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CHOMPStation2/code/game/objects/items/devices/hacktool.dm

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/obj/item/device/multitool/hacktool
var/is_hacking = 0
var/max_known_targets
var/in_hack_mode = 0
var/list/known_targets
var/list/supported_types
var/datum/topic_state/default/must_hack/hack_state
/obj/item/device/multitool/hacktool/New()
..()
known_targets = list()
max_known_targets = 5 + rand(1,3)
supported_types = list(/obj/machinery/door/airlock)
hack_state = new(src)
/obj/item/device/multitool/hacktool/Destroy()
for(var/T in known_targets)
var/atom/target = T
target.unregister(OBSERVER_EVENT_DESTROY, src)
known_targets.Cut()
qdel(hack_state)
hack_state = null
return ..()
/obj/item/device/multitool/hacktool/attackby(var/obj/item/W, var/mob/user)
if(W.is_screwdriver())
in_hack_mode = !in_hack_mode
playsound(src.loc, W.usesound, 50, 1)
else
..()
/obj/item/device/multitool/hacktool/resolve_attackby(atom/A, mob/user)
sanity_check()
if(!in_hack_mode)
return ..()
if(!attempt_hack(user, A))
return 0
A.ui_interact(user, state = hack_state)
return 1
/obj/item/device/multitool/hacktool/proc/attempt_hack(var/mob/user, var/atom/target)
if(is_hacking)
user << "<span class='warning'>You are already hacking!</span>"
return 0
if(!is_type_in_list(target, supported_types))
user << "\icon[src] <span class='warning'>Unable to hack this target!</span>"
return 0
var/found = known_targets.Find(target)
if(found)
known_targets.Swap(1, found) // Move the last hacked item first
return 1
user << "<span class='notice'>You begin hacking \the [target]...</span>"
is_hacking = 1
// On average hackin takes ~30 seconds. Fairly small random span to avoid people simply aborting and trying again
var/hack_result = do_after(user, (20 SECONDS + rand(0, 10 SECONDS) + rand(0, 10 SECONDS)))
is_hacking = 0
if(hack_result && in_hack_mode)
user << "<span class='notice'>Your hacking attempt was succesful!</span>"
user.playsound_local(get_turf(src), 'sound/piano/A#6.ogg', 50)
else
user << "<span class='warning'>Your hacking attempt failed!</span>"
return 0
known_targets.Insert(1, target) // Insert the newly hacked target first,
target.register(OBSERVER_EVENT_DESTROY, src, /obj/item/device/multitool/hacktool/proc/on_target_destroy)
return 1
/obj/item/device/multitool/hacktool/proc/sanity_check()
if(max_known_targets < 1) max_known_targets = 1
// Cut away the oldest items if the capacity has been reached
if(known_targets.len > max_known_targets)
for(var/i = (max_known_targets + 1) to known_targets.len)
var/atom/A = known_targets[i]
A.unregister(OBSERVER_EVENT_DESTROY, src)
known_targets.Cut(max_known_targets + 1)
/obj/item/device/multitool/hacktool/proc/on_target_destroy(var/target)
known_targets -= target
/datum/topic_state/default/must_hack
var/obj/item/device/multitool/hacktool/hacktool
/datum/topic_state/default/must_hack/New(var/hacktool)
src.hacktool = hacktool
..()
/datum/topic_state/default/must_hack/Destroy()
hacktool = null
return ..()
/datum/topic_state/default/must_hack/can_use_topic(var/src_object, var/mob/user)
if(!hacktool || !hacktool.in_hack_mode || !(src_object in hacktool.known_targets))
return STATUS_CLOSE
return ..()