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https://github.com/CHOMPStation2/CHOMPStation2.git
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73 lines
2.2 KiB
Plaintext
73 lines
2.2 KiB
Plaintext
/obj/item/weapon/reagent_containers/food/drinks/glass2/attackby(obj/item/I as obj, mob/user as mob)
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if(extras.len >= 2) return ..() // max 2 extras, one on each side of the drink
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if(istype(I, /obj/item/weapon/glass_extra))
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var/obj/item/weapon/glass_extra/GE = I
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if(can_add_extra(GE))
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extras += GE
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user.remove_from_mob(GE)
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GE.loc = src
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user << "<span class=notice>You add \the [GE] to \the [src].</span>"
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update_icon()
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else
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user << "<span class=warning>There's no space to put \the [GE] on \the [src]!</span>"
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else if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/fruit_slice))
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if(!rim_pos)
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user << "<span class=warning>There's no space to put \the [I] on \the [src]!</span>"
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return
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var/obj/item/weapon/reagent_containers/food/snacks/fruit_slice/FS = I
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extras += FS
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user.remove_from_mob(FS)
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FS.pixel_x = 0 // Reset its pixel offsets so the icons work!
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FS.pixel_y = 0
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FS.loc = src
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user << "<span class=notice>You add \the [FS] to \the [src].</span>"
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update_icon()
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else
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return ..()
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/obj/item/weapon/reagent_containers/food/drinks/glass2/attack_hand(mob/user as mob)
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if(src != user.get_inactive_hand())
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return ..()
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if(!extras.len)
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user << "<span class=warning>There's nothing on the glass to remove!</span>"
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return
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var/choice = input(user, "What would you like to remove from the glass?") as null|anything in extras
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if(!choice || !(choice in extras))
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return
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if(user.put_in_active_hand(choice))
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user << "<span class=notice>You remove \the [choice] from \the [src].</span>"
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extras -= choice
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else
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user << "<span class=warning>Something went wrong, please try again.</span>"
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update_icon()
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/obj/item/weapon/glass_extra
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name = "generic glass addition"
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desc = "This goes on a glass."
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var/glass_addition
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var/glass_desc
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var/glass_color
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w_class = ITEMSIZE_TINY
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icon = DRINK_ICON_FILE
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/obj/item/weapon/glass_extra/stick
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name = "stick"
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desc = "This goes in a glass."
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glass_addition = "stick"
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glass_desc = "There is a stick in the glass."
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icon_state = "stick"
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/obj/item/weapon/glass_extra/straw
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name = "straw"
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desc = "This goes in a glass."
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glass_addition = "straw"
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glass_desc = "There is a straw in the glass."
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icon_state = "straw"
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#undef DRINK_ICON_FILE
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