mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
52 lines
3.5 KiB
Plaintext
52 lines
3.5 KiB
Plaintext
// These are used as the layers for the icons, as well as indexes in a list that holds onto them.
|
|
// Technically the layers used are all -100+layer to make them FLOAT_LAYER overlays.
|
|
//Human Overlays Indexes/////////
|
|
//CHOMPEDIT edit the file human/update_icons.dm in the modular_chomp folder as well, if you update these (and clothing/clothing.dm line 789, the hardcoded layer there in /obj/item/clothing/suit/make_worn_icon)
|
|
#define MUTATIONS_LAYER 1 //Mutations like fat, and lasereyes
|
|
#define TAIL_LOWER_LAYER 2 //Tail as viewed from the south
|
|
#define WING_LOWER_LAYER 3 //Wings as viewed from the south
|
|
#define BODYPARTS_LAYER 4 //Bodyparts layer
|
|
#define SKIN_LAYER 5 //Skin things added by a call on species
|
|
#define BLOOD_LAYER 6 //Bloodied hands/feet/anything else
|
|
#define MOB_DAM_LAYER 7 //Injury overlay sprites like open wounds
|
|
#define SURGERY_LAYER 8 //Overlays for open surgical sites
|
|
#define UNDERWEAR_LAYER 9 //Underwear/bras/etc
|
|
#define SHOES_LAYER_ALT 10 //Shoe-slot item (when set to be under uniform via verb)
|
|
#define TAIL_UPPER_LAYER_LOW 11 //Modified tail-sprite layer. Tend to be larger.
|
|
#define UNIFORM_LAYER 12 //Uniform-slot item
|
|
#define ID_LAYER 13 //ID-slot item
|
|
#define SHOES_LAYER 14 //Shoe-slot item
|
|
#define GLOVES_LAYER 15 //Glove-slot item
|
|
#define BELT_LAYER 16 //Belt-slot item
|
|
#define SUIT_LAYER 17 //Suit-slot item
|
|
#define TAIL_UPPER_LAYER 18 //Some species have tails to render (As viewed from the N, E, or W)
|
|
#define GLASSES_LAYER 19 //Eye-slot item
|
|
#define BELT_LAYER_ALT 20 //Belt-slot item (when set to be above suit via verb)
|
|
#define SUIT_STORE_LAYER 21 //Suit storage-slot item
|
|
#define BACK_LAYER 22 //Back-slot item
|
|
#define HAIR_LAYER 23 //The human's hair
|
|
#define HAIR_ACCESSORY_LAYER 24 //Simply move this up a number if things are added.
|
|
#define EARS_LAYER 25 //Both ear-slot items (combined image)
|
|
#define EYES_LAYER 26 //Mob's eyes (used for glowing eyes)
|
|
#define FACEMASK_LAYER 27 //Mask-slot item
|
|
#define GLASSES_LAYER_ALT 28 //So some glasses can appear on top of hair and things
|
|
#define HEAD_LAYER 29 //Head-slot item
|
|
#define HANDCUFF_LAYER 30 //Handcuffs, if the human is handcuffed, in a secret inv slot
|
|
#define LEGCUFF_LAYER 31 //Same as handcuffs, for legcuffs
|
|
#define L_HAND_LAYER 32 //Left-hand item
|
|
#define R_HAND_LAYER 33 //Right-hand item
|
|
#define WING_LAYER 34 //Wings or protrusions over the suit.
|
|
#define VORE_BELLY_LAYER 35 //Move this and everything after up if things are added.
|
|
#define VORE_TAIL_LAYER 36 //Move this and everything after up if things are added.
|
|
#define TAIL_UPPER_LAYER_HIGH 37 //Modified tail-sprite layer. Tend to be larger.
|
|
#define MODIFIER_EFFECTS_LAYER 38 //Effects drawn by modifiers
|
|
#define FIRE_LAYER 39 //'Mob on fire' overlay layer
|
|
#define MOB_WATER_LAYER 40 //'Mob submerged' overlay layer
|
|
#define TARGETED_LAYER 41 //'Aimed at' overlay layer
|
|
#define TOTAL_LAYERS 41 // <---- KEEP THIS UPDATED, should always equal the highest number here, used to initialize a list.
|
|
|
|
|
|
//These two are only used for gargoyles currently
|
|
#define HUMAN_BODY_LAYERS list(MUTATIONS_LAYER, TAIL_LOWER_LAYER, WING_LOWER_LAYER, BODYPARTS_LAYER, SKIN_LAYER, BLOOD_LAYER, MOB_DAM_LAYER, TAIL_UPPER_LAYER, HAIR_LAYER, HAIR_ACCESSORY_LAYER, EYES_LAYER, WING_LAYER, VORE_BELLY_LAYER, VORE_TAIL_LAYER, TAIL_UPPER_LAYER_HIGH, TAIL_UPPER_LAYER_LOW)
|
|
#define HUMAN_OTHER_LAYERS list(MODIFIER_EFFECTS_LAYER, FIRE_LAYER, MOB_WATER_LAYER, TARGETED_LAYER)
|