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https://github.com/CHOMPStation2/CHOMPStation2.git
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39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
/obj/structure/closet/crate/secure
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var/tamper_proof = 0
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/obj/structure/closet/crate/secure/bullet_act(var/obj/item/projectile/Proj)
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if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN))
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return
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if(locked && tamper_proof && health <= Proj.damage)
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if(tamper_proof == 2) // Mainly used for events to prevent any chance of opening the box improperly.
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visible_message("<font color='red'><b>The anti-tamper mechanism of [src] triggers an explosion!</b></font>")
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var/turf/T = get_turf(src.loc)
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explosion(T, 0, 0, 0, 1) // Non-damaging, but it'll alert security.
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qdel(src)
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return
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var/open_chance = rand(1,5)
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switch(open_chance)
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if(1)
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visible_message("<font color='red'><b>The anti-tamper mechanism of [src] causes an explosion!</b></font>")
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var/turf/T = get_turf(src.loc)
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explosion(T, 0, 0, 0, 1) // Non-damaging, but it'll alert security.
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qdel(src)
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if(2 to 4)
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visible_message("<font color='red'><b>The anti-tamper mechanism of [src] causes a small fire!</b></font>")
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for(var/atom/movable/A as mob|obj in src) // For every item in the box, we spawn a pile of ash.
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new /obj/effect/decal/cleanable/ash(src.loc)
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new /obj/fire(src.loc)
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qdel(src)
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if(5)
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visible_message("<font color='green'><b>The anti-tamper mechanism of [src] fails!</b></font>")
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return
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..()
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return
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/obj/structure/closet/crate/medical/blood
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icon_state = "blood"
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icon_opened = "bloodopen"
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icon_closed = "blood" |