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CHOMPStation2/code/game/gamemodes/blob/blob_report.dm
mport2004@gmail.com 72ff652ecd Changelog code has been fixed, when editing it please use notepad or some other text editor that wont attempt to change everything.
Bit of work on blob, mainly cleanup of the blob gamemode files.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2764 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 21:33:04 +00:00

104 lines
3.7 KiB
Plaintext

/datum/game_mode/blob/send_intercept(var/report = 1)
var/intercepttext = ""
var/interceptname = "Error"
switch(report)
if(1)
interceptname = "Biohazard Alert"
intercepttext += "<FONT size = 3><B>NanoTrasen Update</B>: Biohazard Alert.</FONT><HR>"
intercepttext += "Reports indicate the probable transfer of a biohazardous agent onto [station_name()] during the last crew deployment cycle.<BR>"
intercepttext += "Preliminary analysis of the organism classifies it as a level 5 biohazard. Its origin is unknown.<BR>"
intercepttext += "NanoTrasen has issued a directive 7-10 for [station_name()]. The station is to be considered quarantined.<BR>"
intercepttext += "Orders for all [station_name()] personnel follows:<BR>"
intercepttext += " 1. Do not leave the quarantine area.<BR>"
intercepttext += " 2. Locate any outbreaks of the organism on the station.<BR>"
intercepttext += " 3. If found, use any neccesary means to contain the organism.<BR>"
intercepttext += " 4. Avoid damage to the capital infrastructure of the station.<BR>"
intercepttext += "<BR>Note in the event of a quarantine breach or uncontrolled spread of the biohazard, the directive 7-10 may be upgraded to a directive 7-12.<BR>"
intercepttext += "Message ends."
if(2)
var/nukecode = "ERROR"
for(var/obj/machinery/nuclearbomb/bomb in world)
if(bomb && bomb.r_code)
if(bomb.z == 1)
nukecode = bomb.r_code
interceptname = "Directive 7-12"
intercepttext += "<FONT size = 3><B>NanoTrasen Update</B>: Biohazard Alert.</FONT><HR>"
intercepttext += "Directive 7-12 has been issued for [station_name()].<BR>"
intercepttext += "The biohazard has grown out of control and will soon reach critical mass.<BR>"
intercepttext += "Your orders are as follows:<BR>"
intercepttext += "1. Secure the Nuclear Authentication Disk.<BR>"
intercepttext += "2. Detonate the Nuke located in the Station's Vault.<BR>"
intercepttext += "Nuclear Authentication Code: [nukecode] <BR>"
intercepttext += "Message ends."
for(var/obj/machinery/computer/communications/comm in world)
comm.messagetitle.Add(interceptname)
comm.messagetext.Add(intercepttext)
if(!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
intercept.name = "paper- [interceptname]"
intercept.info = intercepttext
return
/datum/station_state
var
floor = 0
wall = 0
r_wall = 0
window = 0
door = 0
grille = 0
mach = 0
proc/count()
for(var/turf/T in world)
if(T.z != 1)
continue
if(istype(T,/turf/simulated/floor))
if(!(T:burnt))
src.floor += 12
else
src.floor += 1
if(istype(T, /turf/simulated/wall))
if(T:intact)
src.wall += 2
else
src.wall += 1
if(istype(T, /turf/simulated/wall/r_wall))
if(T:intact)
src.r_wall += 2
else
src.r_wall += 1
for(var/obj/O in world)
if(O.z != 1)
continue
if(istype(O, /obj/structure/window))
src.window += 1
else if(istype(O, /obj/structure/grille) && (!O:destroyed))
src.grille += 1
else if(istype(O, /obj/machinery/door))
src.door += 1
else if(istype(O, /obj/machinery))
src.mach += 1
return
proc/score(var/datum/station_state/result)
if(!result) return 0
var/output = 0
output += (result.floor / max(floor,1))
output += (result.r_wall/ max(r_wall,1))
output += (result.wall / max(wall,1))
output += (result.window / max(window,1))
output += (result.door / max(door,1))
output += (result.grille / max(grille,1))
output += (result.mach / max(mach,1))
return (output/7)