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* Added "Display Initialize() Log" admin debug command so you can see it mid-round. * Ported the core of the overlays management subsystem from /tg - Added SSoverlays subsystem for compiling overlay lists and applying them to atoms in a controlled anti-lag subsystem. - Added vars and procs to atom which should eventually replace all direct interaction with BYOND's /atom/overlays var outside the subsystem. - Added OVERLAY_QUEUED flag to var/atom/flags bitfield. - Added small framework for subsystem performance tracking. So far used only by SSoverlays - Added admin debug command "Display overlay Log" to see performance stats mid-round. * Fix runtime on universal pipe adaptor update_icons * Workaround for appearance_bro not initialized Unfortuantely BYOND's initialization order is strange, and the appearance_bro var is only half initialized when map starts to load, causing errors. We temporarily fix by moving it to be a global-scoped global. * Convert fire alarms to use add_overlay() A good first test. * Convert turfs to use add_overlays(), eliminating the turf_overlay_holder! - Converted as much as I could find about turf overlays to use add_overlay(). - This should be enough to stop BYOND from crashing, so we can eliminate the turf_overlay_holder hack. - This also lets us remove the anti-corruption hacks from walls and open space. - ZAS gas overlays can use priority overlays, so this also fixes the gas-goes-away-when-crowbarring-plating issue. - Stuff like that * Convert turf overlay interactions to use add_overlay. Note: This is a plain and simple conversion of existing code to use SSoverlays. However I look at the line changed, and note that that line likely never fully worked as intended, as it has no way of re-applying itself. I would make it use a priority overlay, but there is no code present for *removing* said overlay from neighbors when it is no longer required. That code should be implemented by original author.
103 lines
3.4 KiB
Plaintext
103 lines
3.4 KiB
Plaintext
//
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// Universal Pipe Adapter - Designed for connecting scrubbers, normal, and supply pipes together.
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//
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/obj/machinery/atmospherics/pipe/simple/visible/universal
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name="Universal pipe adapter"
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desc = "An adapter for regular, supply and scrubbers pipes"
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connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_SUPPLY|CONNECT_TYPE_SCRUBBER
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icon_state = "map_universal"
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/obj/machinery/atmospherics/pipe/simple/visible/universal/update_icon(var/safety = 0)
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if(!check_icon_cache())
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return
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alpha = 255
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overlays.Cut()
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overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "universal")
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underlays.Cut()
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if (node1)
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universal_underlays(node1)
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if(node2)
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universal_underlays(node2)
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else
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var/node1_dir = get_dir(node1,src)
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universal_underlays(,node1_dir)
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else if (node2)
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universal_underlays(node2)
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else
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universal_underlays(,dir)
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universal_underlays(,turn(dir, -180))
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/obj/machinery/atmospherics/pipe/simple/visible/universal/update_underlays()
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..()
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update_icon()
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/obj/machinery/atmospherics/pipe/simple/hidden/universal
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name="Universal pipe adapter"
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desc = "An adapter for regular, supply and scrubbers pipes"
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connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_SUPPLY|CONNECT_TYPE_SCRUBBER
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icon_state = "map_universal"
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/obj/machinery/atmospherics/pipe/simple/hidden/universal/update_icon(var/safety = 0)
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if(!check_icon_cache())
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return
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alpha = 255
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overlays.Cut()
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overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "universal")
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underlays.Cut()
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if (node1)
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universal_underlays(node1)
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if(node2)
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universal_underlays(node2)
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else
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var/node2_dir = turn(get_dir(src,node1),-180)
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universal_underlays(,node2_dir)
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else if (node2)
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universal_underlays(node2)
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var/node1_dir = turn(get_dir(src,node2),-180)
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universal_underlays(,node1_dir)
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else
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universal_underlays(,dir)
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universal_underlays(,turn(dir, -180))
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/obj/machinery/atmospherics/pipe/simple/hidden/universal/update_underlays()
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..()
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update_icon()
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/obj/machinery/atmospherics/proc/universal_underlays(var/obj/machinery/atmospherics/node, var/direction)
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var/turf/T = loc
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if(node)
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var/node_dir = get_dir(src,node)
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if(node.icon_connect_type == "-supply")
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add_underlay_adapter(T, , node_dir, "")
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add_underlay_adapter(T, node, node_dir, "-supply")
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add_underlay_adapter(T, , node_dir, "-scrubbers")
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else if (node.icon_connect_type == "-scrubbers")
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add_underlay_adapter(T, , node_dir, "")
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add_underlay_adapter(T, , node_dir, "-supply")
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add_underlay_adapter(T, node, node_dir, "-scrubbers")
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else
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add_underlay_adapter(T, node, node_dir, "")
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add_underlay_adapter(T, , node_dir, "-supply")
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add_underlay_adapter(T, , node_dir, "-scrubbers")
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else
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add_underlay_adapter(T, , direction, "-supply")
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add_underlay_adapter(T, , direction, "-scrubbers")
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add_underlay_adapter(T, , direction, "")
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/obj/machinery/atmospherics/proc/add_underlay_adapter(var/turf/T, var/obj/machinery/atmospherics/node, var/direction, var/icon_connect_type) //modified from add_underlay, does not make exposed underlays
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if(node)
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if(!T.is_plating() && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
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underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type)
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else
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underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
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else
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underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "retracted" + icon_connect_type)
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