3, "\red You hear sizzling electronics.", 2)
|
|
|
|
|
|
/obj/machinery/power/apc/surplus()
|
|
if(terminal)
|
|
return terminal.surplus()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/add_load(var/amount)
|
|
if(terminal && terminal.powernet)
|
|
terminal.powernet.newload += amount
|
|
|
|
/obj/machinery/power/apc/avail()
|
|
if(terminal)
|
|
return terminal.avail()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/process()
|
|
|
|
if(stat & (BROKEN|MAINT))
|
|
return
|
|
if(!area.requires_power)
|
|
return
|
|
|
|
|
|
lastused_light = area.usage(LIGHT)
|
|
lastused_equip = area.usage(EQUIP)
|
|
lastused_environ = area.usage(ENVIRON)
|
|
if(area.powerupdate)
|
|
if(debug) log_debug("power update in [area.name] / [name]")
|
|
area.clear_usage()
|
|
|
|
lastused_total = lastused_light + lastused_equip + lastused_environ
|
|
|
|
//store states to update icon if any change
|
|
var/last_lt = lighting
|
|
var/last_eq = equipment
|
|
var/last_en = environ
|
|
var/last_ch = charging
|
|
|
|
var/excess = surplus()
|
|
|
|
if(!src.avail())
|
|
main_status = 0
|
|
else if(excess < 0)
|
|
main_status = 1
|
|
else
|
|
main_status = 2
|
|
|
|
var/perapc = 0
|
|
if(terminal && terminal.powernet)
|
|
perapc = terminal.powernet.perapc
|
|
|
|
if(debug)
|
|
log_debug( "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light]")
|
|
|
|
if(cell && !shorted)
|
|
//var/cell_charge = cell.charge
|
|
var/cell_maxcharge = cell.maxcharge
|
|
|
|
// draw power from cell as before
|
|
|
|
var/cellused = min(cell.charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
|
|
cell.use(cellused)
|
|
|
|
if(excess > 0 || perapc > lastused_total) // if power excess, or enough anyway, recharge the cell
|
|
// by the same amount just used
|
|
cell.give(cellused)
|
|
add_load(cellused/CELLRATE) // add the load used to recharge the cell
|
|
|
|
|
|
else // no excess, and not enough per-apc
|
|
|
|
if( (cell.charge/CELLRATE+perapc) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
|
|
|
|
cell.give(CELLRATE * perapc) //recharge with what we can
|
|
add_load(perapc) // so draw what we can from the grid
|
|
charging = 0
|
|
|
|
else if (autoflag != 0) // not enough power available to run the last tick!
|
|
charging = 0
|
|
chargecount = 0
|
|
// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
autoflag = 0
|
|
|
|
|
|
// set channels depending on how much charge we have left
|
|
|
|
// Allow the APC to operate as normal if the cell can charge
|
|
if(charging && longtermpower < 10)
|
|
longtermpower += 1
|
|
else if(longtermpower > -10)
|
|
longtermpower -= 2
|
|
|
|
|
|
if(cell.charge >= 1250 || longtermpower > 0) // Put most likely at the top so we don't check it last, effeciency 101
|
|
if(autoflag != 3)
|
|
equipment = autoset(equipment, 1)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
autoflag = 3
|
|
area.poweralert(1, src)
|
|
if(cell.charge >= 4000)
|
|
area.poweralert(1, src)
|
|
else if(cell.charge < 1250 && cell.charge > 750 && longtermpower < 0) // <30%, turn off equipment
|
|
if(autoflag != 2)
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(0, src)
|
|
autoflag = 2
|
|
else if(cell.charge < 750 && cell.charge > 10 && longtermpower < 0) // <15%, turn off lighting & equipment
|
|
if(autoflag != 1)
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 2)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(0, src)
|
|
autoflag = 1
|
|
else if(cell.charge <= 0) // zero charge, turn all off
|
|
if(autoflag != 0)
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
area.poweralert(0, src)
|
|
autoflag = 0
|
|
|
|
// now trickle-charge the cell
|
|
|
|
if(chargemode && charging == 1 && operating)
|
|
if(excess > 0) // check to make sure we have enough to charge
|
|
// Max charge is perapc share, capped to cell capacity, or % per second constant (Whichever is smallest)
|
|
var/ch = min(perapc*CELLRATE, (cell_maxcharge - cell.charge), (cell_maxcharge*CHARGELEVEL))
|
|
add_load(ch/CELLRATE) // Removes the power we're taking from the grid
|
|
cell.give(ch) // actually recharge the cell
|
|
|
|
else
|
|
charging = 0 // stop charging
|
|
chargecount = 0
|
|
|
|
// show cell as fully charged if so
|
|
|
|
if(cell.charge >= cell_maxcharge)
|
|
charging = 2
|
|
|
|
if(chargemode)
|
|
if(!charging)
|
|
if(excess > cell_maxcharge*CHARGELEVEL)
|
|
chargecount++
|
|
else
|
|
chargecount = 0
|
|
|
|
if(chargecount == 10)
|
|
|
|
chargecount = 0
|
|
charging = 1
|
|
|
|
else // chargemode off
|
|
charging = 0
|
|
chargecount = 0
|
|
|
|
else // no cell, switch everything off
|
|
|
|
charging = 0
|
|
chargecount = 0
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
area.poweralert(0, src)
|
|
autoflag = 0
|
|
|
|
|
|
// update icon & area power if anything changed
|
|
|
|
if(last_lt != lighting || last_eq != equipment || last_en != environ)
|
|
queue_icon_update()
|
|
update()
|
|
else if (last_ch != charging)
|
|
queue_icon_update()
|
|
src.updateDialog()
|
|
|
|
// val 0=off, 1=off(auto) 2=on 3=on(auto)
|
|
// on 0=off, 1=on, 2=autooff
|
|
|
|
/proc/autoset(var/val, var/on)
|
|
|
|
if(on==0)
|
|
if(val==2) // if on, return off
|
|
return 0
|
|
else if(val==3) // if auto-on, return auto-off
|
|
return 1
|
|
|
|
else if(on==1)
|
|
if(val==1) // if auto-off, return auto-on
|
|
return 3
|
|
|
|
else if(on==2)
|
|
if(val==3) // if auto-on, return auto-off
|
|
return 1
|
|
|
|
return val
|
|
|
|
// damage and destruction acts
|
|
|
|
/obj/machinery/power/apc/meteorhit(var/obj/O as obj)
|
|
|
|
set_broken()
|
|
return
|
|
|
|
/obj/machinery/power/apc/emp_act(severity)
|
|
if(cell)
|
|
cell.emp_act(severity)
|
|
if(occupant)
|
|
occupant.emp_act(severity)
|
|
lighting = 0
|
|
equipment = 0
|
|
environ = 0
|
|
spawn(600)
|
|
equipment = 3
|
|
environ = 3
|
|
..()
|
|
|
|
/obj/machinery/power/apc/ex_act(severity)
|
|
|
|
switch(severity)
|
|
if(1.0)
|
|
//set_broken() //now Del() do what we need
|
|
if (cell)
|
|
cell.ex_act(1.0) // more lags woohoo
|
|
del(src)
|
|
return
|
|
if(2.0)
|
|
if (prob(50))
|
|
set_broken()
|
|
if (cell && prob(50))
|
|
cell.ex_act(2.0)
|
|
if(3.0)
|
|
if (prob(25))
|
|
set_broken()
|
|
if (cell && prob(25))
|
|
cell.ex_act(3.0)
|
|
return
|
|
|
|
/obj/machinery/power/apc/blob_act()
|
|
if (prob(75))
|
|
set_broken()
|
|
if (cell && prob(5))
|
|
cell.blob_act()
|
|
|
|
/obj/machinery/power/apc/proc/set_broken()
|
|
if(malfai && operating)
|
|
if (ticker.mode.config_tag == "malfunction")
|
|
if (src.z == 1) //if (is_type_in_list(get_area(src), the_station_areas))
|
|
ticker.mode:apcs--
|
|
stat |= BROKEN
|
|
operating = 0
|
|
/*if(occupant)
|
|
malfvacate(1)*/
|
|
update_icon()
|
|
update()
|
|
|
|
// overload all the lights in this APC area
|
|
|
|
/obj/machinery/power/apc/proc/overload_lighting()
|
|
if(/* !get_connection() || */ !operating || shorted)
|
|
return
|
|
if( cell && cell.charge>=20)
|
|
cell.use(20);
|
|
spawn(0)
|
|
for(var/area/A in area.related)
|
|
for(var/obj/machinery/light/L in A)
|
|
L.on = 1
|
|
L.broken()
|
|
sleep(1)
|
|
|
|
/obj/machinery/power/apc/Del()
|
|
if(malfai && operating)
|
|
if (ticker.mode.config_tag == "malfunction")
|
|
if (src.z == 1) //if (is_type_in_list(get_area(src), the_station_areas))
|
|
ticker.mode:apcs--
|
|
area.power_light = 0
|
|
area.power_equip = 0
|
|
area.power_environ = 0
|
|
area.power_change()
|
|
/*if(occupant)
|
|
malfvacate(1)*/
|
|
..()
|
|
|
|
/obj/machinery/power/apc/proc/shock(mob/user, prb)
|
|
if(!prob(prb))
|
|
return 0
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
if(isalien(user))
|
|
return 0
|
|
if (electrocute_mob(user, src, src))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
#undef APC_UPDATE_ICON_COOLDOWN
|