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https://github.com/CHOMPStation2/CHOMPStation2.git
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Co-authored-by: Will <7099514+Willburd@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
180 lines
5.3 KiB
Plaintext
180 lines
5.3 KiB
Plaintext
// Bitflags for mutations.
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#define STRUCDNASIZE 27
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#define UNIDNASIZE 13
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// Generic mutations:
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#define TK 1
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#define COLD_RESISTANCE 2
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#define XRAY 3
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#define HULK 4
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#define CLUMSY 5
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#define FAT 6
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#define HUSK 7
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#define NOCLONE 8
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#define LASER 9 // Harm intent - click anywhere to shoot lasers from eyes.
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#define HEAL 10 // Healing people with hands.
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#define FLASHPROOF 11 // Flashproof eyes.
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#define SKELETON 29
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#define PLANT 30
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// Other Mutations:
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#define mNobreath 100 // No need to breathe.
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#define mRemote 101 // Remote viewing.
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#define mRegen 102 // Health regeneration.
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#define mRun 103 // No slowdown.
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#define mRemotetalk 104 // Remote talking.
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#define mMorph 105 // Hanging appearance.
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#define mBlend 106 // Nothing. (seriously nothing)
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#define mHallucination 107 // Hallucinations.
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#define mFingerprints 108 // No fingerprints.
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#define mShock 109 // Insulated hands.
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#define mSmallsize 110 // Table climbing.
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// disabilities
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#define NEARSIGHTED 0x1
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/*
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#define DEPRESSION 0x20 // Roleplay drugs
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#define SCHIZOPHRENIA 0x40 // Roleplay drugs
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*/
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#define WINGDINGS 0x80 // Better handling as disability
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#define CENSORED 0x400 // Cannot swear
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// sdisabilities
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#define BLIND 0x1
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#define MUTE 0x2
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#define DEAF 0x4
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#define SPINE 0x8
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/* Traitgenes (Blocks have finally been retired, huzzah!
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// The way blocks are handled badly needs a rewrite, this is horrible.
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// Too much of a project to handle at the moment, TODO for later.)
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var/BLINDBLOCK = 0
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var/DEAFBLOCK = 0
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var/HULKBLOCK = 0
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var/TELEBLOCK = 0
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var/FIREBLOCK = 0
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var/XRAYBLOCK = 0
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var/CLUMSYBLOCK = 0
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var/FAKEBLOCK = 0
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var/COUGHBLOCK = 0
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var/GLASSESBLOCK = 0
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var/EPILEPSYBLOCK = 0
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var/TWITCHBLOCK = 0
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var/NERVOUSBLOCK = 0
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var/MONKEYBLOCK = STRUCDNASIZE
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var/BLOCKADD = 0
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var/DIFFMUT = 0
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var/HEADACHEBLOCK = 0
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var/NOBREATHBLOCK = 0
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var/REMOTEVIEWBLOCK = 0
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var/REGENERATEBLOCK = 0
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var/INCREASERUNBLOCK = 0
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var/REMOTETALKBLOCK = 0
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var/MORPHBLOCK = 0
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var/BLENDBLOCK = 0
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var/HALLUCINATIONBLOCK = 0
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var/NOPRINTSBLOCK = 0
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var/SHOCKIMMUNITYBLOCK = 0
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var/SMALLSIZEBLOCK = 0
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*/
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// Define block bounds (off-low,off-high,on-low,on-high)
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// Used in setupgame.dm
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#define DNA_DEFAULT_BOUNDS list(1,2049,2050,4095)
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#define DNA_HARDER_BOUNDS list(1,3049,3050,4095)
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#define DNA_HARD_BOUNDS list(1,3490,3500,4095)
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// UI Indices (can change to mutblock style, if desired)
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#define DNA_UI_HAIR_R 1
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#define DNA_UI_HAIR_G 2
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#define DNA_UI_HAIR_B 3
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#define DNA_UI_BEARD_R 4
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#define DNA_UI_BEARD_G 5
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#define DNA_UI_BEARD_B 6
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#define DNA_UI_SKIN_TONE 7
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#define DNA_UI_SKIN_R 8
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#define DNA_UI_SKIN_G 9
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#define DNA_UI_SKIN_B 10
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#define DNA_UI_EYES_R 11
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#define DNA_UI_EYES_G 12
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#define DNA_UI_EYES_B 13
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#define DNA_UI_GENDER 14
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#define DNA_UI_BEARD_STYLE 15
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#define DNA_UI_HAIR_STYLE 16
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#define DNA_UI_EAR_STYLE 17
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#define DNA_UI_EAR_SECONDARY_STYLE 18
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#define DNA_UI_TAIL_STYLE 19
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#define DNA_UI_PLAYERSCALE 20
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#define DNA_UI_TAIL_R 21
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#define DNA_UI_TAIL_G 22
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#define DNA_UI_TAIL_B 23
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#define DNA_UI_TAIL2_R 24
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#define DNA_UI_TAIL2_G 25
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#define DNA_UI_TAIL2_B 26
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#define DNA_UI_TAIL3_R 27
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#define DNA_UI_TAIL3_G 28
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#define DNA_UI_TAIL3_B 29
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#define DNA_UI_TAIL_ALPHA 30
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#define DNA_UI_EARS_R 31
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#define DNA_UI_EARS_G 32
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#define DNA_UI_EARS_B 33
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#define DNA_UI_EARS2_R 34
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#define DNA_UI_EARS2_G 35
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#define DNA_UI_EARS2_B 36
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#define DNA_UI_EARS3_R 37
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#define DNA_UI_EARS3_G 38
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#define DNA_UI_EARS3_B 39
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#define DNA_UI_EARS_ALPHA 40
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#define DNA_UI_EARS_SECONDARY_START 41
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#define DNA_UI_EARS_SECONDARY_COLOR_CHANNEL_COUNT 3
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#define DNA_UI_EARS_SECONDARY_R 41
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#define DNA_UI_EARS_SECONDARY_G 42
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#define DNA_UI_EARS_SECONDARY_B 43
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#define DNA_UI_EARS_SECONDARY2_R 44
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#define DNA_UI_EARS_SECONDARY2_G 45
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#define DNA_UI_EARS_SECONDARY2_B 46
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#define DNA_UI_EARS_SECONDARY3_R 47
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#define DNA_UI_EARS_SECONDARY3_G 48
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#define DNA_UI_EARS_SECONDARY3_B 49
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#define DNA_UI_EARS_SECONDARY_ALPHA 50
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#define DNA_UI_WING_STYLE 51
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#define DNA_UI_WING_R 52
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#define DNA_UI_WING_G 53
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#define DNA_UI_WING_B 54
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#define DNA_UI_WING2_R 55
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#define DNA_UI_WING2_G 56
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#define DNA_UI_WING2_B 57
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#define DNA_UI_WING3_R 58
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#define DNA_UI_WING3_G 59
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#define DNA_UI_WING3_B 60
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#define DNA_UI_WING_ALPHA 61
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#define DNA_UI_GRAD_STYLE 62
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#define DNA_UI_GRAD_R 63
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#define DNA_UI_GRAD_G 64
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#define DNA_UI_GRAD_B 65
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// Needs to match the highest number above.
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#define DNA_UI_LENGTH 65
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#define DNA_SE_LENGTH 90 // Traitgenes (Expanded from 49 to 84, there have been a considerable expansion of genes.
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// This leaves room for future expansion. This can be arbitrarily raised without worry if genes start to get crowded.
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// Should have more than 10 empty genes after setup. - Willbird)
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//DNA modifiers
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// Buffer datatype flags.
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#define DNA2_BUF_UI 1
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#define DNA2_BUF_UE 2
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#define DNA2_BUF_SE 4
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// Mutation flags
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#define MUTCHK_FORCED 1
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// Gene flags
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#define GENE_ALWAYS_ACTIVATE 1
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#define MUTCHK_HIDEMSG 2 // Traitgenes (Hide gene activation/deactivation messages, mostly for resleeving so you don't get spammed)
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