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Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
27 lines
1.1 KiB
Plaintext
27 lines
1.1 KiB
Plaintext
// Stuff that is relatively "core" and is used in other defines/helpers
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/**
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* The game's world.icon_size. \
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* Ideally divisible by 16. \
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* Ideally a number, but it
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* can be a string ("32x32"), so more exotic coders
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* will be sad if you use this in math.
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*/
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#define ICON_SIZE_ALL 32
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/// The X/Width dimension of ICON_SIZE. This will more than likely be the bigger axis.
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#define ICON_SIZE_X 32
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/// The Y/Height dimension of ICON_SIZE. This will more than likely be the smaller axis.
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#define ICON_SIZE_Y 32
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/// Takes a datum as input, returns its ref string
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#define text_ref(datum) ref(datum)
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// Refs contain a type id within their string that can be used to identify byond types.
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// Custom types that we define don't get a unique id, but this is useful for identifying
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// types that don't normally have a way to run istype() on them.
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#define TYPEID(thing) copytext(REF(thing), 4, 6)
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/// A null statement to guard against EmptyBlock lint without necessitating the use of pass()
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/// Used to avoid proc-call overhead. But use sparingly. Probably pointless in most places.
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#define EMPTY_BLOCK_GUARD ;
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