mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
123 lines
4.2 KiB
Plaintext
123 lines
4.2 KiB
Plaintext
/obj/structure/portal_subtle
|
|
name = "portal"
|
|
desc = "Looks unstable. Best to test it with the clown."
|
|
icon = 'icons/obj/stationobjs.dmi'
|
|
icon_state = "portal"
|
|
density = TRUE
|
|
unacidable = TRUE//Can't destroy energy portals.
|
|
var/failchance = 0
|
|
anchored = TRUE
|
|
var/obj/structure/portal_subtle/target
|
|
|
|
/obj/structure/portal_subtle/Destroy()
|
|
if(target)
|
|
target.target = null
|
|
target = null
|
|
return ..()
|
|
|
|
/obj/structure/portal_subtle/Bumped(mob/M as mob|obj)
|
|
if(istype(M,/mob) && !(istype(M,/mob/living)))
|
|
return //do not send ghosts, zshadows, ai eyes, etc
|
|
spawn(0)
|
|
src.teleport(M)
|
|
return
|
|
return
|
|
|
|
/obj/structure/portal_subtle/Crossed(AM as mob|obj)
|
|
if(istype(AM,/mob) && !(istype(AM,/mob/living)))
|
|
return //do not send ghosts, zshadows, ai eyes, etc
|
|
spawn(0)
|
|
src.teleport(AM)
|
|
return
|
|
return
|
|
|
|
/obj/structure/portal_subtle/attack_hand(mob/user as mob)
|
|
if(istype(user) && !(istype(user,/mob/living)))
|
|
return //do not send ghosts, zshadows, ai eyes, etc
|
|
spawn(0)
|
|
src.teleport(user)
|
|
return
|
|
return
|
|
|
|
/obj/structure/portal_subtle/proc/teleport(atom/movable/M as mob|obj)
|
|
if(istype(M, /obj/effect)) //sparks don't teleport
|
|
return
|
|
if (M.anchored&&istype(M, /obj/mecha))
|
|
return
|
|
if (icon_state == "portal1")
|
|
return
|
|
if (!( target ))
|
|
qdel(src)
|
|
return
|
|
if (istype(target, /obj/structure/portal_subtle))
|
|
qdel(src)
|
|
return
|
|
if (istype(M, /atom/movable))
|
|
if(prob(failchance)) //oh dear a problem, put em in deep space
|
|
src.icon_state = "portal1"
|
|
do_noeffect_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
|
|
else
|
|
do_noeffect_teleport(M, target, 0) ///You will appear on the beacon
|
|
|
|
/obj/structure/portal_gateway
|
|
name = "portal"
|
|
desc = "Looks unstable. Best to test it with the clown."
|
|
icon = 'icons/obj/stationobjs_vr.dmi'
|
|
icon_state = "portalgateway"
|
|
density = TRUE
|
|
unacidable = TRUE//Can't destroy energy portals.
|
|
anchored = TRUE
|
|
|
|
/obj/structure/portal_gateway/Bumped(mob/M as mob|obj)
|
|
if(istype(M,/mob) && !(istype(M,/mob/living)))
|
|
return //do not send ghosts, zshadows, ai eyes, etc
|
|
var/obj/effect/landmark/dest = pick(eventdestinations)
|
|
if(dest)
|
|
M << 'sound/effects/phasein.ogg'
|
|
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
|
|
M.forceMove(dest.loc)
|
|
if(istype(M, /mob/living) && dest.abductor)
|
|
var/mob/living/L = M
|
|
//Situations to get the mob out of
|
|
if(L.buckled)
|
|
L.buckled.unbuckle_mob()
|
|
if(istype(L.loc,/obj/mecha))
|
|
var/obj/mecha/ME = L.loc
|
|
ME.go_out()
|
|
else if(istype(L.loc,/obj/machinery/sleeper))
|
|
var/obj/machinery/sleeper/SL = L.loc
|
|
SL.go_out()
|
|
else if(istype(L.loc,/obj/machinery/recharge_station))
|
|
var/obj/machinery/recharge_station/RS = L.loc
|
|
RS.go_out()
|
|
if(!issilicon(L)) //Don't drop borg modules...
|
|
var/list/mob_contents = list() //Things which are actually drained as a result of the above not being null.
|
|
mob_contents |= L // The recursive check below does not add the object being checked to its list.
|
|
mob_contents |= recursive_content_check(L, mob_contents, recursion_limit = 3, client_check = 0, sight_check = 0, include_mobs = 1, include_objects = 1, ignore_show_messages = 1)
|
|
for(var/obj/item/weapon/holder/I in mob_contents)
|
|
var/obj/item/weapon/holder/H = I
|
|
var/mob/living/MI = H.held_mob
|
|
MI.forceMove(get_turf(H))
|
|
if(!issilicon(MI)) //Don't drop borg modules...
|
|
for(var/obj/item/II in MI)
|
|
if(istype(II,/obj/item/weapon/implant) || istype(II,/obj/item/device/nif))
|
|
continue
|
|
MI.drop_from_inventory(II, dest.loc)
|
|
var/obj/effect/landmark/finaldest = pick(awayabductors)
|
|
MI.forceMove(finaldest.loc)
|
|
sleep(1)
|
|
MI.Paralyse(10)
|
|
MI << 'sound/effects/bamf.ogg'
|
|
to_chat(MI,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
|
|
for(var/obj/item/I in L)
|
|
if(istype(I,/obj/item/weapon/implant) || istype(I,/obj/item/device/nif))
|
|
continue
|
|
L.drop_from_inventory(I, dest.loc)
|
|
var/obj/effect/landmark/finaldest = pick(awayabductors)
|
|
L.forceMove(finaldest.loc)
|
|
sleep(1)
|
|
L.Paralyse(10)
|
|
L << 'sound/effects/bamf.ogg'
|
|
to_chat(L,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
|
|
return
|