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CHOMPStation2/code/game/gamemodes/blob/blob.dm
mport2004@gmail.com 72ff652ecd Changelog code has been fixed, when editing it please use notepad or some other text editor that wont attempt to change everything.
Bit of work on blob, mainly cleanup of the blob gamemode files.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2764 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 21:33:04 +00:00

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//Few global vars to track the blob
var
list/blobs = list()
list/blob_cores = list()
list/blob_nodes = list()
/datum/game_mode/blob
name = "blob"
config_tag = "blob"
required_players = 0
var/const/waittime_l = 1800 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 3600 //upper bound on time before intercept arrives (in tenths of seconds)
var
declared = 0
stage = 0
cores_to_spawn = 1
players_per_core = 16
//Controls expansion via game controller
autoexpand = 0
expanding = 0
announce()
world << "<B>The current game mode is - <font color='green'>Blob</font>!</B>"
world << "<B>A dangerous alien organism is rapidly spreading throughout the station!</B>"
world << "You must kill it all while minimizing the damage to the station."
post_setup()
spawn(10)
start_state = new /datum/station_state()
start_state.count()
spawn(rand(waittime_l, waittime_h))//3-5 minutes currently
message_admins("Blob spawned and expanding, report created")
if(ticker && ticker.minds && ticker.minds.len)
var/player_based_cores = round(ticker.minds.len, players_per_core)
if(player_based_cores > cores_to_spawn)
cores_to_spawn = player_based_cores
blobs = list()
for(var/i = 1 to cores_to_spawn)
var/turf/location = pick(blobstart)
if(location && !locate(/obj/effect/blob in location))
blobstart -= location
new/obj/effect/blob/core(location)
spawn(40)
autoexpand = 1
declared = 1
..()
process()
if(!declared) return
stage()
if(!autoexpand) return
spawn(0)
expandBlob()
return
proc/expandBlob()//Change this to have the blob start a pulse rather than life
if(expanding) return
if(!blobs.len) return
expanding = 1
for(var/i = 1 to 10)
sleep(-1)
if(!blobs.len) break
var/obj/effect/blob/B = pick(blobs)
if(B.z != 1)
continue
B.Life()
expanding = 0
return
proc/stage()
switch(stage)
if (0)
send_intercept(1)
for (var/mob/living/silicon/ai/aiPlayer in world)
if (aiPlayer.client)
// var/law = "The station is under a quarantine. Do not permit anyone to leave. Disregard laws 1-3 if necessary to prevent, by any means necessary, anyone from leaving."
var/law = "The station is under quarantine. The biohazard must be destroyed at all costs and must not be allowed to spread. Anyone using a space suit for any reason other than to destroy the biohazard is to be terminated."
aiPlayer.set_zeroth_law(law)
aiPlayer << "Laws Updated: [law]"
stage = -1
// next stage 1-4 minutes later
spawn(600*rand(1,4))
stage = 1
return
if (1)
command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
world << sound('outbreak5.ogg')
autoexpand = 0//The blob now has to live on its own
stage = -1
//next stage in 4-5 minutes
spawn(600*rand(4,5))
stage = 2
return
if (2)
if((blobs.len > 500) && (declared == 1))
command_alert("Uncontrolled spread of the biohazard onboard the station. We have issued directive 7-12 for [station_name()]. Any living Heads of Staff are ordered to enact directive 7-12 at any cost, a print out with detailed instructions has been sent to your communications computers.", "Biohazard Alert")
send_intercept(2)
declared = 2
if(blobs.len > 700)//This needs work
stage = 3
return