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Redoing Mapfix Palooza with notable changes being the re-removal of the NSFW gun with comment for YW's removal. Keeping the dorm additions undone pending a followup PR. Changelog Notes: - Removes random SMES in maints mapped in for Research. - Rearranges items in HOS Office and adds gear closet with weapon power cell. - Add AR-B glasses to CD Office and plain AR glasses to HOP. - Add missing shortwave radios to the bridge. - OR rooms rearranged. - - Anasthetic wall pumps added. - - Anasthetic wall closets removed. - - Surgery tools, table, monitor, IV drips moved. - - Add anesthetic floor-based closets as a reserve. - - Minor increase in area size. - Exploration rewards vendor moved to explorer areas on outpost. Deletes the one in Research wall. Also rearranges spawnpoints for explorers on the surface. - Add medical access to field medic section at Main Outpost FA Station. - Add Mining redemption vendor. Resolves #28 - Moves lights in several places to not be in the same spot as cameras. - Fixes APCs at Xenoresearch being turned off as well as access into the sub-department. Also removes exploration vendor. - Internal second button added in engine room for going in and out of the SMES room. - Mech Bay shutter name fix. Was labelled Mining Storage. - Fixes blindspots for cameras. - Railings for hangar bays for safety reasons. - Door access fixes. - - Remove access restrictions on FA Stations. - - Fix access for Red Armoury preventing HOS entry. - - Fix access for surface teleporter room preventing RD entry. Fix access for CE into T-comms. Resolves #24 - - Gives Armoury what it had for Northern Star. - Dorm tweaks. - - Locks added to heads' bedrooms on deck 3 as well as visitor rooms on deck 3. - Increases main power SMES energy amount. - Remove extra AI Status Display Monitor in QM Office. - Add a bunch of brollies to hangar bays, explorer lockers, and field medic lockers. Resolves #60 - Add Body Designer to Medbay Lobby. Also adds the box that goes with it. Resolves #23 - Adds Erik's Lungs back. Rejoice, you food pupper! Closes #48 - Adds Timeclocks for switching on/off duty. - Adds a bino to each exploration locker for FMs and Explorers. Resolves #67 - Gives QM a fax machine and adds 2 more public ones. One at new dorms and the other at the library.