Files
CHOMPStation2/code/game/objects/structures
TheFurryFeline 716741d67f Redo of Mapfix Palooza Round One
Redoing Mapfix Palooza with notable changes being the re-removal of the NSFW gun with comment for YW's removal. Keeping the dorm additions undone pending a followup PR.

Changelog Notes:

- Removes random SMES in maints mapped in for Research.

- Rearranges items in HOS Office and adds gear closet with weapon power cell.

- Add AR-B glasses to CD Office and plain AR glasses to HOP.

- Add missing shortwave radios to the bridge.

- OR rooms rearranged.

- - Anasthetic wall pumps added.

- - Anasthetic wall closets removed.

- - Surgery tools, table, monitor, IV drips moved.

- - Add anesthetic floor-based closets as a reserve.

- - Minor increase in area size.

- Exploration rewards vendor moved to explorer areas on outpost. Deletes the one in Research wall. Also rearranges spawnpoints for explorers on the surface.

- Add medical access to field medic section at Main Outpost FA Station.

- Add Mining redemption vendor. Resolves #28

- Moves lights in several places to not be in the same spot as cameras.

- Fixes APCs at Xenoresearch being turned off as well as access into the sub-department. Also removes exploration vendor.

- Internal second button added in engine room for going in and out of the SMES room.

- Mech Bay shutter name fix. Was labelled Mining Storage.

- Fixes blindspots for cameras.

- Railings for hangar bays for safety reasons.

- Door access fixes.

- - Remove access restrictions on FA Stations.

- - Fix access for Red Armoury preventing HOS entry.

- - Fix access for surface teleporter room preventing RD entry.
Fix access for CE into T-comms. Resolves #24

- - Gives Armoury what it had for Northern Star.

- Dorm tweaks.

- - Locks added to heads' bedrooms on deck 3 as well as visitor rooms on deck 3.

- Increases main power SMES energy amount.

- Remove extra AI Status Display Monitor in QM Office.

- Add a bunch of brollies to hangar bays, explorer lockers, and field medic lockers. Resolves #60

- Add Body Designer to Medbay Lobby. Also adds the box that goes with it. Resolves #23

- Adds Erik's Lungs back. Rejoice, you food pupper! Closes #48

- Adds Timeclocks for switching on/off duty.

- Adds a bino to each exploration locker for FMs and Explorers. Resolves #67

- Gives QM a fax machine and adds 2 more public ones. One at new dorms and the other at the library.
2020-01-02 13:09:20 -05:00
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